Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters

This commit is contained in:
Regalis11
2015-10-11 21:04:42 +03:00
parent 0a96254696
commit 8df9133e84
25 changed files with 377 additions and 201 deletions

View File

@@ -127,7 +127,12 @@ namespace Subsurface
&& mouseState.LeftButton == ButtonState.Released);
}
public static bool RightButtonClicked()
public static bool RightButtonDown()
{
return mouseState.RightButton == ButtonState.Pressed;
}
public static bool RightButtonClicked()
{
return (oldMouseState.RightButton == ButtonState.Pressed
&& mouseState.RightButton == ButtonState.Released);