v0.13.0.11
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+32
-5
@@ -2,6 +2,7 @@
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using Barotrauma.Items.Components;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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namespace Barotrauma
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{
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@@ -29,7 +30,21 @@ namespace Barotrauma
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this.prioritizedItems.AddRange(prioritizedItems.Where(i => i != null));
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}
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protected override float TargetEvaluation() => Targets.Any() ? (objectiveManager.CurrentOrder == this ? AIObjectiveManager.OrderPriority : AIObjectiveManager.RunPriority - 1) : 0;
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protected override float TargetEvaluation()
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{
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if (Targets.None()) { return 0; }
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if (objectiveManager.IsOrder(this))
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{
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float prio = objectiveManager.GetOrderPriority(this);
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if (subObjectives.All(so => so.SubObjectives.None()))
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{
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// If none of the subobjectives have subobjectives, no valid container was found. In this case, let's reduce the priority below the run threshold.
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prio = Math.Min(prio, AIObjectiveManager.RunPriority - 1);
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}
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return prio;
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}
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return AIObjectiveManager.RunPriority - 0.5f;
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}
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protected override bool Filter(Item target)
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{
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@@ -65,10 +80,10 @@ namespace Barotrauma
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return true;
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}
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public static bool IsValidContainer(Item item, Character character) =>
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!item.IgnoreByAI && item.IsInteractable(character) && item.HasTag("allowcleanup") && item.ParentInventory == null && item.OwnInventory != null && item.OwnInventory.AllItems.Any() && IsItemInsideValidSubmarine(item, character);
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public static bool IsValidContainer(Item item, Character character, bool allowUnloading = true) =>
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!item.IgnoreByAI && item.IsInteractable(character) && item.HasTag("allowcleanup") && allowUnloading && item.ParentInventory == null && item.OwnInventory != null && item.OwnInventory.AllItems.Any() && IsItemInsideValidSubmarine(item, character);
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public static bool IsValidTarget(Item item, Character character, bool checkInventory)
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public static bool IsValidTarget(Item item, Character character, bool checkInventory, bool allowUnloading = true)
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{
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if (item == null) { return false; }
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if (item.IgnoreByAI) { return false; }
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@@ -76,7 +91,7 @@ namespace Barotrauma
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if (item.SpawnedInOutpost) { return false; }
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if (item.ParentInventory != null)
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{
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if (item.Container == null || !IsValidContainer(item.Container, character)) { return false; }
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if (item.Container == null || !IsValidContainer(item.Container, character, allowUnloading)) { return false; }
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}
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if (character != null && !IsItemInsideValidSubmarine(item, character)) { return false; }
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var pickable = item.GetComponent<Pickable>();
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@@ -127,5 +142,17 @@ namespace Barotrauma
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}
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return canEquip;
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}
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public override void OnDeselected()
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{
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base.OnDeselected();
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foreach (var subObjective in SubObjectives)
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{
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if (subObjective is AIObjectiveCleanupItem cleanUpObjective)
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{
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cleanUpObjective.DropTarget();
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}
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}
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}
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}
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}
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