Doors push colliders away when closing, small human standing anim tweak
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@@ -328,6 +328,9 @@ namespace Barotrauma
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break;
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case "collider":
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collider.Add(new PhysicsBody(subElement, scale));
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collider[collider.Count - 1].FarseerBody.Friction = 0.05f;
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collider[collider.Count - 1].FarseerBody.Restitution = 0.05f;
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collider[collider.Count - 1].FarseerBody.FixedRotation = true;
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collider[collider.Count - 1].CollisionCategories = Physics.CollisionCharacter;
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collider[collider.Count - 1].FarseerBody.AngularDamping = 5.0f;
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