v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -84,6 +84,22 @@ namespace Barotrauma
return retval;
}
public override int Next(int minValue, int maxValue)
{
int range = maxValue - minValue;
return minValue + Next(range);
}
public override void NextBytes(byte[] buffer)
{
throw new NotImplementedException();
}
public override void NextBytes(Span<byte> buffer)
{
throw new NotImplementedException();
}
/// <summary>
/// Returns a random value is greater or equal than 0 and less than maxValue
/// </summary>
@@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using Barotrauma.Extensions;
using System.Linq;
namespace Barotrauma
{
@@ -723,7 +724,7 @@ namespace Barotrauma
return wrappedPoints;
}
public static List<Vector2[]> GenerateJaggedLine(Vector2 start, Vector2 end, int iterations, float offsetAmount)
public static List<Vector2[]> GenerateJaggedLine(Vector2 start, Vector2 end, int iterations, float offsetAmount, Rectangle? bounds = null)
{
List<Vector2[]> segments = new List<Vector2[]>
{
@@ -745,6 +746,26 @@ namespace Barotrauma
normal = new Vector2(-normal.Y, normal.X);
midPoint += normal * Rand.Range(-offsetAmount, offsetAmount, Rand.RandSync.Server);
if (bounds.HasValue)
{
if (midPoint.X < bounds.Value.X)
{
midPoint.X = bounds.Value.X + (bounds.Value.X - midPoint.X);
}
else if (midPoint.X > bounds.Value.Right)
{
midPoint.X = bounds.Value.Right - (midPoint.X - bounds.Value.Right);
}
if (midPoint.Y < bounds.Value.Y)
{
midPoint.Y = bounds.Value.Y + (bounds.Value.Y - midPoint.Y);
}
else if (midPoint.Y > bounds.Value.Bottom)
{
midPoint.Y = bounds.Value.Bottom - (midPoint.Y - bounds.Value.Bottom);
}
}
segments.Insert(i, new Vector2[] { startSegment, midPoint });
segments.Insert(i + 1, new Vector2[] { midPoint, endSegment });
@@ -900,6 +921,8 @@ namespace Barotrauma
return (float)Math.Pow(f, p);
}
public static float Pow2(float f) => f * f;
/// <summary>
/// Converts the alignment to a vector where -1,-1 is the top-left corner, 0,0 the center and 1,1 bottom-right
/// </summary>
@@ -930,12 +953,10 @@ namespace Barotrauma
/// Modified from:
/// http://www.gamefromscratch.com/post/2012/11/24/GameDev-math-recipes-Rotating-one-point-around-another-point.aspx
/// </summary>
public static Vector2 RotatePointAroundTarget(Vector2 point, Vector2 target, float degrees, bool clockWise = true)
public static Vector2 RotatePointAroundTarget(Vector2 point, Vector2 target, float radians, bool clockWise = true)
{
// (Math.PI / 180) * degrees
var angle = MathHelper.ToRadians(degrees);
var sin = Math.Sin(angle);
var cos = Math.Cos(angle);
var sin = Math.Sin(radians);
var cos = Math.Cos(radians);
if (!clockWise)
{
sin = -sin;
@@ -1046,6 +1067,16 @@ namespace Barotrauma
if (diff == 0) { return v >= max ? 1f : 0f; }
return MathHelper.Clamp((v - min) / diff, 0f, 1f);
}
public static float Min(params float[] vals)
{
return vals.Min();
}
public static float Max(params float[] vals)
{
return vals.Max();
}
}
class CompareCCW : IComparer<Vector2>
@@ -9,6 +9,8 @@ namespace Barotrauma
public Color? Color;
public string Metadata;
public float Alpha = 1.0f;
private const char definitionIndicator = '‖';
private const char attributeSeparator = ';';
private const char keyValueSeparator = ':';
@@ -7,7 +7,10 @@ namespace Barotrauma.IO
{
static readonly string[] unwritableDirs = new string[] { "Content", "Data/ContentPackages" };
public static bool DevException;
/// <summary>
/// When set to true, the game is allowed to modify the vanilla content in debug builds. Has no effect in non-debug builds.
/// </summary>
public static bool SkipValidationInDebugBuilds;
public static bool CanWrite(string path)
{
@@ -20,7 +23,7 @@ namespace Barotrauma.IO
if (path.StartsWith(dir, StringComparison.InvariantCultureIgnoreCase))
{
#if DEBUG
return DevException;
return SkipValidationInDebugBuilds;
#else
return false;
#endif
@@ -37,7 +40,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot save XML document to \"{path}\": failed validation");
DebugConsole.ThrowError($"Cannot save XML document to \"{path}\": modifying the files in the folder is not allowed.");
return;
}
doc.Save(path);
@@ -47,7 +50,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot save XML element to \"{path}\": failed validation");
DebugConsole.ThrowError($"Cannot save XML element to \"{path}\": modifying the files in the folder is not allowed.");
return;
}
element.Save(path);
@@ -72,7 +75,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot write XML document to \"{path}\": failed validation");
DebugConsole.ThrowError($"Cannot write XML document to \"{path}\": modifying the files in the folder is not allowed.");
Writer = null;
return;
}
@@ -222,7 +225,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot create directory \"{path}\": failed validation");
DebugConsole.ThrowError($"Cannot create directory \"{path}\": modifying the contents of the folder is not allowed.");
return null;
}
return System.IO.Directory.CreateDirectory(path);
@@ -232,7 +235,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot delete directory \"{path}\": failed validation");
DebugConsole.ThrowError($"Cannot delete directory \"{path}\": modifying the contents of the folder is not allowed.");
return;
}
//TODO: validate recursion?
@@ -251,7 +254,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(dest))
{
DebugConsole.ThrowError($"Cannot copy \"{src}\" to \"{dest}\": failed validation");
DebugConsole.ThrowError($"Cannot copy \"{src}\" to \"{dest}\": modifying the contents of the folder is not allowed.");
return;
}
System.IO.File.Copy(src, dest, overwrite);
@@ -261,12 +264,12 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(src))
{
DebugConsole.ThrowError($"Cannot move \"{src}\" to \"{dest}\": src failed validation");
DebugConsole.ThrowError($"Cannot move \"{src}\" to \"{dest}\": modifying the contents of the source folder is not allowed.");
return;
}
if (!Validation.CanWrite(dest))
{
DebugConsole.ThrowError($"Cannot move \"{src}\" to \"{dest}\": dest failed validation");
DebugConsole.ThrowError($"Cannot move \"{src}\" to \"{dest}\": modifying the contents of the destination folder is not allowed");
return;
}
System.IO.File.Move(src, dest);
@@ -276,7 +279,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot delete file \"{path}\": failed validation");
DebugConsole.ThrowError($"Cannot delete file \"{path}\": modifying the contents of the folder is not allowed.");
return;
}
System.IO.File.Delete(path);
@@ -298,7 +301,7 @@ namespace Barotrauma.IO
case System.IO.FileMode.Truncate:
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot open \"{path}\" in {mode} mode: failed validation");
DebugConsole.ThrowError($"Cannot open \"{path}\" in {mode} mode: modifying the contents of the folder is not allowed.");
return null;
}
break;
@@ -328,7 +331,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot write all bytes to \"{path}\": failed validation");
DebugConsole.ThrowError($"Cannot write all bytes to \"{path}\": modifying the files in the folder is not allowed.");
return;
}
System.IO.File.WriteAllBytes(path, contents);
@@ -338,7 +341,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot write all text to \"{path}\": failed validation");
DebugConsole.ThrowError($"Cannot write all text to \"{path}\": modifying the files in the folder is not allowed.");
return;
}
System.IO.File.WriteAllText(path, contents, encoding ?? System.Text.Encoding.UTF8);
@@ -348,7 +351,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(path))
{
DebugConsole.ThrowError($"Cannot write all lines to \"{path}\": failed validation");
DebugConsole.ThrowError($"Cannot write all lines to \"{path}\": modifying the files in the folder is not allowed.");
return;
}
System.IO.File.WriteAllLines(path, contents, encoding ?? System.Text.Encoding.UTF8);
@@ -420,7 +423,7 @@ namespace Barotrauma.IO
}
else
{
DebugConsole.ThrowError($"Cannot write to file \"{fileName}\": failed validation");
DebugConsole.ThrowError($"Cannot write to file \"{fileName}\": modifying the files in the folder is not allowed.");
}
}
@@ -487,7 +490,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(innerInfo.FullName))
{
DebugConsole.ThrowError($"Cannot delete directory \"{Name}\": failed validation");
DebugConsole.ThrowError($"Cannot delete directory \"{Name}\": modifying the contents of the folder is not allowed.");
return;
}
innerInfo.Delete();
@@ -523,7 +526,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(innerInfo.FullName))
{
DebugConsole.ThrowError($"Cannot set read-only to {value} for \"{Name}\": failed validation");
DebugConsole.ThrowError($"Cannot set read-only to {value} for \"{Name}\": modifying the files in the folder is not allowed.");
return;
}
innerInfo.IsReadOnly = value;
@@ -534,7 +537,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(dest))
{
DebugConsole.ThrowError($"Cannot copy \"{Name}\" to \"{dest}\": failed validation");
DebugConsole.ThrowError($"Cannot copy \"{Name}\" to \"{dest}\": modifying the contents of the destination folder is not allowed.");
return;
}
innerInfo.CopyTo(dest, overwriteExisting);
@@ -544,7 +547,7 @@ namespace Barotrauma.IO
{
if (!Validation.CanWrite(innerInfo.FullName))
{
DebugConsole.ThrowError($"Cannot delete file \"{Name}\": failed validation");
DebugConsole.ThrowError($"Cannot delete file \"{Name}\": modifying the files in the folder is not allowed.");
return;
}
innerInfo.Delete();
@@ -224,6 +224,38 @@ namespace Barotrauma
return inputType;
}
/// <summary>
/// Convert a HSV value into a RGB value.
/// </summary>
/// <param name="hue">Value between 0 and 360</param>
/// <param name="saturation">Value between 0 and 1</param>
/// <param name="value">Value between 0 and 1</param>
/// <see href="https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB">Reference</see>
/// <returns></returns>
public static Color HSVToRGB(float hue, float saturation, float value)
{
float c = value * saturation;
float h = Math.Clamp(hue, 0, 360) / 60f;
float x = c * (1 - Math.Abs(h % 2 - 1));
float r = 0,
g = 0,
b = 0;
if (0 <= h && h <= 1) { r = c; g = x; b = 0; }
else if (1 < h && h <= 2) { r = x; g = c; b = 0; }
else if (2 < h && h <= 3) { r = 0; g = c; b = x; }
else if (3 < h && h <= 4) { r = 0; g = x; b = c; }
else if (4 < h && h <= 5) { r = x; g = 0; b = c; }
else if (5 < h && h <= 6) { r = c; g = 0; b = x; }
float m = value - c;
return new Color(r + m, g + m, b + m);
}
/// <summary>
/// Returns either a green [x] or a red [o]
/// </summary>
@@ -449,6 +481,7 @@ namespace Barotrauma
return key;
}
/// <summary>
/// Returns a new instance of the class with all properties and fields copied.
/// </summary>
@@ -490,6 +523,30 @@ namespace Barotrauma
return destination;
}
public static void SiftElement<T>(this List<T> list, int from, int to)
{
if (from < 0 || from >= list.Count) { throw new ArgumentException($"from parameter out of range (from={from}, range=[0..{list.Count - 1}])"); }
if (to < 0 || to >= list.Count) { throw new ArgumentException($"to parameter out of range (to={to}, range=[0..{list.Count - 1}])"); }
T elem = list[from];
if (from > to)
{
for (int i = from; i > to; i--)
{
list[i] = list[i - 1];
}
list[to] = elem;
}
else if (from < to)
{
for (int i = from; i < to; i++)
{
list[i] = list[i + 1];
}
list[to] = elem;
}
}
public static string ByteArrayToString(byte[] ba)
{
StringBuilder hex = new StringBuilder(ba.Length * 2);