Fixed characters being able to aim with items that have no aimPos configured (causing them to hold two-handed items like shells an crates in one hand when holding the aim button). Closes #613
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@@ -358,7 +358,7 @@ namespace Barotrauma.Items.Components
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if (picker.HasSelectedItem(item))
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if (picker.HasSelectedItem(item))
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{
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{
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picker.AnimController.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, picker.IsKeyDown(InputType.Aim), holdAngle);
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picker.AnimController.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, picker.IsKeyDown(InputType.Aim) && aimPos != Vector2.Zero, holdAngle);
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}
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}
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else
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else
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{
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{
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