Some more randomness in level generation, info message about the radio command in mp
This commit is contained in:
@@ -660,7 +660,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
GameMain.GameScreen.Select();
|
||||
|
||||
AddChatMessage("Press TAB to chat", ChatMessageType.Server);
|
||||
AddChatMessage("Press TAB to chat. Use ''r;'' to talk through the radio.", ChatMessageType.Server);
|
||||
|
||||
//GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
|
||||
|
||||
|
||||
@@ -955,8 +955,16 @@ namespace Barotrauma.Networking
|
||||
|
||||
GameMain.GameScreen.Select();
|
||||
|
||||
AddChatMessage("Press TAB to chat. Use ''d;'' to talk to dead players and spectators, "
|
||||
+"and ''player name;'' to only send the message to a specific player.", ChatMessageType.Server);
|
||||
if (myCharacter == null)
|
||||
{
|
||||
AddChatMessage("Press TAB to chat. Use ''d;'' to talk to dead players and spectators, "
|
||||
+ "and ''player name;'' to only send the message to a specific player.", ChatMessageType.Server);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddChatMessage("Press TAB to chat. Use ''r;'' to talk through the radio.", ChatMessageType.Server);
|
||||
}
|
||||
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user