Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters

This commit is contained in:
Regalis11
2015-10-11 21:04:42 +03:00
parent 0a96254696
commit 8df9133e84
25 changed files with 377 additions and 201 deletions
+1 -1
View File
@@ -128,7 +128,7 @@ namespace Subsurface
World = new World(new Vector2(0, -9.82f));
FarseerPhysics.Settings.AllowSleep = true;
FarseerPhysics.Settings.ContinuousPhysics = false;
FarseerPhysics.Settings.VelocityIterations = 2;
FarseerPhysics.Settings.VelocityIterations = 1;
FarseerPhysics.Settings.PositionIterations = 1;
}