v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -27,25 +27,24 @@ namespace Barotrauma
if (string.IsNullOrWhiteSpace(Identifier) || string.IsNullOrWhiteSpace(TargetTag)) { return false; }
List<Character> targets = ParentEvent.GetTargets(TargetTag).OfType<Character>().ToList();
if (!(targets.FirstOrDefault() is { } target)) { return false; }
if (TargetLimb == LimbType.None)
foreach (var target in targets)
{
Affliction? affliction = target.CharacterHealth?.GetAffliction(Identifier, AllowLimbAfflictions);
return affliction != null;
if (target.CharacterHealth == null) { continue; }
if (TargetLimb == LimbType.None)
{
if (target.CharacterHealth.GetAffliction(Identifier, AllowLimbAfflictions) != null) { return true; }
}
IEnumerable<Affliction> afflictions = target.CharacterHealth.GetAllAfflictions().Where(affliction =>
{
LimbType? limbType = target.CharacterHealth.GetAfflictionLimb(affliction)?.type;
if (limbType == null) { return false; }
return limbType == TargetLimb || true;
});
if (afflictions.Any(a => a.Identifier.Equals(Identifier, StringComparison.OrdinalIgnoreCase))) { return true; }
}
if (target.CharacterHealth == null) { return false; }
IEnumerable<Affliction> afflictions = target.CharacterHealth.GetAllAfflictions().Where(affliction =>
{
LimbType? limbType = target.CharacterHealth.GetAfflictionLimb(affliction)?.type;
if (limbType == null) { return false; }
return limbType == TargetLimb || true;
});
return afflictions.Any(a => a.Identifier.Equals(Identifier, StringComparison.OrdinalIgnoreCase));
return false;
}
public override string ToDebugString()
@@ -61,7 +61,6 @@ namespace Barotrauma
private Character speaker;
private OrderInfo? prevSpeakerOrder;
private AIObjective prevIdleObjective, prevGotoObjective;
public List<SubactionGroup> Options { get; private set; }
@@ -180,6 +179,7 @@ namespace Barotrauma
{
if (speaker == null) { return; }
speaker.CampaignInteractionType = CampaignMode.InteractionType.None;
speaker.ActiveConversation = this;
speaker.SetCustomInteract(null, null);
#if SERVER
GameMain.NetworkMember.CreateEntityEvent(speaker, new object[] { NetEntityEvent.Type.AssignCampaignInteraction });
@@ -187,16 +187,10 @@ namespace Barotrauma
var humanAI = speaker.AIController as HumanAIController;
if (humanAI != null && !speaker.IsDead && !speaker.Removed)
{
if (prevSpeakerOrder != null)
{
humanAI.SetOrder(prevSpeakerOrder.Value.Order, prevSpeakerOrder.Value.OrderOption, orderGiver: null, speak: false);
}
else
{
humanAI.SetOrder(null, string.Empty, orderGiver: null, speak: false);
}
humanAI.ClearForcedOrder();
if (prevIdleObjective != null) { humanAI.ObjectiveManager.AddObjective(prevIdleObjective); }
if (prevGotoObjective != null) { humanAI.ObjectiveManager.AddObjective(prevGotoObjective); }
humanAI.ObjectiveManager.SortObjectives();
}
}
@@ -221,24 +215,24 @@ namespace Barotrauma
#if CLIENT
Character.DisableControls = true;
#endif
if (ShouldInterrupt())
if (ShouldInterrupt())
{
ResetSpeaker();
interrupt = true;
interrupt = true;
}
return;
return;
}
if (!string.IsNullOrEmpty(SpeakerTag))
{
if (speaker != null && !speaker.Removed && speaker.CampaignInteractionType == CampaignMode.InteractionType.Talk) { return; }
if (speaker != null && !speaker.Removed && speaker.CampaignInteractionType == CampaignMode.InteractionType.Talk && speaker.ActiveConversation?.ParentEvent != this.ParentEvent) { return; }
speaker = ParentEvent.GetTargets(SpeakerTag).FirstOrDefault(e => e is Character) as Character;
if (speaker == null || speaker.Removed)
{
return;
{
return;
}
//some conversation already assigned to the speaker, wait for it to be removed
if (speaker.CampaignInteractionType == CampaignMode.InteractionType.Talk)
if (speaker.CampaignInteractionType == CampaignMode.InteractionType.Talk && speaker.ActiveConversation?.ParentEvent != this.ParentEvent)
{
return;
}
@@ -249,6 +243,7 @@ namespace Barotrauma
else
{
speaker.CampaignInteractionType = CampaignMode.InteractionType.Talk;
speaker.ActiveConversation = this;
#if CLIENT
speaker.SetCustomInteract(
TryStartConversation,
@@ -324,16 +319,11 @@ namespace Barotrauma
if (speaker?.AIController is HumanAIController humanAI)
{
prevSpeakerOrder = null;
if (humanAI.CurrentOrder != null)
{
prevSpeakerOrder = new OrderInfo(humanAI.CurrentOrder, humanAI.CurrentOrderOption);
}
prevIdleObjective = humanAI.ObjectiveManager.GetObjective<AIObjectiveIdle>();
prevGotoObjective = humanAI.ObjectiveManager.GetObjective<AIObjectiveGoTo>();
humanAI.SetOrder(
Order.PrefabList.Find(o => o.Identifier.Equals("wait", StringComparison.OrdinalIgnoreCase)),
option: string.Empty, orderGiver: null, speak: false);
humanAI.SetForcedOrder(
Order.PrefabList.Find(o => o.Identifier.Equals("wait", StringComparison.OrdinalIgnoreCase)),
option: string.Empty, orderGiver: null);
if (targets.Any())
{
Entity closestTarget = null;
@@ -18,14 +18,13 @@ namespace Barotrauma
public MissionAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
{
//TODO: use event identifier in the error messages
if (string.IsNullOrEmpty(MissionIdentifier) && string.IsNullOrEmpty(MissionTag))
{
DebugConsole.ThrowError($"Error in event \"{"event identifier goes here"}\": neither MissionIdentifier or MissionTag has been configured.");
DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": neither MissionIdentifier or MissionTag has been configured.");
}
if (!string.IsNullOrEmpty(MissionIdentifier) && !string.IsNullOrEmpty(MissionTag))
{
DebugConsole.ThrowError($"Error in event \"{"event identifier goes here"}\": both MissionIdentifier or MissionTag have been configured. The tag will be ignored.");
DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": both MissionIdentifier or MissionTag have been configured. The tag will be ignored.");
}
}
@@ -117,30 +117,10 @@ namespace Barotrauma
foreach (Item item in newCharacter.Inventory.AllItems)
{
item.SpawnedInOutpost = true;
item.AllowStealing = false;
}
}
newCharacter.CharacterHealth.MaxVitality *= humanPrefab.HealthMultiplier;
var humanAI = newCharacter.AIController as HumanAIController;
if (humanAI != null)
{
var idleObjective = humanAI.ObjectiveManager.GetObjective<AIObjectiveIdle>();
if (idleObjective != null)
{
idleObjective.Behavior = humanPrefab.Behavior;
foreach (string moduleType in humanPrefab.PreferredOutpostModuleTypes)
{
idleObjective.PreferredOutpostModuleTypes.Add(moduleType);
}
}
}
if (humanPrefab.CampaignInteractionType != CampaignMode.InteractionType.None)
{
(GameMain.GameSession.GameMode as CampaignMode)?.AssignNPCMenuInteraction(newCharacter, humanPrefab.CampaignInteractionType);
if (spawnPos != null && humanAI != null)
{
humanAI.ObjectiveManager.SetOrder(new AIObjectiveGoTo(spawnPos, newCharacter, humanAI.ObjectiveManager, repeat: true, getDivingGearIfNeeded: false, closeEnough: 200));
}
}
humanPrefab.InitializeCharacter(newCharacter, spawnPos);
if (!string.IsNullOrEmpty(TargetTag) && newCharacter != null)
{
ParentEvent.AddTarget(TargetTag, newCharacter);
@@ -261,7 +241,7 @@ namespace Barotrauma
return GetSpawnPos(SpawnLocation, spawnPointType, targetModuleTags, SpawnPointTag.ToEnumerable());
}
public static WayPoint GetSpawnPos(SpawnLocationType spawnLocation, SpawnType? spawnPointType, IEnumerable<string> moduleFlags = null, IEnumerable<string> spawnpointTags = null)
public static WayPoint GetSpawnPos(SpawnLocationType spawnLocation, SpawnType? spawnPointType, IEnumerable<string> moduleFlags = null, IEnumerable<string> spawnpointTags = null, bool asFarAsPossibleFromAirlock = false)
{
List<WayPoint> potentialSpawnPoints = spawnLocation switch
{
@@ -275,6 +255,7 @@ namespace Barotrauma
potentialSpawnPoints = potentialSpawnPoints.FindAll(wp => wp.ConnectedDoor == null && wp.Ladders == null && !wp.isObstructed);
var airlockSpawnPoints = potentialSpawnPoints.Where(wp => wp.CurrentHull?.OutpostModuleTags?.Contains("airlock") ?? false).ToList();
if (moduleFlags != null && moduleFlags.Any())
{
List<WayPoint> spawnPoints = potentialSpawnPoints.Where(wp => wp.CurrentHull?.OutpostModuleTags?.Any(moduleFlags.Contains) ?? false).ToList();
@@ -303,7 +284,7 @@ namespace Barotrauma
IEnumerable<WayPoint> validSpawnPoints;
if (spawnPointType.HasValue)
{
validSpawnPoints = potentialSpawnPoints.FindAll(wp => wp.SpawnType == spawnPointType.Value);
validSpawnPoints = potentialSpawnPoints.FindAll(wp => spawnPointType.Value.HasFlag(wp.SpawnType));
}
else
{
@@ -312,7 +293,6 @@ namespace Barotrauma
}
//don't spawn in an airlock module if there are other options
var airlockSpawnPoints = validSpawnPoints.Where(wp => wp.CurrentHull?.OutpostModuleTags?.Contains("airlock") ?? false);
if (airlockSpawnPoints.Count() < validSpawnPoints.Count())
{
validSpawnPoints = validSpawnPoints.Except(airlockSpawnPoints);
@@ -324,6 +304,12 @@ namespace Barotrauma
return potentialSpawnPoints.GetRandom();
}
//avoid using waypoints if there's any actual spawnpoints available
if (validSpawnPoints.Any(wp => wp.SpawnType != SpawnType.Path))
{
validSpawnPoints = validSpawnPoints.Where(wp => wp.SpawnType != SpawnType.Path);
}
//if not trying to spawn at a tagged spawnpoint, favor spawnpoints without tags
if (spawnpointTags == null || !spawnpointTags.Any())
{
@@ -334,7 +320,25 @@ namespace Barotrauma
}
}
return validSpawnPoints.GetRandom();
if (asFarAsPossibleFromAirlock && airlockSpawnPoints.Any())
{
WayPoint furthestPoint = validSpawnPoints.First();
float furthestDist = 0.0f;
foreach (WayPoint waypoint in validSpawnPoints)
{
float dist = Vector2.DistanceSquared(waypoint.WorldPosition, airlockSpawnPoints.First().WorldPosition);
if (dist > furthestDist)
{
furthestDist = dist;
furthestPoint = waypoint;
}
}
return furthestPoint;
}
else
{
return validSpawnPoints.GetRandom();
}
}
public override string ToDebugString()
@@ -6,12 +6,17 @@ namespace Barotrauma
{
class TagAction : EventAction
{
public enum SubType { Any= 0, Player = 1, Outpost = 2, Wreck = 4, BeaconStation = 8 }
[Serialize("", true)]
public string Criteria { get; set; }
[Serialize("", true)]
public string Tag { get; set; }
[Serialize(SubType.Any, true)]
public SubType SubmarineType { get; set; }
[Serialize(true, true)]
public bool IgnoreIncapacitatedCharacters { get; set; }
@@ -40,15 +45,15 @@ namespace Barotrauma
}
}
private void TagBots()
private void TagBots(bool playerCrewOnly)
{
if (IgnoreIncapacitatedCharacters)
{
ParentEvent.AddTargetPredicate(Tag, e => e is Character c && c.IsBot && !c.IsIncapacitated);
ParentEvent.AddTargetPredicate(Tag, e => e is Character c && c.IsBot && !c.IsIncapacitated && (!playerCrewOnly || c.TeamID == CharacterTeamType.Team1));
}
else
{
ParentEvent.AddTargetPredicate(Tag, e => e is Character c && c.IsBot);
ParentEvent.AddTargetPredicate(Tag, e => e is Character c && c.IsBot && (!playerCrewOnly || c.TeamID == CharacterTeamType.Team1));
}
}
@@ -57,23 +62,44 @@ namespace Barotrauma
#if CLIENT
GameMain.GameSession.CrewManager.GetCharacters().ForEach(c => ParentEvent.AddTarget(Tag, c));
#else
TagPlayers(); TagBots(); //TODO: this seems like it would tag more than it should, fix
TagPlayers();
TagBots(playerCrewOnly: true);
#endif
}
private void TagStructuresByIdentifier(string identifier)
{
ParentEvent.AddTargetPredicate(Tag, e => e is Structure s && s.Prefab.Identifier.Equals(identifier, StringComparison.InvariantCultureIgnoreCase));
ParentEvent.AddTargetPredicate(Tag, e => e is Structure s && SubmarineTypeMatches(s.Submarine) && s.Prefab.Identifier.Equals(identifier, StringComparison.InvariantCultureIgnoreCase));
}
private void TagItemsByIdentifier(string identifier)
{
ParentEvent.AddTargetPredicate(Tag, e => e is Item it && it.Prefab.Identifier.Equals(identifier, StringComparison.InvariantCultureIgnoreCase));
ParentEvent.AddTargetPredicate(Tag, e => e is Item it && SubmarineTypeMatches(it.Submarine) && it.Prefab.Identifier.Equals(identifier, StringComparison.InvariantCultureIgnoreCase));
}
private void TagItemsByTag(string tag)
{
ParentEvent.AddTargetPredicate(Tag, e => e is Item it && it.HasTag(tag));
ParentEvent.AddTargetPredicate(Tag, e => e is Item it && SubmarineTypeMatches(it.Submarine) && it.HasTag(tag));
}
private bool SubmarineTypeMatches(Submarine sub)
{
if (SubmarineType == SubType.Any) { return true; }
if (sub == null) { return false; }
switch (sub.Info.Type)
{
case Barotrauma.SubmarineType.Player:
return SubmarineType.HasFlag(SubType.Player);
case Barotrauma.SubmarineType.Outpost:
case Barotrauma.SubmarineType.OutpostModule:
return SubmarineType.HasFlag(SubType.Outpost);
case Barotrauma.SubmarineType.Wreck:
return SubmarineType.HasFlag(SubType.Wreck);
case Barotrauma.SubmarineType.BeaconStation:
return SubmarineType.HasFlag(SubType.BeaconStation);
default:
return false;
}
}
public override void Update(float deltaTime)
@@ -91,7 +117,7 @@ namespace Barotrauma
TagPlayers();
break;
case "bot":
TagBots();
TagBots(playerCrewOnly: false);
break;
case "crew":
TagCrew();
@@ -113,7 +139,7 @@ namespace Barotrauma
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(TagAction)} -> (Criteria: {Criteria.ColorizeObject()}, Tag: {Tag.ColorizeObject()})";
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(TagAction)} -> (Criteria: {Criteria.ColorizeObject()}, Tag: {Tag.ColorizeObject()}, Sub: {SubmarineType.ColorizeObject()})";
}
}
}
@@ -0,0 +1,66 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class UnlockPathAction : EventAction
{
public UnlockPathAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element) { }
private bool isFinished = false;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
if (GameMain.GameSession?.Map?.CurrentLocation?.Connections != null)
{
foreach (LocationConnection connection in GameMain.GameSession?.Map?.CurrentLocation?.Connections)
{
if (!connection.Locked) { continue; }
connection.Locked = false;
#if SERVER
NotifyUnlock(connection);
#else
new GUIMessageBox(string.Empty, TextManager.Get("pathunlockedgeneric"),
new string[0], type: GUIMessageBox.Type.InGame, iconStyle: "UnlockPathIcon", relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128));
#endif
}
}
isFinished = true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(UnlockPathAction)}";
}
#if SERVER
private void NotifyUnlock(LocationConnection connection)
{
foreach (Client client in GameMain.Server.ConnectedClients)
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.Write((byte)ServerPacketHeader.EVENTACTION);
outmsg.Write((byte)EventManager.NetworkEventType.UNLOCKPATH);
outmsg.Write((UInt16)GameMain.GameSession.Map.Connections.IndexOf(connection));
GameMain.Server.ServerPeer.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
}
}
#endif
}
}