v0.13.0.11
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+7
-7
@@ -10,6 +10,8 @@ namespace Barotrauma
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protected override float IgnoreListClearInterval => 30;
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public override bool IgnoreUnsafeHulls => true;
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protected override float TargetUpdateTimeMultiplier => 0.2f;
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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@@ -48,16 +50,14 @@ namespace Barotrauma
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public static bool IsValidTarget(Character target, Character character)
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{
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if (target == null || target.IsDead || target.Removed) { return false; }
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if (target == null || target.Removed) { return false; }
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if (target.IsDead || target.IsUnconscious) { return false; }
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if (target == character) { return false; }
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if (HumanAIController.IsFriendly(character, target)) { return false; }
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if (target.Submarine == null) { return false; }
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if (target.Submarine.TeamID != character.TeamID) { return false; }
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if (character.Submarine == null) { return false; }
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if (target.CurrentHull == null) { return false; }
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if (character.Submarine != null)
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{
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if (!character.Submarine.IsConnectedTo(target.Submarine)) { return false; }
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}
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if (HumanAIController.IsFriendly(character, target)) { return false; }
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if (!character.Submarine.IsConnectedTo(target.Submarine)) { return false; }
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return true;
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}
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}
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