v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -28,20 +28,20 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (connection.Name != "signal_in") return;
if (!float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value)) return;
if (connection.Name != "signal_in") { return; }
if (!float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float value)) { return; }
switch (Function)
{
case FunctionType.Round:
item.SendSignal(0, Math.Round(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
value = MathF.Round(value);
break;
case FunctionType.Ceil:
item.SendSignal(0, Math.Ceiling(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
value = MathF.Ceiling(value);
break;
case FunctionType.Floor:
item.SendSignal(0, Math.Floor(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
value = MathF.Floor(value);
break;
case FunctionType.Factorial:
int intVal = (int)Math.Min(value, 20);
@@ -50,20 +50,24 @@ namespace Barotrauma.Items.Components
{
factorial *= (ulong)i;
}
item.SendSignal(0, factorial.ToString(), "signal_out", null);
value = factorial;
break;
case FunctionType.AbsoluteValue:
item.SendSignal(0, Math.Abs(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
value = MathF.Abs(value);
break;
case FunctionType.SquareRoot:
if (value > 0)
if (value < 0)
{
item.SendSignal(0, Math.Sqrt(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
return;
}
value = MathF.Sqrt(value);
break;
default:
throw new NotImplementedException($"Function {Function} has not been implemented.");
}
signal.value = value.ToString("G", CultureInfo.InvariantCulture);
item.SendSignal(signal, "signal_out");
}
}
}