Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render,

This commit is contained in:
Regalis
2016-01-27 20:38:24 +02:00
parent 71faada355
commit 8cc12b6988
13 changed files with 111 additions and 45 deletions
@@ -182,7 +182,7 @@ namespace Barotrauma.Items.Components
{
if (character.IsKeyDown(InputType.Aim))
{
targetLimb.character.Health += LimbFixAmount * degreeOfSuccess;
targetLimb.character.AddDamage(CauseOfDeath.Damage, LimbFixAmount * degreeOfSuccess);
//isActive = true;
}
}