Merge remote-tracking branch 'upstream/master' into develop

This commit is contained in:
Evil Factory
2026-04-21 08:18:49 -03:00
17 changed files with 104 additions and 36 deletions
@@ -174,9 +174,9 @@ namespace Barotrauma
public static RectTransform NewItemRectT(GUILayoutGroup parent)
=> new RectTransform((1.0f, 0.06f), parent.RectTransform, Anchor.CenterLeft);
public static void Spacer(GUILayoutGroup parent)
public static void Spacer(GUILayoutGroup parent, float height = 0.03f)
{
new GUIFrame(new RectTransform((1.0f, 0.03f), parent.RectTransform, Anchor.CenterLeft), style: null);
new GUIFrame(new RectTransform((1.0f, height), parent.RectTransform, Anchor.CenterLeft), style: null);
}
public static GUITextBlock Label(GUILayoutGroup parent, LocalizedString str, GUIFont font)
@@ -507,6 +507,47 @@ namespace Barotrauma
return true;
}
};
#if OSX
Spacer(voiceChat, 0.003f);
// On macOS, microphone permission can apparently sometimes end up in a broken state when the app binary changes (eg. after a Steam update).
// The device seems to be there, but won't receive anything, even if the mic permission is fine.
// This button lets the user reset it and reboot the game, so the mic permission check will be retriggered on next run.
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), voiceChat.RectTransform),
text: TextManager.Get("MacResetMicPermissions"),
style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MacResetMicPermissionsToolTip"),
OnClicked = (btn, obj) =>
{
var confirmBox = new GUIMessageBox(
TextManager.Get("MacResetMicPermissions"),
TextManager.Get("MacResetMicPermissionsConfirm"),
[TextManager.Get("OK"), TextManager.Get("Cancel")]);
confirmBox.Buttons[0].OnClicked = (_, _) =>
{
try
{
System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo
{
FileName = "tccutil",
Arguments = "reset Microphone com.FakeFish.Barotrauma",
UseShellExecute = false
});
}
catch (Exception e)
{
DebugConsole.NewMessage($"Failed to reset microphone permission: {e.Message}", Color.Orange);
}
GameMain.Instance.Exit();
confirmBox.Close();
return true;
};
confirmBox.Buttons[1].OnClicked = confirmBox.Close;
return true;
}
};
#endif
Spacer(voiceChat);
Label(voiceChat, TextManager.Get("VCInputMode"), GUIStyle.SubHeadingFont);