v0.13.0.11
This commit is contained in:
+30
-15
@@ -36,7 +36,7 @@ namespace Barotrauma
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public override float GetPriority()
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{
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bool isOrder = objectiveManager.CurrentOrder == this;
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bool isOrder = objectiveManager.IsOrder(this);
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if (!IsAllowed || character.LockHands)
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{
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Priority = 0;
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@@ -51,7 +51,7 @@ namespace Barotrauma
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{
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if (isOrder)
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{
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Priority = AIObjectiveManager.OrderPriority;
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Priority = objectiveManager.GetOrderPriority(this);
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}
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ItemComponent target = GetTarget();
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Item targetItem = target?.Item;
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@@ -69,10 +69,9 @@ namespace Barotrauma
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{
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if (!isOrder)
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{
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if (reactor.LastUserWasPlayer && character.TeamID != CharacterTeamType.FriendlyNPC ||
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HumanAIController.IsTrueForAnyCrewMember(c =>
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c.ObjectiveManager.CurrentOrder is AIObjectiveOperateItem operateOrder && operateOrder.GetTarget() == target))
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if (reactor.LastUserWasPlayer && character.TeamID != CharacterTeamType.FriendlyNPC)
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{
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// The reactor was previously operated by a player -> ignore.
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Priority = 0;
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return Priority;
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}
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@@ -89,11 +88,15 @@ namespace Barotrauma
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case "powerup":
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// Check that we don't already have another order that is targeting the same item.
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// Without this the autonomous objective will tell the bot to turn the reactor on again.
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if (objectiveManager.CurrentOrder is AIObjectiveOperateItem operateOrder && operateOrder != this && operateOrder.GetTarget() == target && operateOrder.Option != Option)
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if (IsAnotherOrderTargetingSameItem(objectiveManager.ForcedOrder) || objectiveManager.CurrentOrders.Any(o => IsAnotherOrderTargetingSameItem(o.Objective)))
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{
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Priority = 0;
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return Priority;
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}
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bool IsAnotherOrderTargetingSameItem(AIObjective objective)
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{
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return objective is AIObjectiveOperateItem operateObjective && operateObjective != this && operateObjective.GetTarget() == target && operateObjective.Option != Option;
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}
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break;
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}
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}
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@@ -108,14 +111,23 @@ namespace Barotrauma
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}
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else
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{
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float value = CumulatedDevotion + (AIObjectiveManager.OrderPriority * PriorityModifier);
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float max = isOrder ? MathHelper.Min(AIObjectiveManager.OrderPriority, 90) : AIObjectiveManager.RunPriority - 1;
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if (!isOrder && reactor != null && reactor.PowerOn && Option == "powerup")
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if (isOrder)
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{
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// Decrease the priority when targeting a reactor that is already on.
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value /= 2;
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float max = objectiveManager.GetOrderPriority(this);
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float value = CumulatedDevotion + (max * PriorityModifier);
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Priority = MathHelper.Clamp(value, 0, max);
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}
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else
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{
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float value = CumulatedDevotion + (AIObjectiveManager.LowestOrderPriority * PriorityModifier);
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float max = AIObjectiveManager.LowestOrderPriority - 1;
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if (reactor != null && reactor.PowerOn && reactor.FissionRate > 1 && Option == "powerup")
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{
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// Decrease the priority when targeting a reactor that is already on.
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value /= 2;
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}
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Priority = MathHelper.Clamp(value, 0, max);
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}
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Priority = MathHelper.Clamp(value, 0, max);
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}
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}
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return Priority;
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@@ -154,15 +166,18 @@ namespace Barotrauma
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ItemComponent target = GetTarget();
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if (useController && controller == null)
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{
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character.Speak(TextManager.GetWithVariable("DialogCantFindController", "[item]", component.Item.Name, true), null, 2.0f, "cantfindcontroller", 30.0f);
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if (character.IsOnPlayerTeam)
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{
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character.Speak(TextManager.GetWithVariable("DialogCantFindController", "[item]", component.Item.Name, true), null, 2.0f, "cantfindcontroller", 30.0f);
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}
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Abandon = true;
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return;
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}
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if (operateTarget != null)
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{
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if (HumanAIController.IsTrueForAnyCrewMember(other => other != HumanAIController && other.ObjectiveManager.GetActiveObjective() is AIObjectiveOperateItem operateObjective && operateObjective.operateTarget == operateTarget))
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if (HumanAIController.IsTrueForAnyCrewMember(other => other != HumanAIController && other.Character.IsBot && other.ObjectiveManager.GetActiveObjective() is AIObjectiveOperateItem operateObjective && operateObjective.operateTarget == operateTarget))
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{
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// Another crew member is already targeting this entity.
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// Another crew member is already targeting this entity (leak).
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Abandon = true;
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return;
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}
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