v0.13.0.11
This commit is contained in:
@@ -20,15 +20,20 @@ namespace Barotrauma
|
||||
/// Can the item be a Daily Special or a Requested Good
|
||||
/// </summary>
|
||||
public readonly bool CanBeSpecial;
|
||||
/// <summary>
|
||||
/// The item isn't available in stores unless the level's difficulty is above this value
|
||||
/// </summary>
|
||||
public readonly int MinLevelDifficulty;
|
||||
|
||||
/// <summary>
|
||||
/// Support for the old style of determining item prices
|
||||
/// when there were individual Price elements for each location type
|
||||
/// where the item was for sale.
|
||||
/// </summary>
|
||||
public PriceInfo (XElement element)
|
||||
public PriceInfo(XElement element)
|
||||
{
|
||||
Price = element.GetAttributeInt("buyprice", 0);
|
||||
MinLevelDifficulty = element.GetAttributeInt("minleveldifficulty", 0);
|
||||
CanBeBought = true;
|
||||
var minAmount = GetMinAmount(element);
|
||||
MinAvailableAmount = Math.Min(minAmount, CargoManager.MaxQuantity);
|
||||
@@ -37,13 +42,14 @@ namespace Barotrauma
|
||||
MaxAvailableAmount = Math.Max(maxAmount, MinAvailableAmount);
|
||||
}
|
||||
|
||||
public PriceInfo(int price, bool canBeBought, int minAmount = 0, int maxAmount = 0, bool canBeSpecial = true)
|
||||
public PriceInfo(int price, bool canBeBought, int minAmount = 0, int maxAmount = 0, bool canBeSpecial = true, int minLevelDifficulty = 0)
|
||||
{
|
||||
Price = price;
|
||||
CanBeBought = canBeBought;
|
||||
MinAvailableAmount = Math.Min(minAmount, CargoManager.MaxQuantity);
|
||||
maxAmount = Math.Min(maxAmount, CargoManager.MaxQuantity);
|
||||
MaxAvailableAmount = Math.Max(maxAmount, minAmount);
|
||||
MinLevelDifficulty = minLevelDifficulty;
|
||||
CanBeSpecial = canBeSpecial;
|
||||
}
|
||||
|
||||
@@ -54,6 +60,7 @@ namespace Barotrauma
|
||||
var soldByDefault = element.GetAttributeBool("soldbydefault", true);
|
||||
var minAmount = GetMinAmount(element);
|
||||
var maxAmount = GetMaxAmount(element);
|
||||
var minLevelDifficulty = element.GetAttributeInt("minleveldifficulty", 0);
|
||||
var canBeSpecial = element.GetAttributeBool("canbespecial", true);
|
||||
var priceInfos = new List<Tuple<string, PriceInfo>>();
|
||||
|
||||
@@ -65,14 +72,16 @@ namespace Barotrauma
|
||||
new PriceInfo(price: (int)(priceMultiplier * basePrice), canBeBought: sold,
|
||||
minAmount: sold ? GetMinAmount(childElement, minAmount) : 0,
|
||||
maxAmount: sold ? GetMaxAmount(childElement, maxAmount) : 0,
|
||||
canBeSpecial: canBeSpecial)));
|
||||
canBeSpecial,
|
||||
childElement.GetAttributeInt("minleveldifficulty", minLevelDifficulty))));
|
||||
}
|
||||
|
||||
var canBeBoughtAtOtherLocations = soldByDefault && element.GetAttributeBool("soldeverywhere", true);
|
||||
defaultPrice = new PriceInfo(basePrice, canBeBoughtAtOtherLocations,
|
||||
minAmount: canBeBoughtAtOtherLocations ? minAmount : 0,
|
||||
maxAmount: canBeBoughtAtOtherLocations ? maxAmount : 0,
|
||||
canBeSpecial: canBeSpecial);
|
||||
canBeSpecial,
|
||||
minLevelDifficulty);
|
||||
|
||||
return priceInfos;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user