v0.13.0.11
This commit is contained in:
+14
-8
@@ -78,14 +78,14 @@ namespace Barotrauma
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// Check if the character needs more oxygen
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if (!ignoreOxygen && character.SelectedCharacter == targetCharacter || character.CanInteractWith(targetCharacter))
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{
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// Replace empty oxygen tank
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// First remove empty tanks
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// Replace empty oxygen and welding fuel.
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if (HumanAIController.HasItem(targetCharacter, AIObjectiveFindDivingGear.HEAVY_DIVING_GEAR, out IEnumerable<Item> suits, requireEquipped: true))
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{
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Item suit = suits.FirstOrDefault();
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if (suit != null)
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{
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AIObjectiveFindDivingGear.EjectEmptyTanks(character, suit, out _);
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AIController.UnequipEmptyItems(character, suit);
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AIController.UnequipContainedItems(character, suit, it => it.HasTag("weldingfuel"));
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}
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}
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else if (HumanAIController.HasItem(targetCharacter, AIObjectiveFindDivingGear.LIGHT_DIVING_GEAR, out IEnumerable<Item> masks, requireEquipped: true))
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@@ -93,7 +93,8 @@ namespace Barotrauma
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Item mask = masks.FirstOrDefault();
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if (mask != null)
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{
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AIObjectiveFindDivingGear.EjectEmptyTanks(character, mask, out _);
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AIController.UnequipEmptyItems(character, mask);
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AIController.UnequipContainedItems(character, mask, it => it.HasTag("weldingfuel"));
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}
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}
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bool ShouldRemoveDivingSuit() => targetCharacter.OxygenAvailable < CharacterHealth.InsufficientOxygenThreshold && targetCharacter.CurrentHull?.LethalPressure <= 0;
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@@ -322,7 +323,7 @@ namespace Barotrauma
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{
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itemListStr = string.Join(" or ", string.Join(", ", itemNameList.Take(itemNameList.Count - 1)), itemNameList.Last());
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}
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if (targetCharacter != character)
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if (targetCharacter != character && character.IsOnPlayerTeam)
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{
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character.Speak(TextManager.GetWithVariables("DialogListRequiredTreatments", new string[2] { "[targetname]", "[treatmentlist]" },
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new string[2] { targetCharacter.Name, itemListStr }, new bool[2] { false, true }),
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@@ -336,7 +337,10 @@ namespace Barotrauma
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onAbandon: () =>
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{
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Abandon = true;
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character.Speak(TextManager.GetWithVariable("dialogcannottreatpatient", "[name]", targetCharacter.DisplayName, formatCapitals: false), identifier: "cannottreatpatient", minDurationBetweenSimilar: 20.0f);
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if (character != targetCharacter && character.IsOnPlayerTeam)
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{
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character.Speak(TextManager.GetWithVariable("dialogcannottreatpatient", "[name]", targetCharacter.DisplayName, formatCapitals: false), identifier: "cannottreatpatient", minDurationBetweenSimilar: 20.0f);
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}
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});
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}
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}
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@@ -383,8 +387,10 @@ namespace Barotrauma
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Abandon = true;
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return false;
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}
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bool isCompleted = AIObjectiveRescueAll.GetVitalityFactor(targetCharacter) >= AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager, character, targetCharacter);
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if (isCompleted && targetCharacter != character)
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bool isCompleted =
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AIObjectiveRescueAll.GetVitalityFactor(targetCharacter) >= AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager, character, targetCharacter) ||
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targetCharacter.CharacterHealth.GetAllAfflictions().All(a => a.Strength < a.Prefab.TreatmentThreshold);
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if (isCompleted && targetCharacter != character && character.IsOnPlayerTeam)
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{
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character.Speak(TextManager.GetWithVariable("DialogTargetHealed", "[targetname]", targetCharacter.Name),
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null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
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