v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -21,9 +21,9 @@ namespace Barotrauma
set
{
behavior = value;
if (behavior == BehaviorType.StayInHull && character.TeamID != CharacterTeamType.FriendlyNPC)
if (behavior == BehaviorType.StayInHull && TargetHull == null)
{
DebugConsole.NewMessage($"AIObjectiveIdle.BehaviorType.StayInHull is implemented only for outpost NPCs. Using passive behavior for {character.Name} ({character.Info.Job.Prefab.Identifier})", color: Color.Red);
DebugConsole.AddWarning($"Trying to set a character's behavior type to StayInHull, but target hull is not set. {character.Name} ({character.Info.Job.Prefab.Identifier})");
behavior = BehaviorType.Passive;
}
switch (behavior)
@@ -495,7 +495,7 @@ namespace Barotrauma
foreach (Item item in Item.ItemList)
{
if (item.CurrentHull != hull) { continue; }
if (AIObjectiveCleanupItems.IsValidTarget(item, character, checkInventory: true) && !ignoredItems.Contains(item))
if (AIObjectiveCleanupItems.IsValidTarget(item, character, checkInventory: true, allowUnloading: false) && !ignoredItems.Contains(item))
{
itemsToClean.Add(item);
}
@@ -540,5 +540,17 @@ namespace Barotrauma
ignoredItems.Clear();
autonomousObjectiveRetryTimer = 10;
}
public override void OnDeselected()
{
base.OnDeselected();
foreach (var subObjective in SubObjectives)
{
if (subObjective is AIObjectiveCleanupItem cleanUpObjective)
{
cleanUpObjective.DropTarget();
}
}
}
}
}