- Fixed creatures being able to sever non-severable limb joints (which caused syncing issues when the waist->torso joint of a humanoid was severed).

- The server creates an entity event when a joint is severed.
- Made joints severable by default.
This commit is contained in:
Joonas Rikkonen
2017-09-21 17:50:24 +03:00
parent dd86b5745a
commit 8c3c689596
6 changed files with 26 additions and 8 deletions
@@ -85,7 +85,7 @@
<!-- head to body -->
<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45" canbesevered="true"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10" canbesevered="false"/>
<!-- body to left arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>