Lighting bugfixes, setting camera position to character on shift start
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@@ -55,12 +55,12 @@ namespace Barotrauma
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GUI.ScreenOverlayColor = Color.Lerp(Color.TransparentBlack, Color.Black, timer/duration);
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cam.Translate((cameraPos - cam.Position) * CoroutineManager.DeltaTime);
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cam.Translate((cameraPos - cam.Position) * CoroutineManager.DeltaTime*10.0f);
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cam.Zoom = Math.Max(0.2f, cam.Zoom - CoroutineManager.DeltaTime * 0.1f);
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sub.ApplyForce((Vector2.Normalize(diff) * targetSpeed - sub.Velocity) * 500.0f);
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timer -= CoroutineManager.DeltaTime;
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timer += CoroutineManager.DeltaTime;
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yield return CoroutineStatus.Running;
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}
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