v0.13.0.11
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+3
-3
@@ -27,13 +27,13 @@ namespace Barotrauma.Items.Components
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string signalOut = val1 > val2 ? output : falseOutput;
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if (string.IsNullOrEmpty(signalOut)) return;
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item.SendSignal(0, signalOut, "signal_out", null);
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item.SendSignal(signalOut, "signal_out");
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}
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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public override void ReceiveSignal(Signal signal, Connection connection)
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{
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base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
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base.ReceiveSignal(signal, connection);
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float.TryParse(receivedSignal[0], NumberStyles.Float, CultureInfo.InvariantCulture, out val1);
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float.TryParse(receivedSignal[1], NumberStyles.Float, CultureInfo.InvariantCulture, out val2);
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}
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