v0.13.0.11
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@@ -1,5 +1,6 @@
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using Barotrauma.Networking;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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@@ -31,6 +32,19 @@ namespace Barotrauma.Items.Components
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}
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}
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/// <summary>
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/// Can be used to display messages on the terminal via status effects
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/// </summary>
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public string ShowMessage
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{
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get { return messageHistory.Count == 0 ? string.Empty : messageHistory.Last(); }
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set
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{
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if (string.IsNullOrEmpty(value)) { return; }
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ShowOnDisplay(value);
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}
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}
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private string OutputValue { get; set; }
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public Terminal(Item item, XElement element)
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@@ -42,29 +56,34 @@ namespace Barotrauma.Items.Components
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partial void InitProjSpecific(XElement element);
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partial void ShowOnDisplay(string input);
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partial void ShowOnDisplay(string input, bool addToHistory = true);
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
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public override void ReceiveSignal(Signal signal, Connection connection)
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{
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if (connection.Name != "signal_in") { return; }
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if (signal.Length > MaxMessageLength)
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if (signal.value.Length > MaxMessageLength)
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{
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signal = signal.Substring(0, MaxMessageLength);
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signal.value = signal.value.Substring(0, MaxMessageLength);
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}
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string inputSignal = signal.Replace("\\n", "\n");
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string inputSignal = signal.value.Replace("\\n", "\n");
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ShowOnDisplay(inputSignal);
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}
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public override void OnItemLoaded()
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{
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bool isSubEditor = false;
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#if CLIENT
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isSubEditor = Screen.Selected != GameMain.SubEditorScreen || GameMain.GameSession?.GameMode is TestGameMode;
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#endif
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base.OnItemLoaded();
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if (!string.IsNullOrEmpty(DisplayedWelcomeMessage))
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{
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ShowOnDisplay(DisplayedWelcomeMessage);
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ShowOnDisplay(DisplayedWelcomeMessage, addToHistory: !isSubEditor);
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DisplayedWelcomeMessage = "";
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//remove welcome message if a game session is running so it doesn't reappear on successive rounds
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if (GameMain.GameSession != null)
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if (GameMain.GameSession != null && !isSubEditor)
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{
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welcomeMessage = null;
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}
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