Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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@@ -116,7 +116,7 @@ namespace Subsurface
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items[i] = item;
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item.inventory = this;
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if (item.body!=null)
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if (item.body != null)
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{
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item.body.Enabled = false;
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}
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