(7d0cf0d4f) Clamp forces in a bunch of more places where forces are applied to bodies
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@@ -315,7 +315,7 @@ namespace Barotrauma.Items.Components
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Vector2 diff = nodes[nodes.Count - 1] - newNodePos;
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Vector2 pullBackDir = diff == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(diff);
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user.AnimController.Collider.ApplyForce(pullBackDir * user.Mass * 50.0f);
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user.AnimController.Collider.ApplyForce(pullBackDir * user.Mass * 50.0f, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
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user.AnimController.UpdateUseItem(true, user.WorldPosition + pullBackDir * 200.0f);
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if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
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