Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters

This commit is contained in:
Regalis11
2015-10-11 21:04:42 +03:00
parent 0a96254696
commit 8df9133e84
25 changed files with 377 additions and 201 deletions
@@ -35,6 +35,8 @@ namespace Subsurface.Items.Components
Nodes = new List<Vector2>();
connections = new Connection[2];
IsActive = false;
}
public override void Move(Vector2 amount)