Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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@@ -35,6 +35,8 @@ namespace Subsurface.Items.Components
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Nodes = new List<Vector2>();
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connections = new Connection[2];
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IsActive = false;
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}
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public override void Move(Vector2 amount)
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