v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -217,6 +217,9 @@ namespace Barotrauma
[Serialize("0.0, 0.0", true, description: "Applied to the target, in world space coordinates(i.e. 0, -1 pushes the target downwards). The attacker's facing direction is taken into account."), Editable]
public Vector2 TargetForceWorld { get; private set; }
[Serialize(1.0f, true, description: "Affects the strength of the impact effects the limb causes when it hits a submarine."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f)]
public float SubmarineImpactMultiplier { get; private set; }
[Serialize(0.0f, true, description: "How likely the attack causes target limbs to be severed."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
public float SeverLimbsProbability { get; set; }
@@ -228,6 +231,9 @@ namespace Barotrauma
[Serialize(0.0f, true, description: ""), Editable(MinValueFloat = 0.0f, MaxValueFloat = 1.0f)]
public float Priority { get; private set; }
[Serialize(false, true, description: ""), Editable]
public bool Blink { get; private set; }
public IEnumerable<StatusEffect> StatusEffects
{
get { return statusEffects; }