diff --git a/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs b/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs index f4f5bfd89..c64a1a5e3 100644 --- a/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs +++ b/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs @@ -283,7 +283,7 @@ namespace Barotrauma.Tutorials infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern."); - while (Submarine.MainSub.WorldPosition.Y > 36500.0f) + while (Submarine.MainSub.WorldPosition.Y > 40000.0f) { yield return CoroutineStatus.Running; } @@ -349,7 +349,7 @@ namespace Barotrauma.Tutorials if (isWindow) { //decrease window damage to slow down the leaking - w.AddDamage(i, -w.SectionDamage(i) * 0.495f); + w.AddDamage(i, -w.SectionDamage(i) * 0.48f); } else { diff --git a/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs b/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs index a46777f2a..2cfe573aa 100644 --- a/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs +++ b/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs @@ -39,7 +39,7 @@ namespace Barotrauma.Tutorials GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial")); (GameMain.GameSession.gameMode as TutorialMode).tutorialType = this; - GameMain.GameSession.StartShift("tuto2"); + GameMain.GameSession.StartShift("tuto"); GameMain.GameSession.TaskManager.Tasks.Clear();