v0.13.0.11
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@@ -150,7 +150,7 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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currPowerConsumption = powerConsumption;
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currPowerConsumption = (currentMode == Mode.Active) ? powerConsumption : powerConsumption * 0.1f;
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UpdateOnActiveEffects(deltaTime);
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@@ -252,9 +252,10 @@ namespace Barotrauma.Items.Components
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}
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foreach (Character c in Character.CharacterList)
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{
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if (c.AnimController.CurrentHull != null || !c.Enabled) continue;
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if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) continue;
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if (Vector2.DistanceSquared(c.WorldPosition, item.WorldPosition) > range * range) continue;
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if (c.IsDead || c.Removed || !c.Enabled) { continue; }
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if (c.AnimController.CurrentHull != null || c.Params.HideInSonar) { continue; }
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if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) { continue; }
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if (Vector2.DistanceSquared(c.WorldPosition, item.WorldPosition) > range * range) { continue; }
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string directionName = GetDirectionName(c.WorldPosition - item.WorldPosition);
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if (!targetGroups.ContainsKey(directionName))
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@@ -277,9 +278,12 @@ namespace Barotrauma.Items.Components
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dialogTag = "DialogSonarTargetLarge";
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}
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character.Speak(TextManager.GetWithVariables(dialogTag, new string[2] { "[direction]", "[count]" },
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new string[2] { targetGroup.Key.ToString(), targetGroup.Value.Count.ToString() },
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new bool[2] { true, false }), null, 0, "sonartarget" + targetGroup.Value[0].ID, 60);
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if (character.IsOnPlayerTeam)
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{
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character.Speak(TextManager.GetWithVariables(dialogTag, new string[2] { "[direction]", "[count]" },
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new string[2] { targetGroup.Key.ToString(), targetGroup.Value.Count.ToString() },
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new bool[2] { true, false }), null, 0, "sonartarget" + targetGroup.Value[0].ID, 60);
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}
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//prevent the character from reporting other targets in the group
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for (int i = 1; i < targetGroup.Value.Count; i++)
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@@ -321,23 +325,23 @@ namespace Barotrauma.Items.Components
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return transducerPosSum / connectedTransducers.Count;
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1.0f)
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public override void ReceiveSignal(Signal signal, Connection connection)
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{
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base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
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base.ReceiveSignal(signal, connection);
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if (connection.Name == "transducer_in")
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{
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var transducer = source.GetComponent<SonarTransducer>();
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var transducer = signal.source.GetComponent<SonarTransducer>();
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if (transducer == null) return;
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var connectedTransducer = connectedTransducers.Find(t => t.Transducer == transducer);
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if (connectedTransducer == null)
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{
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connectedTransducers.Add(new ConnectedTransducer(transducer, signalStrength, 1.0f));
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connectedTransducers.Add(new ConnectedTransducer(transducer, signal.strength, 1.0f));
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}
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else
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{
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connectedTransducer.SignalStrength = signalStrength;
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connectedTransducer.SignalStrength = signal.strength;
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connectedTransducer.DisconnectTimer = 1.0f;
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}
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}
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