v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -637,7 +637,7 @@ namespace Barotrauma
Vector2 bodyPos = WorldPosition + BodyOffset;
Vector2 transformedMousePos = MathUtils.RotatePointAroundTarget(position, bodyPos, MathHelper.ToDegrees(BodyRotation));
Vector2 transformedMousePos = MathUtils.RotatePointAroundTarget(position, bodyPos, BodyRotation);
return
Math.Abs(transformedMousePos.X - bodyPos.X) < rectSize.X / 2.0f &&
@@ -819,16 +819,12 @@ namespace Barotrauma
}
for (int i = 1; i <= particleAmount; i++)
{
var worldRect = section.WorldRect;
Vector2 particlePos = new Vector2(
Rand.Range(section.rect.X, section.rect.Right),
Rand.Range(section.rect.Y - section.rect.Height, section.rect.Y));
Rand.Range(worldRect.X, worldRect.Right),
Rand.Range(worldRect.Y - worldRect.Height, worldRect.Y));
if (Submarine != null)
{
particlePos += Submarine.DrawPosition;
}
var particle = GameMain.ParticleManager.CreateParticle("shrapnel", particlePos, Rand.Vector(Rand.Range(1.0f, 50.0f)));
var particle = GameMain.ParticleManager.CreateParticle("shrapnel", particlePos, Rand.Vector(Rand.Range(1.0f, 50.0f)), collisionIgnoreTimer: 1f);
if (particle == null) break;
}
}