v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -152,7 +152,7 @@ namespace Barotrauma.Items.Components
if (IsToggle)
{
item.SendSignal(0, State ? "1" : "0", "signal_out", sender: null);
item.SendSignal(State ? "1" : "0", "signal_out");
}
if (user == null
@@ -277,7 +277,7 @@ namespace Barotrauma.Items.Components
return false;
}
item.SendSignal(0, "1", "trigger_out", user);
item.SendSignal(new Signal("1", sender: user), "trigger_out");
ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
@@ -343,14 +343,14 @@ namespace Barotrauma.Items.Components
public Item GetFocusTarget()
{
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
item.SendSignal(new Signal(MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), sender: user), "position_out");
for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
{
if (item.LastSentSignalRecipients[i].Condition <= 0.0f) continue;
if (item.LastSentSignalRecipients[i].Prefab.FocusOnSelected)
if (item.LastSentSignalRecipients[i].Item.Condition <= 0.0f) { continue; }
if (item.LastSentSignalRecipients[i].Item.Prefab.FocusOnSelected)
{
return item.LastSentSignalRecipients[i];
return item.LastSentSignalRecipients[i].Item;
}
}
@@ -374,7 +374,7 @@ namespace Barotrauma.Items.Components
}
else
{
item.SendSignal(0, "1", "signal_out", picker);
item.SendSignal(new Signal("1", sender: picker), "signal_out");
}
#if CLIENT
PlaySound(ActionType.OnUse, picker);
@@ -442,7 +442,7 @@ namespace Barotrauma.Items.Components
#if SERVER
item.CreateServerEvent(this);
#endif
item.SendSignal(0, "1", "signal_out", user);
item.SendSignal(new Signal("1", sender: user), "signal_out");
return true;
}
@@ -175,7 +175,7 @@ namespace Barotrauma.Items.Components
Vector2 propellerWorldPos = item.WorldPosition + PropellerPos * item.Scale;
foreach (Character character in Character.CharacterList)
{
if (character.Submarine != null || !character.Enabled || character.Removed) { continue; }
if (!character.Enabled || character.Removed) { continue; }
float distSqr = Vector2.DistanceSquared(character.WorldPosition, propellerWorldPos);
if (distSqr > scaledDamageRange * scaledDamageRange) { continue; }
character.LastDamageSource = item;
@@ -201,17 +201,17 @@ namespace Barotrauma.Items.Components
PropellerPos = new Vector2(PropellerPos.X, -PropellerPos.Y);
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
base.ReceiveSignal(signal, connection);
if (connection.Name == "set_force")
{
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float tempForce))
if (float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float tempForce))
{
controlLockTimer = 0.1f;
targetForce = MathHelper.Clamp(tempForce, -100.0f, 100.0f);
User = sender;
User = signal.sender;
}
}
}
@@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Security.Cryptography;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
@@ -96,6 +97,12 @@ namespace Barotrauma.Items.Components
fabricationRecipes.Add(recipe);
}
}
fabricationRecipes.Sort((r1, r2) =>
{
int hash1 = (int)r1.TargetItem.UIntIdentifier;
int hash2 = (int)r2.TargetItem.UIntIdentifier;
return hash1 - hash2;
});
state = FabricatorState.Stopped;
@@ -114,11 +121,10 @@ namespace Barotrauma.Items.Components
inputContainer = containers[0];
outputContainer = containers[1];
foreach (var recipe in fabricationRecipes)
{
int ingredientCount = recipe.RequiredItems.Sum(it => it.Amount);
if (ingredientCount > inputContainer.Capacity)
if (recipe.RequiredItems.Count > inputContainer.Capacity)
{
DebugConsole.ThrowError("Error in item \"" + item.Name + "\": There's not enough room in the input inventory for the ingredients of \"" + recipe.TargetItem.Name + "\"!");
}
@@ -205,6 +211,7 @@ namespace Barotrauma.Items.Components
progressState = 0.0f;
timeUntilReady = 0.0f;
UpdateRequiredTimeProjSpecific();
inputContainer.Inventory.Locked = false;
outputContainer.Inventory.Locked = false;
@@ -272,6 +279,7 @@ namespace Barotrauma.Items.Components
if (powerConsumption <= 0) { Voltage = 1.0f; }
timeUntilReady -= deltaTime * Math.Min(Voltage, 1.0f);
UpdateRequiredTimeProjSpecific();
if (timeUntilReady > 0.0f) { return; }
@@ -353,6 +361,8 @@ namespace Barotrauma.Items.Components
}
}
partial void UpdateRequiredTimeProjSpecific();
private bool CanBeFabricated(FabricationRecipe fabricableItem)
{
if (fabricableItem == null) { return false; }
@@ -87,8 +87,9 @@ namespace Barotrauma.Items.Components
return picker != null;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
Item source = signal.source;
if (source == null || source.CurrentHull == null) { return; }
Hull sourceHull = source.CurrentHull;
@@ -116,7 +117,7 @@ namespace Barotrauma.Items.Components
case "oxygen_data_in":
float oxy;
if (!float.TryParse(signal, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out oxy))
if (!float.TryParse(signal.value, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out oxy))
{
oxy = Rand.Range(0.0f, 100.0f);
}
@@ -142,7 +142,7 @@ namespace Barotrauma.Items.Components
partial void UpdateProjSpecific(float deltaTime);
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (Hijacked) { return; }
@@ -153,12 +153,12 @@ namespace Barotrauma.Items.Components
}
else if (connection.Name == "set_active")
{
IsActive = signal != "0";
IsActive = signal.value != "0";
isActiveLockTimer = 0.1f;
}
else if (connection.Name == "set_speed")
{
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
if (float.TryParse(signal.value, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
{
flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f);
TargetLevel = null;
@@ -167,9 +167,9 @@ namespace Barotrauma.Items.Components
}
else if (connection.Name == "set_targetlevel")
{
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempTarget))
if (float.TryParse(signal.value, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempTarget))
{
TargetLevel = MathHelper.Clamp(tempTarget + 50.0f, 0.0f, 100.0f);
TargetLevel = MathUtils.InverseLerp(-100.0f, 100.0f, tempTarget) * 100.0f;
pumpSpeedLockTimer = 0.1f;
}
}
@@ -221,6 +221,13 @@ namespace Barotrauma.Items.Components
}
}
#if CLIENT
if(PowerOn && AvailableFuel < 1)
{
HintManager.OnReactorOutOfFuel(this);
}
#endif
prevAvailableFuel = AvailableFuel;
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
@@ -326,7 +333,7 @@ namespace Barotrauma.Items.Components
if (item.CurrentHull != null)
{
var aiTarget = item.CurrentHull.AiTarget;
if (aiTarget != null)
if (aiTarget != null && MaxPowerOutput > 0)
{
float range = Math.Abs(currPowerConsumption) / MaxPowerOutput;
float noise = MathHelper.Lerp(aiTarget.MinSoundRange, aiTarget.MaxSoundRange, range);
@@ -334,7 +341,7 @@ namespace Barotrauma.Items.Components
}
}
if (item.AiTarget != null)
if (item.AiTarget != null && MaxPowerOutput > 0)
{
var aiTarget = item.AiTarget;
float range = Math.Abs(currPowerConsumption) / MaxPowerOutput;
@@ -342,10 +349,10 @@ namespace Barotrauma.Items.Components
}
}
item.SendSignal(0, ((int)(temperature * 100.0f)).ToString(), "temperature_out", null);
item.SendSignal(0, ((int)-CurrPowerConsumption).ToString(), "power_value_out", null);
item.SendSignal(0, ((int)load).ToString(), "load_value_out", null);
item.SendSignal(0, ((int)AvailableFuel).ToString(), "fuel_out", null);
item.SendSignal(((int)(temperature * 100.0f)).ToString(), "temperature_out");
item.SendSignal(((int)-CurrPowerConsumption).ToString(), "power_value_out");
item.SendSignal(((int)load).ToString(), "load_value_out");
item.SendSignal(((int)AvailableFuel).ToString(), "fuel_out");
UpdateFailures(deltaTime);
#if CLIENT
@@ -427,7 +434,7 @@ namespace Barotrauma.Items.Components
{
if (temperature > allowedTemperature.Y)
{
item.SendSignal(0, "1", "meltdown_warning", null);
item.SendSignal("1", "meltdown_warning");
//faster meltdown if the item is in a bad condition
meltDownTimer += MathHelper.Lerp(deltaTime * 2.0f, deltaTime, item.Condition / item.MaxCondition);
@@ -439,7 +446,7 @@ namespace Barotrauma.Items.Components
}
else
{
item.SendSignal(0, "0", "meltdown_warning", null);
item.SendSignal("0", "meltdown_warning");
meltDownTimer = Math.Max(0.0f, meltDownTimer - deltaTime);
}
@@ -509,7 +516,7 @@ namespace Barotrauma.Items.Components
{
base.UpdateBroken(deltaTime, cam);
item.SendSignal(0, ((int)(temperature * 100.0f)).ToString(), "temperature_out", null);
item.SendSignal(((int)(temperature * 100.0f)).ToString(), "temperature_out");
currPowerConsumption = 0.0f;
Temperature -= deltaTime * 1000.0f;
@@ -568,49 +575,53 @@ namespace Barotrauma.Items.Components
//characters with insufficient skill levels don't refuel the reactor
if (degreeOfSuccess > refuelLimit)
{
if (objective.SubObjectives.None())
{
if (!AIDecontainEmptyItems(character, objective, equip: false))
{
return false;
}
}
if (aiUpdateTimer > 0.0f)
{
aiUpdateTimer -= deltaTime;
return false;
}
aiUpdateTimer = AIUpdateInterval;
// load more fuel if the current maximum output is only 50% of the current load
// or if the fuel rod is (almost) deplenished
float minCondition = fuelConsumptionRate * MathUtils.Pow((degreeOfSuccess - refuelLimit) * 2, 2);
float minCondition = fuelConsumptionRate * MathUtils.Pow2((degreeOfSuccess - refuelLimit) * 2);
if (NeedMoreFuel(minimumOutputRatio: 0.5f, minCondition: minCondition))
{
bool outOfFuel = false;
var container = item.GetComponent<ItemContainer>();
if (objective.SubObjectives.None())
{
int itemCount = item.ContainedItems.Count(i => i != null && container.ContainableItems.Any(ri => ri.MatchesItem(i))) + 1;
AIContainItems<Reactor>(container, character, objective, itemCount, equip: false, removeEmpty: true, spawnItemIfNotFound: character.TeamID == CharacterTeamType.FriendlyNPC, dropItemOnDeselected: true);
var containObjective = AIContainItems<Reactor>(container, character, objective, itemCount: 1, equip: true, removeEmpty: true, spawnItemIfNotFound: character.TeamID == CharacterTeamType.FriendlyNPC, dropItemOnDeselected: true);
containObjective.Completed += ReportFuelRodCount;
containObjective.Abandoned += ReportFuelRodCount;
character.Speak(TextManager.Get("DialogReactorFuel"), null, 0.0f, "reactorfuel", 30.0f);
}
return false;
}
else if (TooMuchFuel())
{
if (item.OwnInventory?.AllItems != null)
{
var container = item.GetComponent<ItemContainer>();
foreach (Item item in item.OwnInventory.AllItemsMod)
void ReportFuelRodCount()
{
if (container.ContainableItems.Any(ri => ri.MatchesItem(item)))
if (!character.IsOnPlayerTeam) { return; }
int remainingFuelRods = Submarine.MainSub.GetItems(false).Count(i => i.HasTag("reactorfuel") && i.Condition > 1);
if (remainingFuelRods == 0)
{
item.Drop(character);
break;
character.Speak(TextManager.Get("DialogOutOfFuelRods"), null, 0.0f, "outoffuelrods", 30.0f);
outOfFuel = true;
}
else if (remainingFuelRods < 3)
{
character.Speak(TextManager.Get("DialogLowOnFuelRods"), null, 0.0f, "lowonfuelrods", 30.0f);
}
}
}
return outOfFuel;
}
else
{
if (TooMuchFuel())
{
DropFuel(minCondition: 0.1f, maxCondition: 100);
}
else
{
DropFuel(minCondition: 0, maxCondition: 0);
}
}
}
}
@@ -619,7 +630,7 @@ namespace Barotrauma.Items.Components
{
if (lastUser != null && lastUser != character && lastUser != LastAIUser)
{
if (lastUser.SelectedConstruction == item)
if (lastUser.SelectedConstruction == item && character.IsOnPlayerTeam)
{
character.Speak(TextManager.Get("DialogReactorTaken"), null, 0.0f, "reactortaken", 10.0f);
}
@@ -676,6 +687,23 @@ namespace Barotrauma.Items.Components
aiUpdateTimer = AIUpdateInterval;
return false;
}
void DropFuel(float minCondition, float maxCondition)
{
if (item.OwnInventory?.AllItems != null)
{
var container = item.GetComponent<ItemContainer>();
foreach (Item item in item.OwnInventory.AllItemsMod)
{
if (item.ConditionPercentage <= maxCondition && item.ConditionPercentage >= minCondition)
{
item.Drop(character);
break;
}
}
}
}
}
public override void OnMapLoaded()
@@ -683,7 +711,7 @@ namespace Barotrauma.Items.Components
prevAvailableFuel = AvailableFuel;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
@@ -698,7 +726,7 @@ namespace Barotrauma.Items.Components
}
break;
case "set_fissionrate":
if (PowerOn && float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newFissionRate))
if (PowerOn && float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newFissionRate))
{
targetFissionRate = newFissionRate;
if (GameMain.NetworkMember?.IsServer ?? false) { unsentChanges = true; }
@@ -708,7 +736,7 @@ namespace Barotrauma.Items.Components
}
break;
case "set_turbineoutput":
if (PowerOn && float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newTurbineOutput))
if (PowerOn && float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newTurbineOutput))
{
targetTurbineOutput = newTurbineOutput;
if (GameMain.NetworkMember?.IsServer ?? false) { unsentChanges = true; }
@@ -719,6 +747,5 @@ namespace Barotrauma.Items.Components
break;
}
}
}
}
@@ -150,7 +150,7 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
currPowerConsumption = powerConsumption;
currPowerConsumption = (currentMode == Mode.Active) ? powerConsumption : powerConsumption * 0.1f;
UpdateOnActiveEffects(deltaTime);
@@ -252,9 +252,10 @@ namespace Barotrauma.Items.Components
}
foreach (Character c in Character.CharacterList)
{
if (c.AnimController.CurrentHull != null || !c.Enabled) continue;
if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) continue;
if (Vector2.DistanceSquared(c.WorldPosition, item.WorldPosition) > range * range) continue;
if (c.IsDead || c.Removed || !c.Enabled) { continue; }
if (c.AnimController.CurrentHull != null || c.Params.HideInSonar) { continue; }
if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) { continue; }
if (Vector2.DistanceSquared(c.WorldPosition, item.WorldPosition) > range * range) { continue; }
string directionName = GetDirectionName(c.WorldPosition - item.WorldPosition);
if (!targetGroups.ContainsKey(directionName))
@@ -277,9 +278,12 @@ namespace Barotrauma.Items.Components
dialogTag = "DialogSonarTargetLarge";
}
character.Speak(TextManager.GetWithVariables(dialogTag, new string[2] { "[direction]", "[count]" },
new string[2] { targetGroup.Key.ToString(), targetGroup.Value.Count.ToString() },
new bool[2] { true, false }), null, 0, "sonartarget" + targetGroup.Value[0].ID, 60);
if (character.IsOnPlayerTeam)
{
character.Speak(TextManager.GetWithVariables(dialogTag, new string[2] { "[direction]", "[count]" },
new string[2] { targetGroup.Key.ToString(), targetGroup.Value.Count.ToString() },
new bool[2] { true, false }), null, 0, "sonartarget" + targetGroup.Value[0].ID, 60);
}
//prevent the character from reporting other targets in the group
for (int i = 1; i < targetGroup.Value.Count; i++)
@@ -321,23 +325,23 @@ namespace Barotrauma.Items.Components
return transducerPosSum / connectedTransducers.Count;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
base.ReceiveSignal(signal, connection);
if (connection.Name == "transducer_in")
{
var transducer = source.GetComponent<SonarTransducer>();
var transducer = signal.source.GetComponent<SonarTransducer>();
if (transducer == null) return;
var connectedTransducer = connectedTransducers.Find(t => t.Transducer == transducer);
if (connectedTransducer == null)
{
connectedTransducers.Add(new ConnectedTransducer(transducer, signalStrength, 1.0f));
connectedTransducers.Add(new ConnectedTransducer(transducer, signal.strength, 1.0f));
}
else
{
connectedTransducer.SignalStrength = signalStrength;
connectedTransducer.SignalStrength = signal.strength;
connectedTransducer.DisconnectTimer = 1.0f;
}
}
@@ -24,7 +24,7 @@ namespace Barotrauma.Items.Components
sendSignalTimer += deltaTime;
if (sendSignalTimer > SendSignalInterval)
{
item.SendSignal(0, "0101101101101011010", "data_out", sender: null);
item.SendSignal("0101101101101011010", "data_out");
sendSignalTimer = SendSignalInterval;
}
}
@@ -12,16 +12,21 @@ namespace Barotrauma.Items.Components
{
partial class Steering : Powered, IServerSerializable, IClientSerializable
{
public const float AutopilotMinDistToPathNode = 30.0f;
private const float AutopilotRayCastInterval = 0.5f;
private const float RecalculatePathInterval = 5.0f;
private const float AutopilotMinDistToPathNode = 30.0f;
private const float AutoPilotSteeringLerp = 0.1f;
private const float AutoPilotMaxSpeed = 0.5f;
private const float AIPilotMaxSpeed = 1.0f;
/// <summary>
/// How fast the steering vector adjusts when the nav terminal is operated by something else than a character (= signals)
/// </summary>
const float DefaultSteeringAdjustSpeed = 0.2f;
private Vector2 targetVelocity;
private Vector2 steeringInput;
@@ -333,13 +338,12 @@ namespace Barotrauma.Items.Components
}
}
float targetLevel = targetVelocity.X;
if (controlledSub != null && controlledSub.FlippedX) { targetLevel *= -1; }
item.SendSignal(0, targetLevel.ToString(CultureInfo.InvariantCulture), "velocity_x_out", user);
float velX = targetVelocity.X;
if (controlledSub != null && controlledSub.FlippedX) { velX *= -1; }
item.SendSignal(new Signal(velX.ToString(CultureInfo.InvariantCulture), sender: user), "velocity_x_out");
targetLevel = -targetVelocity.Y;
targetLevel += (neutralBallastLevel - 0.5f) * 100.0f;
item.SendSignal(0, targetLevel.ToString(CultureInfo.InvariantCulture), "velocity_y_out", user);
float velY = MathHelper.Lerp((neutralBallastLevel * 100 - 50) * 2, -100 * Math.Sign(targetVelocity.Y), Math.Abs(targetVelocity.Y) / 100.0f);
item.SendSignal(new Signal(velY.ToString(CultureInfo.InvariantCulture), sender: user), "velocity_y_out");
}
private void IncreaseSkillLevel(Character user, float deltaTime)
@@ -543,6 +547,10 @@ namespace Barotrauma.Items.Components
{
TargetVelocity *= 100.0f / velMagnitude;
}
#if CLIENT
HintManager.OnAutoPilotPathUpdated(this);
#endif
}
private float? GetNodePenalty(PathNode node, PathNode nextNode)
@@ -626,7 +634,7 @@ namespace Barotrauma.Items.Components
{
if (objective.Override)
{
if (user != character && user != null && user.SelectedConstruction == item)
if (user != character && user != null && user.SelectedConstruction == item && character.IsOnPlayerTeam)
{
character.Speak(TextManager.Get("DialogSteeringTaken"), null, 0.0f, "steeringtaken", 10.0f);
}
@@ -661,7 +669,7 @@ namespace Barotrauma.Items.Components
if (Level.IsLoadedOutpost) { break; }
if (DockingSources.Any(d => d.Docked))
{
item.SendSignal(0, "1", "toggle_docking", sender: null);
item.SendSignal("1", "toggle_docking");
}
if (objective.Override)
{
@@ -676,7 +684,7 @@ namespace Barotrauma.Items.Components
if (Level.IsLoadedOutpost) { break; }
if (DockingSources.Any(d => d.Docked))
{
item.SendSignal(0, "1", "toggle_docking", sender: null);
item.SendSignal("1", "toggle_docking");
}
if (objective.Override)
{
@@ -689,22 +697,25 @@ namespace Barotrauma.Items.Components
break;
}
sonar?.AIOperate(deltaTime, character, objective);
if (!MaintainPos && showIceSpireWarning)
if (!MaintainPos && showIceSpireWarning && character.IsOnPlayerTeam)
{
character.Speak(TextManager.Get("dialogicespirespottedsonar"), null, 0.0f, "icespirespottedsonar", 60.0f);
}
return false;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (connection.Name == "velocity_in")
{
TargetVelocity = XMLExtensions.ParseVector2(signal, errorMessages: false);
steeringAdjustSpeed = DefaultSteeringAdjustSpeed;
steeringInput = XMLExtensions.ParseVector2(signal.value, errorMessages: false);
steeringInput.X = MathHelper.Clamp(steeringInput.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(-steeringInput.Y, -100.0f, 100.0f);
}
else
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
base.ReceiveSignal(signal, connection);
}
}
}