v0.13.0.11
This commit is contained in:
@@ -217,6 +217,9 @@ namespace Barotrauma
|
||||
[Serialize("0.0, 0.0", true, description: "Applied to the target, in world space coordinates(i.e. 0, -1 pushes the target downwards). The attacker's facing direction is taken into account."), Editable]
|
||||
public Vector2 TargetForceWorld { get; private set; }
|
||||
|
||||
[Serialize(1.0f, true, description: "Affects the strength of the impact effects the limb causes when it hits a submarine."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f)]
|
||||
public float SubmarineImpactMultiplier { get; private set; }
|
||||
|
||||
[Serialize(0.0f, true, description: "How likely the attack causes target limbs to be severed."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
|
||||
public float SeverLimbsProbability { get; set; }
|
||||
|
||||
@@ -228,6 +231,9 @@ namespace Barotrauma
|
||||
[Serialize(0.0f, true, description: ""), Editable(MinValueFloat = 0.0f, MaxValueFloat = 1.0f)]
|
||||
public float Priority { get; private set; }
|
||||
|
||||
[Serialize(false, true, description: ""), Editable]
|
||||
public bool Blink { get; private set; }
|
||||
|
||||
public IEnumerable<StatusEffect> StatusEffects
|
||||
{
|
||||
get { return statusEffects; }
|
||||
|
||||
Reference in New Issue
Block a user