Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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@@ -29,6 +29,14 @@ namespace Subsurface
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set { spawnType = value; }
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}
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public override string Name
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{
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get
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{
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return "WayPoint";
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}
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}
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public string[] IdCardTags
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{
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get { return idCardTags; }
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