v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -5,37 +5,43 @@ namespace Barotrauma
{
abstract partial class MissionMode : GameMode
{
private readonly Mission mission;
private readonly List<Mission> missions = new List<Mission>();
public override Mission Mission
public override IEnumerable<Mission> Missions
{
get
{
return mission;
return missions;
}
}
public MissionMode(GameModePreset preset, MissionPrefab missionPrefab)
public MissionMode(GameModePreset preset, IEnumerable<MissionPrefab> missionPrefabs)
: base(preset)
{
Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
mission = missionPrefab.Instantiate(locations);
foreach (MissionPrefab missionPrefab in missionPrefabs)
{
missions.Add(missionPrefab.Instantiate(locations));
}
}
public MissionMode(GameModePreset preset, MissionType missionType, string seed)
: base(preset)
{
Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
mission = Mission.LoadRandom(locations, seed, false, missionType);
missions.Add(Mission.LoadRandom(locations, seed, false, missionType));
}
protected static MissionPrefab ValidateMissionPrefab(MissionPrefab missionPrefab, Dictionary<MissionType, Type> missionClasses)
protected static IEnumerable<MissionPrefab> ValidateMissionPrefabs(IEnumerable<MissionPrefab> missionPrefabs, Dictionary<MissionType, Type> missionClasses)
{
if (ValidateMissionType(missionPrefab.Type, missionClasses) != missionPrefab.Type)
foreach (MissionPrefab missionPrefab in missionPrefabs)
{
throw new InvalidOperationException("Cannot start gamemode with mission type " + missionPrefab.Type);
if (ValidateMissionType(missionPrefab.Type, missionClasses) != missionPrefab.Type)
{
throw new InvalidOperationException("Cannot start gamemode with mission type " + missionPrefab.Type);
}
}
return missionPrefab;
return missionPrefabs;
}
protected static MissionType ValidateMissionType(MissionType missionType, Dictionary<MissionType, Type> missionClasses)