Doors push colliders away when closing, small human standing anim tweak

This commit is contained in:
Regalis
2016-11-18 18:47:58 +02:00
parent a4f00310dc
commit 8c90fd1774
4 changed files with 36 additions and 23 deletions
@@ -328,6 +328,9 @@ namespace Barotrauma
break;
case "collider":
collider.Add(new PhysicsBody(subElement, scale));
collider[collider.Count - 1].FarseerBody.Friction = 0.05f;
collider[collider.Count - 1].FarseerBody.Restitution = 0.05f;
collider[collider.Count - 1].FarseerBody.FixedRotation = true;
collider[collider.Count - 1].CollisionCategories = Physics.CollisionCharacter;
collider[collider.Count - 1].FarseerBody.AngularDamping = 5.0f;