Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters

This commit is contained in:
Regalis11
2015-10-11 21:04:42 +03:00
parent 0a96254696
commit 8df9133e84
25 changed files with 377 additions and 201 deletions
+3 -1
View File
@@ -609,7 +609,7 @@ namespace Subsurface
subBody = new SubmarineBody(this);
MapEntity.OnMapLoaded();
foreach (Item item in Item.itemList)
{
foreach (ItemComponent ic in item.components)
@@ -618,6 +618,8 @@ namespace Subsurface
}
}
GameMain.LightManager.OnMapLoaded();
ID = int.MaxValue-10;
loaded = this;