Lighting bugfixes, setting camera position to character on shift start
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@@ -39,7 +39,15 @@ namespace Barotrauma
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{
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base.Select();
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if (Submarine.Loaded != null) cam.TargetPos = Submarine.Loaded.Position;
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if (Character.Controlled!=null)
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{
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cam.Position = Character.Controlled.WorldPosition;
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}
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else if (Submarine.Loaded != null)
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{
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cam.Position = Submarine.Loaded.Position;
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}
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foreach (MapEntity entity in MapEntity.mapEntityList)
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entity.IsHighlighted = false;
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