- Fixed creatures being able to sever non-severable limb joints (which caused syncing issues when the waist->torso joint of a humanoid was severed).
- The server creates an entity event when a joint is severed. - Made joints severable by default.
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@@ -27,7 +27,14 @@ namespace Barotrauma
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if (GameMain.DebugDraw)
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{
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if (!body.Awake) color = Color.Blue;
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if (!body.Enabled)
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{
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color = Color.Gray;
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}
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else if (!body.Awake)
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{
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color = Color.Blue;
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}
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if (targetPosition != null)
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{
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