v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -1,4 +1,5 @@
using System.Text.RegularExpressions;
using System;
using System.Text.RegularExpressions;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
@@ -17,8 +18,22 @@ namespace Barotrauma.Items.Components
private bool nonContinuousOutputSent;
private string output;
[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the regular expression.", alwaysUseInstanceValues: true)]
public string Output { get; set; }
public string Output
{
get { return output; }
set
{
if (value == null) { return; }
output = value;
if (output.Length > MaxOutputLength && (item.Submarine == null || !item.Submarine.Loading))
{
output = output.Substring(0, MaxOutputLength);
}
}
}
[InGameEditable, Serialize(false, true, description: "Should the component output a value of a capture group instead of a constant signal.", alwaysUseInstanceValues: true)]
public bool UseCaptureGroup { get; set; }
@@ -46,12 +61,23 @@ namespace Barotrauma.Items.Components
catch
{
item.SendSignal(0, "ERROR", "signal_out", null);
item.SendSignal("ERROR", "signal_out");
return;
}
}
}
private int maxOutputLength;
[Editable, Serialize(200, false, description: "The maximum length of the output string. Warning: Large values can lead to large memory usage or networking issues.")]
public int MaxOutputLength
{
get { return maxOutputLength; }
set
{
maxOutputLength = Math.Max(value, 0);
}
}
public RegExFindComponent(Item item, XElement element)
: base(item, element)
{
@@ -74,7 +100,7 @@ namespace Barotrauma.Items.Components
}
catch
{
item.SendSignal(0, "ERROR", "signal_out", null);
item.SendSignal("ERROR", "signal_out");
previousResult = false;
return;
}
@@ -106,25 +132,25 @@ namespace Barotrauma.Items.Components
if (ContinuousOutput)
{
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(0, signalOut, "signal_out", null); }
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(signalOut, "signal_out"); }
}
else if (!nonContinuousOutputSent)
{
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(0, signalOut, "signal_out", null); }
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(signalOut, "signal_out"); }
nonContinuousOutputSent = true;
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in":
receivedSignal = signal;
receivedSignal = signal.value;
nonContinuousOutputSent = false;
break;
case "set_output":
Output = signal;
Output = signal.value;
break;
}
}