v0.13.0.11
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@@ -796,7 +796,7 @@ namespace Barotrauma.Items.Components
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bool leakFixed = (leak.Open <= 0.0f || leak.Removed) &&
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(leak.ConnectedWall == null || leak.ConnectedWall.Sections.Average(s => s.damage) < 1);
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if (leakFixed && leak.FlowTargetHull?.DisplayName != null)
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if (leakFixed && leak.FlowTargetHull?.DisplayName != null && character.IsOnPlayerTeam)
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{
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if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
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{
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@@ -854,9 +854,11 @@ namespace Barotrauma.Items.Components
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object value = property.GetValue(target);
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if (door.Stuck > 0)
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{
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bool isCutting = effect.propertyEffects[i].GetType() == typeof(float) && (float)effect.propertyEffects[i] < 0;
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var progressBar = user.UpdateHUDProgressBar(door, door.Item.WorldPosition, door.Stuck / 100, Color.DarkGray * 0.5f, Color.White,
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effect.propertyEffects[i].GetType() == typeof(float) && (float)effect.propertyEffects[i] < 0 ? "progressbar.cutting" : "progressbar.welding");
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textTag: isCutting ? "progressbar.cutting" : "progressbar.welding");
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if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
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if (!isCutting) { HintManager.OnWeldingDoor(user, door); }
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}
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}
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}
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