Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render,
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@@ -597,7 +597,7 @@ namespace Barotrauma.Networking
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{
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if (!gameStarted) yield return CoroutineStatus.Success;
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GameMain.GameSession.gameMode.End(endMessage);
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if (GameMain.GameSession != null) GameMain.GameSession.gameMode.End(endMessage);
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//var messageBox = new GUIMessageBox("The round has ended", endMessage, 400, 300);
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