Lighting bugfixes, setting camera position to character on shift start

This commit is contained in:
Regalis
2015-12-26 22:35:28 +02:00
parent 064e2eadd0
commit 8c032d8368
10 changed files with 49 additions and 26 deletions

View File

@@ -39,7 +39,15 @@ namespace Barotrauma
{
base.Select();
if (Submarine.Loaded != null) cam.TargetPos = Submarine.Loaded.Position;
if (Character.Controlled!=null)
{
cam.Position = Character.Controlled.WorldPosition;
}
else if (Submarine.Loaded != null)
{
cam.Position = Submarine.Loaded.Position;
}
foreach (MapEntity entity in MapEntity.mapEntityList)
entity.IsHighlighted = false;