v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -59,29 +59,29 @@ namespace Barotrauma.Items.Components
float pulseInterval = 1.0f / frequency;
while (phase >= pulseInterval)
{
item.SendSignal(0, "1", "signal_out", null);
item.SendSignal("1", "signal_out");
phase -= pulseInterval;
}
break;
case WaveType.Square:
phase = (phase + deltaTime * frequency) % 1.0f;
item.SendSignal(0, phase < 0.5f ? "0" : "1", "signal_out", null);
item.SendSignal(phase < 0.5f ? "0" : "1", "signal_out");
break;
case WaveType.Sine:
phase = (phase + deltaTime * frequency) % 1.0f;
item.SendSignal(0, Math.Sin(phase * MathHelper.TwoPi).ToString(CultureInfo.InvariantCulture), "signal_out", null);
item.SendSignal(Math.Sin(phase * MathHelper.TwoPi).ToString(CultureInfo.InvariantCulture), "signal_out");
break;
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "set_frequency":
case "frequency_in":
float newFrequency;
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out newFrequency))
if (float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out newFrequency))
{
Frequency = newFrequency;
}
@@ -90,7 +90,7 @@ namespace Barotrauma.Items.Components
case "set_outputtype":
case "set_wavetype":
WaveType newOutputType;
if (Enum.TryParse(signal, out newOutputType))
if (Enum.TryParse(signal.value, out newOutputType))
{
OutputType = newOutputType;
}