v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -27,13 +27,13 @@ namespace Barotrauma.Items.Components
string signalOut = val1 > val2 ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) return;
item.SendSignal(0, signalOut, "signal_out", null);
item.SendSignal(signalOut, "signal_out");
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
base.ReceiveSignal(signal, connection);
float.TryParse(receivedSignal[0], NumberStyles.Float, CultureInfo.InvariantCulture, out val1);
float.TryParse(receivedSignal[1], NumberStyles.Float, CultureInfo.InvariantCulture, out val2);
}