v0.13.0.11
This commit is contained in:
@@ -121,13 +121,14 @@ namespace Barotrauma.Networking
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}
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}
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public bool IsBanned(IPAddress IP, ulong steamID, out string reason)
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public bool IsBanned(IPAddress IP, ulong steamID, ulong ownerSteamID, out string reason)
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{
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reason = string.Empty;
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if (IPAddress.IsLoopback(IP)) { return false; }
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var bannedPlayer = bannedPlayers.Find(bp =>
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bp.CompareTo(IP) ||
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(steamID > 0 && (bp.SteamID == steamID || SteamManager.SteamIDStringToUInt64(bp.EndPoint) == steamID)));
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(steamID > 0 && (bp.SteamID == steamID || SteamManager.SteamIDStringToUInt64(bp.EndPoint) == steamID)) ||
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(ownerSteamID > 0 && (bp.SteamID == ownerSteamID || SteamManager.SteamIDStringToUInt64(bp.EndPoint) == ownerSteamID)));
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reason = bannedPlayer?.Reason;
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return bannedPlayer != null;
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}
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@@ -166,6 +167,7 @@ namespace Barotrauma.Networking
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public void BanPlayer(string name, ulong steamID, string reason, TimeSpan? duration)
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{
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if (steamID == 0) { return; }
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BanPlayer(name, "", steamID, reason, duration);
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}
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@@ -320,7 +322,17 @@ namespace Barotrauma.Networking
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outMsg.Write(bannedPlayer.Name);
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outMsg.Write(bannedPlayer.UniqueIdentifier);
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outMsg.Write(bannedPlayer.IsRangeBan); outMsg.WritePadBits();
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outMsg.Write(bannedPlayer.IsRangeBan);
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outMsg.Write(bannedPlayer.ExpirationTime != null);
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outMsg.WritePadBits();
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if (bannedPlayer.ExpirationTime != null)
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{
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double hoursFromNow = (bannedPlayer.ExpirationTime.Value - DateTime.Now).TotalHours;
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outMsg.Write(hoursFromNow);
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}
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outMsg.Write(bannedPlayer.Reason ?? "");
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if (c.Connection == GameMain.Server.OwnerConnection)
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{
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outMsg.Write(bannedPlayer.EndPoint);
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@@ -25,7 +25,54 @@ namespace Barotrauma.Networking
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int orderIndex = msg.ReadByte();
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orderTargetCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
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orderTargetEntity = Entity.FindEntityByID(msg.ReadUInt16()) as Entity;
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int orderOptionIndex = msg.ReadByte();
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Order orderPrefab = null;
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int? orderOptionIndex = null;
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string orderOption = null;
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// The option of a Dismiss order is written differently so we know what order we target
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// now that the game supports multiple current orders simultaneously
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if (orderIndex >= 0 && orderIndex < Order.PrefabList.Count)
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{
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orderPrefab = Order.PrefabList[orderIndex];
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if (orderPrefab.Identifier != "dismissed")
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{
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orderOptionIndex = msg.ReadByte();
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}
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// Does the dismiss order have a specified target?
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else if(msg.ReadBoolean())
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{
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int identifierCount = msg.ReadByte();
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if (identifierCount > 0)
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{
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int dismissedOrderIndex = msg.ReadByte();
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Order dismissedOrderPrefab = null;
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if (dismissedOrderIndex >= 0 && dismissedOrderIndex < Order.PrefabList.Count)
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{
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dismissedOrderPrefab = Order.PrefabList[dismissedOrderIndex];
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orderOption = dismissedOrderPrefab.Identifier;
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}
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if (identifierCount > 1)
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{
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int dismissedOrderOptionIndex = msg.ReadByte();
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if (dismissedOrderPrefab != null)
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{
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var options = dismissedOrderPrefab.Options;
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if (options != null && dismissedOrderOptionIndex >= 0 && dismissedOrderOptionIndex < options.Length)
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{
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orderOption += $".{options[dismissedOrderOptionIndex]}";
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}
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}
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}
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}
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}
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}
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else
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{
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orderOptionIndex = msg.ReadByte();
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}
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int orderPriority = msg.ReadByte();
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orderTargetType = (Order.OrderTargetType)msg.ReadByte();
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if (msg.ReadBoolean())
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{
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@@ -41,14 +88,14 @@ namespace Barotrauma.Networking
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if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
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{
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DebugConsole.ThrowError($"Invalid order message from client \"{c.Name}\" - order index out of bounds ({orderIndex}, {orderOptionIndex}).");
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DebugConsole.ThrowError($"Invalid order message from client \"{c.Name}\" - order index out of bounds ({orderIndex}).");
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if (NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) { c.LastSentChatMsgID = ID; }
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return;
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}
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Order orderPrefab = Order.PrefabList[orderIndex];
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string orderOption = orderOptionIndex < 0 || orderOptionIndex >= orderPrefab.Options.Length ? "" : orderPrefab.Options[orderOptionIndex];
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orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character)
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orderPrefab ??= Order.PrefabList[orderIndex];
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orderOption ??= orderOptionIndex == null || orderOptionIndex < 0 || orderOptionIndex >= orderPrefab.Options.Length ? "" : orderPrefab.Options[orderOptionIndex.Value];
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orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderPriority, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character)
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{
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WallSectionIndex = wallSectionIndex
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};
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@@ -147,7 +194,7 @@ namespace Barotrauma.Networking
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}
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if (order != null)
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{
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orderTargetCharacter.SetOrder(order, orderMsg.OrderOption, orderMsg.Sender);
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orderTargetCharacter.SetOrder(order, orderMsg.OrderOption, orderMsg.OrderPriority, orderMsg.Sender);
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}
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}
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else if (orderMsg.Order.IsIgnoreOrder)
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@@ -183,12 +230,16 @@ namespace Barotrauma.Networking
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2 + //(UInt16)NetStateID
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1 + //(byte)Type
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Encoding.UTF8.GetBytes(Text).Length + 2;
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if (SenderClient != null)
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{
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length += 8; //SteamID or local ID (ulong)
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}
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if (Sender != null && c.InGame)
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{
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length += 2; //sender ID (UInt16)
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}
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else if (SenderName != null)
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if (SenderName != null)
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{
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length += Encoding.UTF8.GetBytes(SenderName).Length + 2;
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}
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@@ -205,11 +256,17 @@ namespace Barotrauma.Networking
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msg.Write(Text);
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msg.Write(SenderName);
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msg.Write(SenderClient != null);
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if (SenderClient != null)
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{
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msg.Write((SenderClient.SteamID != 0) ? SenderClient.SteamID : SenderClient.ID);
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}
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msg.Write(Sender != null && c.InGame);
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if (Sender != null && c.InGame)
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{
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msg.Write(Sender.ID);
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}
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msg.WritePadBits();
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if (Type == ChatMessageType.ServerMessageBoxInGame)
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{
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msg.Write(IconStyle);
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@@ -73,6 +73,7 @@ namespace Barotrauma.Networking
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public NetworkConnection Connection { get; set; }
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public bool SpectateOnly;
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public bool? WaitForNextRoundRespawn;
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public int KarmaKickCount;
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@@ -163,7 +164,7 @@ namespace Barotrauma.Networking
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public void RemovePermission(ClientPermissions permission)
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{
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if (this.Permissions.HasFlag(permission)) this.Permissions &= ~permission;
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this.Permissions &= ~permission;
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}
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public bool HasPermission(ClientPermissions permission)
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@@ -284,6 +284,7 @@ namespace Barotrauma.Networking
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newClient.Connection = connection;
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newClient.Connection.Status = NetworkConnectionStatus.Connected;
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newClient.SteamID = connection.SteamID;
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newClient.OwnerSteamID = connection.OwnerSteamID;
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newClient.Language = connection.Language;
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ConnectedClients.Add(newClient);
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@@ -301,19 +302,20 @@ namespace Barotrauma.Networking
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LastClientListUpdateID++;
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if (newClient.Connection == OwnerConnection)
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if (newClient.Connection == OwnerConnection && OwnerConnection != null)
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{
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newClient.GivePermission(ClientPermissions.All);
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newClient.PermittedConsoleCommands.AddRange(DebugConsole.Commands);
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={ClientLogName(newClient)}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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serverSettings.ServerDetailsChanged = true;
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if (previousPlayer != null && previousPlayer.Name != newClient.Name)
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{
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SendChatMessage($"ServerMessage.PreviousClientName~[client]={clName}~[previousname]={previousPlayer.Name}", ChatMessageType.Server, null);
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string prevNameSanitized = previousPlayer.Name.Replace("‖", "");
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SendChatMessage($"ServerMessage.PreviousClientName~[client]={ClientLogName(newClient)}~[previousname]={prevNameSanitized}", ChatMessageType.Server, null);
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previousPlayer.Name = newClient.Name;
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}
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@@ -448,12 +450,12 @@ namespace Barotrauma.Networking
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//or very close and someone from the crew made it inside the outpost
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subAtLevelEnd =
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Submarine.MainSub.DockedTo.Contains(Level.Loaded.EndOutpost) ||
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(Submarine.MainSub.AtEndPosition && charactersInsideOutpost > 0) ||
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(Submarine.MainSub.AtEndExit && charactersInsideOutpost > 0) ||
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(charactersInsideOutpost > charactersOutsideOutpost);
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}
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else
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{
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subAtLevelEnd = Submarine.MainSub.AtEndPosition;
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subAtLevelEnd = Submarine.MainSub.AtEndExit;
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}
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}
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@@ -475,12 +477,19 @@ namespace Barotrauma.Networking
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}
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else if (isCrewDead && respawnManager == null)
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{
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#if !DEBUG
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if (endRoundTimer <= 0.0f)
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{
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SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60"), ChatMessageType.Server);
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}
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endRoundDelay = 60.0f;
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endRoundTimer += deltaTime;
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#endif
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}
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else if (isCrewDead && (GameMain.GameSession?.GameMode is CampaignMode))
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{
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endRoundDelay = 1.0f;
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endRoundTimer += deltaTime;
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}
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else
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{
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@@ -501,10 +510,14 @@ namespace Barotrauma.Networking
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{
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Log("Ending round (submarine reached the end of the level)", ServerLog.MessageType.ServerMessage);
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}
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else
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else if (respawnManager == null)
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{
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Log("Ending round (no living players left and respawning is not enabled during this round)", ServerLog.MessageType.ServerMessage);
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}
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else
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{
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Log("Ending round (no living players left)", ServerLog.MessageType.ServerMessage);
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}
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EndGame();
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return;
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}
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@@ -752,6 +765,7 @@ namespace Barotrauma.Networking
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string seed = inc.ReadString();
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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CampaignSettings settings = new CampaignSettings(inc);
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var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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@@ -772,10 +786,10 @@ namespace Barotrauma.Networking
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string localSavePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
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if (connectedClient.HasPermission(ClientPermissions.SelectMode) || connectedClient.HasPermission(ClientPermissions.ManageCampaign))
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{
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MultiPlayerCampaign.StartNewCampaign(localSavePath, matchingSub.FilePath, seed);
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MultiPlayerCampaign.StartNewCampaign(localSavePath, matchingSub.FilePath, seed, settings);
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}
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}
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}
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}
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else
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{
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string saveName = inc.ReadString();
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@@ -814,6 +828,9 @@ namespace Barotrauma.Networking
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case ClientPacketHeader.READY_CHECK:
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ReadyCheck.ServerRead(inc, connectedClient);
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break;
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case ClientPacketHeader.READY_TO_SPAWN:
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ReadReadyToSpawnMessage(inc, connectedClient);
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break;
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case ClientPacketHeader.FILE_REQUEST:
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if (serverSettings.AllowFileTransfers)
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{
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@@ -912,12 +929,19 @@ namespace Barotrauma.Networking
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errorLines.Add("Campaign ID: " + campaign.CampaignID);
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errorLines.Add("Campaign save ID: " + campaign.LastSaveID);
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}
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errorLines.Add("Mission: " + (GameMain.GameSession?.Mission?.Prefab.Identifier ?? "none"));
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foreach (Mission mission in GameMain.GameSession.Missions)
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{
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errorLines.Add("Mission: " + mission.Prefab.Identifier);
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}
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}
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if (GameMain.GameSession?.Submarine != null)
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{
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errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Info.Name);
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}
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if (GameMain.NetworkMember?.RespawnManager?.RespawnShuttle != null)
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{
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errorLines.Add("Respawn shuttle: " + GameMain.NetworkMember.RespawnManager.RespawnShuttle.Info.Name);
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}
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if (Level.Loaded != null)
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{
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errorLines.Add("Level: " + Level.Loaded.Seed + ", " + string.Join(", ", Level.Loaded.EqualityCheckValues.Select(cv => cv.ToString("X"))));
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@@ -1183,6 +1207,15 @@ namespace Barotrauma.Networking
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mpCampaign.ServerReadCrew(inc, sender);
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}
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}
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private void ReadReadyToSpawnMessage(IReadMessage inc, Client sender)
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{
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sender.SpectateOnly = inc.ReadBoolean() && (serverSettings.AllowSpectating || sender.Connection == OwnerConnection);
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sender.WaitForNextRoundRespawn = inc.ReadBoolean();
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if (!(GameMain.GameSession?.GameMode is CampaignMode))
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{
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sender.WaitForNextRoundRespawn = null;
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}
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}
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private void ClientReadServerCommand(IReadMessage inc)
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{
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@@ -1300,15 +1333,23 @@ namespace Barotrauma.Networking
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else if (mpCampaign != null)
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{
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var availableTransition = mpCampaign.GetAvailableTransition(out _, out _);
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//don't force location if we've teleported
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bool forceLocation = !mpCampaign.Map.AllowDebugTeleport || mpCampaign.Map.CurrentLocation == Level.Loaded.StartLocation;
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switch (availableTransition)
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{
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case CampaignMode.TransitionType.ReturnToPreviousEmptyLocation:
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mpCampaign.Map.SelectLocation(
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mpCampaign.Map.CurrentLocation.Connections.Find(c => c.LevelData == Level.Loaded?.LevelData).OtherLocation(mpCampaign.Map.CurrentLocation));
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if (forceLocation)
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{
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mpCampaign.Map.SelectLocation(
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mpCampaign.Map.CurrentLocation.Connections.Find(c => c.LevelData == Level.Loaded?.LevelData).OtherLocation(mpCampaign.Map.CurrentLocation));
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}
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mpCampaign.LoadNewLevel();
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break;
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case CampaignMode.TransitionType.ProgressToNextEmptyLocation:
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mpCampaign.Map.SetLocation(mpCampaign.Map.Locations.IndexOf(Level.Loaded.EndLocation));
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if (forceLocation)
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{
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mpCampaign.Map.SetLocation(mpCampaign.Map.Locations.IndexOf(Level.Loaded.EndLocation));
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}
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mpCampaign.LoadNewLevel();
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break;
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case CampaignMode.TransitionType.None:
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@@ -1556,11 +1597,11 @@ namespace Barotrauma.Networking
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{
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distSqr = Math.Min(distSqr, Vector2.DistanceSquared(character.WorldPosition, c.Character.ViewTarget.WorldPosition));
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}
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if (distSqr >= NetConfig.DisableCharacterDistSqr) { continue; }
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if (distSqr >= MathUtils.Pow2(character.Params.DisableDistance)) { continue; }
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}
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else
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{
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if (character != c.Character && Vector2.DistanceSquared(character.WorldPosition, c.SpectatePos.Value) >= NetConfig.DisableCharacterDistSqr)
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if (character != c.Character && Vector2.DistanceSquared(character.WorldPosition, c.SpectatePos.Value) >= MathUtils.Pow2(character.Params.DisableDistance))
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{
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continue;
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}
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@@ -1850,6 +1891,8 @@ namespace Barotrauma.Networking
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{
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outmsg.Write(autoRestartTimerRunning ? serverSettings.AutoRestartTimer : 0.0f);
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}
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outmsg.Write(serverSettings.RadiationEnabled);
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}
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else
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{
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@@ -2031,12 +2074,12 @@ namespace Barotrauma.Networking
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}
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}
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startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(selectedSub, selectedShuttle, selectedMode), false);
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startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(selectedSub, selectedShuttle, selectedMode, CampaignSettings.Unsure), false);
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yield return CoroutineStatus.Success;
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}
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private IEnumerable<object> StartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode)
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private IEnumerable<object> StartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode, CampaignSettings settings)
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{
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entityEventManager.Clear();
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@@ -2064,7 +2107,7 @@ namespace Barotrauma.Networking
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//don't instantiate a new gamesession if we're playing a campaign
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if (campaign == null || GameMain.GameSession == null)
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{
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GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, GameMain.NetLobbyScreen.LevelSeed, missionType: GameMain.NetLobbyScreen.MissionType);
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GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, settings, GameMain.NetLobbyScreen.LevelSeed, missionType: GameMain.NetLobbyScreen.MissionType);
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}
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List<Client> playingClients = new List<Client>(connectedClients);
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@@ -2110,7 +2153,6 @@ namespace Barotrauma.Networking
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + GameMain.GameSession.SubmarineInfo.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + campaign.NextLevel.Seed, ServerLog.MessageType.ServerMessage);
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if (GameMain.GameSession.Mission != null) { Log("Mission: " + GameMain.GameSession.Mission.Prefab.Name, ServerLog.MessageType.ServerMessage); }
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}
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else
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||||
{
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||||
@@ -2120,7 +2162,11 @@ namespace Barotrauma.Networking
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
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if (GameMain.GameSession.Mission != null) { Log("Mission: " + GameMain.GameSession.Mission.Prefab.Name, ServerLog.MessageType.ServerMessage); }
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}
|
||||
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foreach (Mission mission in GameMain.GameSession.Missions)
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{
|
||||
Log("Mission: " + mission.Prefab.Name, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
if (GameMain.GameSession.SubmarineInfo.IsFileCorrupted)
|
||||
@@ -2132,12 +2178,17 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
|
||||
bool missionAllowRespawn = GameMain.GameSession.Campaign == null && (missionMode?.Mission == null || missionMode.Mission.AllowRespawn);
|
||||
bool outpostAllowRespawn = GameMain.GameSession.Campaign != null && Level.Loaded?.Type == LevelData.LevelType.Outpost;
|
||||
bool missionAllowRespawn = missionMode == null || !missionMode.Missions.Any(m => !m.AllowRespawn);
|
||||
bool isOutpost = campaign != null && campaign.NextLevel?.Type == LevelData.LevelType.Outpost;
|
||||
|
||||
if (serverSettings.AllowRespawn && (missionAllowRespawn || outpostAllowRespawn))
|
||||
if (serverSettings.AllowRespawn && missionAllowRespawn)
|
||||
{
|
||||
respawnManager = new RespawnManager(this, serverSettings.UseRespawnShuttle && !outpostAllowRespawn ? selectedShuttle : null);
|
||||
respawnManager = new RespawnManager(this, serverSettings.UseRespawnShuttle && !isOutpost ? selectedShuttle : null);
|
||||
}
|
||||
if (campaign != null)
|
||||
{
|
||||
campaign.CargoManager.CreatePurchasedItems();
|
||||
campaign.SendCrewState(null, default, null);
|
||||
}
|
||||
|
||||
Level.Loaded?.SpawnNPCs();
|
||||
@@ -2202,7 +2253,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
client.CharacterInfo.ResetCurrentOrder();
|
||||
client.CharacterInfo.ClearCurrentOrders();
|
||||
}
|
||||
characterInfos.Add(client.CharacterInfo);
|
||||
if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
|
||||
@@ -2245,7 +2296,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
List<WayPoint> spawnWaypoints = null;
|
||||
List<WayPoint> mainSubWaypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSubs[n]).ToList();
|
||||
if (Level.Loaded?.StartOutpost != null && Level.Loaded.Type == LevelData.LevelType.Outpost &&
|
||||
if (Level.Loaded?.StartOutpost != null &&
|
||||
Level.Loaded.Type == LevelData.LevelType.Outpost &&
|
||||
(Level.Loaded.StartOutpost.Info.OutpostGenerationParams?.SpawnCrewInsideOutpost ?? false) &&
|
||||
Level.Loaded.StartOutpost.GetConnectedSubs().Any(s => s.Info.Type == SubmarineType.Player))
|
||||
{
|
||||
spawnWaypoints = WayPoint.WayPointList.FindAll(wp =>
|
||||
@@ -2322,7 +2375,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
foreach (Submarine sub in Submarine.MainSubs)
|
||||
{
|
||||
if (sub == null) continue;
|
||||
if (sub == null) { continue; }
|
||||
|
||||
List<PurchasedItem> spawnList = new List<PurchasedItem>();
|
||||
foreach (KeyValuePair<ItemPrefab, int> kvp in serverSettings.ExtraCargo)
|
||||
@@ -2330,7 +2383,7 @@ namespace Barotrauma.Networking
|
||||
spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value));
|
||||
}
|
||||
|
||||
CargoManager.CreateItems(spawnList);
|
||||
CargoManager.CreateItems(spawnList, sub);
|
||||
}
|
||||
|
||||
TraitorManager = null;
|
||||
@@ -2385,12 +2438,11 @@ namespace Barotrauma.Networking
|
||||
msg.Write((byte)ServerPacketHeader.STARTGAME);
|
||||
msg.Write(seed);
|
||||
msg.Write(gameSession.GameMode.Preset.Identifier);
|
||||
|
||||
bool missionAllowRespawn = campaign == null && (missionMode?.Mission == null || missionMode.Mission.AllowRespawn);
|
||||
bool outpostAllowRespawn = campaign != null && campaign.NextLevel?.Type == LevelData.LevelType.Outpost;
|
||||
msg.Write(serverSettings.AllowRespawn && (missionAllowRespawn || outpostAllowRespawn));
|
||||
bool missionAllowRespawn = missionMode == null || !missionMode.Missions.Any(m => !m.AllowRespawn);
|
||||
msg.Write(serverSettings.AllowRespawn && missionAllowRespawn);
|
||||
msg.Write(serverSettings.AllowDisguises);
|
||||
msg.Write(serverSettings.AllowRewiring);
|
||||
msg.Write(serverSettings.LockAllDefaultWires);
|
||||
msg.Write(serverSettings.AllowRagdollButton);
|
||||
msg.Write(serverSettings.UseRespawnShuttle);
|
||||
msg.Write((byte)GameMain.Config.LosMode);
|
||||
@@ -2406,7 +2458,11 @@ namespace Barotrauma.Networking
|
||||
msg.Write(gameSession.SubmarineInfo.MD5Hash.Hash);
|
||||
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
|
||||
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.Hash);
|
||||
msg.Write((short)(GameMain.GameSession.GameMode?.Mission == null ? -1 : MissionPrefab.List.IndexOf(GameMain.GameSession.GameMode.Mission.Prefab)));
|
||||
msg.Write((byte)GameMain.GameSession.GameMode.Missions.Count());
|
||||
foreach (Mission mission in GameMain.GameSession.GameMode.Missions)
|
||||
{
|
||||
msg.Write((short)MissionPrefab.List.IndexOf(mission.Prefab));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2446,13 +2502,20 @@ namespace Barotrauma.Networking
|
||||
msg.Write(contentFile.Path);
|
||||
}
|
||||
msg.Write(Submarine.MainSub?.Info.EqualityCheckVal ?? 0);
|
||||
msg.Write(GameMain.GameSession.Mission?.Prefab.Identifier ?? "");
|
||||
msg.Write((byte)GameMain.GameSession.Missions.Count());
|
||||
foreach (Mission mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
msg.Write(mission.Prefab.Identifier);
|
||||
}
|
||||
msg.Write((byte)GameMain.GameSession.Level.EqualityCheckValues.Count);
|
||||
foreach (int equalityCheckValue in GameMain.GameSession.Level.EqualityCheckValues)
|
||||
{
|
||||
msg.Write(equalityCheckValue);
|
||||
}
|
||||
GameMain.GameSession.Mission?.ServerWriteInitial(msg, client);
|
||||
foreach (Mission mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
mission.ServerWriteInitial(msg, client);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndGame(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
|
||||
@@ -2475,7 +2538,7 @@ namespace Barotrauma.Networking
|
||||
string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
|
||||
var traitorResults = TraitorManager?.GetEndResults() ?? new List<TraitorMissionResult>();
|
||||
|
||||
Mission mission = GameMain.GameSession.Mission;
|
||||
List<Mission> missions = GameMain.GameSession.Missions.ToList();
|
||||
if (GameMain.GameSession.IsRunning)
|
||||
{
|
||||
GameMain.GameSession.EndRound(endMessage, traitorResults);
|
||||
@@ -2517,7 +2580,11 @@ namespace Barotrauma.Networking
|
||||
msg.Write((byte)ServerPacketHeader.ENDGAME);
|
||||
msg.Write((byte)transitionType);
|
||||
msg.Write(endMessage);
|
||||
msg.Write(mission != null && mission.Completed);
|
||||
msg.Write((byte)missions.Count);
|
||||
foreach (Mission mission in missions)
|
||||
{
|
||||
msg.Write(mission.Completed);
|
||||
}
|
||||
msg.Write(GameMain.GameSession?.WinningTeam == null ? (byte)0 : (byte)GameMain.GameSession.WinningTeam);
|
||||
|
||||
msg.Write((byte)traitorResults.Count);
|
||||
@@ -2529,10 +2596,11 @@ namespace Barotrauma.Networking
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
client.Character?.ResetCurrentOrder();
|
||||
client.Character?.Info?.ClearCurrentOrders();
|
||||
client.Character = null;
|
||||
client.HasSpawned = false;
|
||||
client.InGame = false;
|
||||
client.WaitForNextRoundRespawn = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2694,6 +2762,10 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(client.Name, client.SteamID, reason, duration);
|
||||
}
|
||||
if (client.OwnerSteamID > 0)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(client.Name, client.OwnerSteamID, reason, duration);
|
||||
}
|
||||
}
|
||||
|
||||
public void BanPreviousPlayer(PreviousPlayer previousPlayer, string reason, bool range = false, TimeSpan? duration = null)
|
||||
@@ -2713,6 +2785,10 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.SteamID, reason, duration);
|
||||
}
|
||||
if (previousPlayer.OwnerSteamID > 0)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.OwnerSteamID, reason, duration);
|
||||
}
|
||||
|
||||
string msg = $"ServerMessage.BannedFromServer~[client]={previousPlayer.Name}";
|
||||
if (!string.IsNullOrWhiteSpace(reason))
|
||||
@@ -2760,9 +2836,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
client.Character = null;
|
||||
client.HasSpawned = false;
|
||||
client.WaitForNextRoundRespawn = null;
|
||||
client.InGame = false;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(msg)) { msg = $"ServerMessage.ClientLeftServer~[client]={client.Name}"; }
|
||||
if (string.IsNullOrWhiteSpace(msg)) { msg = $"ServerMessage.ClientLeftServer~[client]={ClientLogName(client)}"; }
|
||||
if (string.IsNullOrWhiteSpace(targetmsg)) { targetmsg = "ServerMessage.YouLeftServer"; }
|
||||
if (!string.IsNullOrWhiteSpace(reason))
|
||||
{
|
||||
@@ -2999,7 +3076,8 @@ namespace Barotrauma.Networking
|
||||
else if (type == ChatMessageType.Radio)
|
||||
{
|
||||
//send to chat-linked wifi components
|
||||
senderRadio.TransmitSignal(0, message, senderRadio.Item, senderCharacter, sentFromChat: true);
|
||||
Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
|
||||
senderRadio.TransmitSignal(s, sentFromChat: true);
|
||||
}
|
||||
|
||||
//check which clients can receive the message and apply distance effects
|
||||
@@ -3050,7 +3128,7 @@ namespace Barotrauma.Networking
|
||||
string myReceivedMessage = type == ChatMessageType.Server || type == ChatMessageType.Error ? TextManager.GetServerMessage(message) : message;
|
||||
if (!string.IsNullOrWhiteSpace(myReceivedMessage))
|
||||
{
|
||||
AddChatMessage(myReceivedMessage, (ChatMessageType)type, senderName, senderCharacter);
|
||||
AddChatMessage(myReceivedMessage, (ChatMessageType)type, senderName, senderClient, senderCharacter);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3072,14 +3150,14 @@ namespace Barotrauma.Networking
|
||||
if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
|
||||
}
|
||||
|
||||
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.TargetEntity, message.TargetCharacter, message.Sender), client);
|
||||
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender), client);
|
||||
}
|
||||
|
||||
string myReceivedMessage = message.Text;
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(myReceivedMessage))
|
||||
{
|
||||
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, myReceivedMessage, message.TargetEntity, message.TargetCharacter, message.Sender));
|
||||
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, myReceivedMessage, message.TargetEntity, message.TargetCharacter, message.Sender));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3461,9 +3539,9 @@ namespace Barotrauma.Networking
|
||||
unassigned.RemoveAt(i);
|
||||
}
|
||||
|
||||
//go throught the jobs whose MinNumber>0 (i.e. at least one crew member has to have the job)
|
||||
// Assign the necessary jobs that are always required at least one, in vanilla this means in practice the captain
|
||||
bool unassignedJobsFound = true;
|
||||
while (unassignedJobsFound && unassigned.Count > 0)
|
||||
while (unassignedJobsFound && unassigned.Any())
|
||||
{
|
||||
unassignedJobsFound = false;
|
||||
|
||||
@@ -3471,16 +3549,33 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (unassigned.Count == 0) { break; }
|
||||
if (jobPrefab.MinNumber < 1 || assignedClientCount[jobPrefab] >= jobPrefab.MinNumber) { continue; }
|
||||
// Find the client that wants the job the most, don't force any jobs yet, because it might be that we can meet the preference for other jobs.
|
||||
Client client = FindClientWithJobPreference(unassigned, jobPrefab, forceAssign: false);
|
||||
if (client != null)
|
||||
{
|
||||
AssignJob(client, jobPrefab);
|
||||
}
|
||||
}
|
||||
|
||||
//find the client that wants the job the most, or force it to random client if none of them want it
|
||||
Client assignedClient = FindClientWithJobPreference(unassigned, jobPrefab, true);
|
||||
if (unassigned.Any())
|
||||
{
|
||||
// Another pass, force required jobs that are not yet filled.
|
||||
foreach (JobPrefab jobPrefab in jobList)
|
||||
{
|
||||
if (unassigned.Count == 0) { break; }
|
||||
if (jobPrefab.MinNumber < 1 || assignedClientCount[jobPrefab] >= jobPrefab.MinNumber) { continue; }
|
||||
AssignJob(FindClientWithJobPreference(unassigned, jobPrefab, forceAssign: true), jobPrefab);
|
||||
}
|
||||
}
|
||||
|
||||
assignedClient.AssignedJob =
|
||||
assignedClient.JobPreferences.FirstOrDefault(jp => jp.First == jobPrefab) ??
|
||||
new Pair<JobPrefab, int>(jobPrefab, 0);
|
||||
void AssignJob(Client client, JobPrefab jobPrefab)
|
||||
{
|
||||
client.AssignedJob =
|
||||
client.JobPreferences.FirstOrDefault(jp => jp.First == jobPrefab) ??
|
||||
new Pair<JobPrefab, int>(jobPrefab, Rand.Int(jobPrefab.Variants));
|
||||
|
||||
assignedClientCount[jobPrefab]++;
|
||||
unassigned.Remove(assignedClient);
|
||||
unassigned.Remove(client);
|
||||
|
||||
//the job still needs more crew members, set unassignedJobsFound to true to keep the while loop running
|
||||
if (assignedClientCount[jobPrefab] < jobPrefab.MinNumber) { unassignedJobsFound = true; }
|
||||
@@ -3514,32 +3609,37 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
} while (unassigned.Count > 0 && canAssign);*/
|
||||
|
||||
//attempt to give the clients a job they have in their job preferences
|
||||
for (int i = unassigned.Count - 1; i >= 0; i--)
|
||||
// Attempt to give the clients a job they have in their job preferences.
|
||||
// First evaluate all the primary preferences, then all the secondary etc.
|
||||
for (int preferenceIndex = 0; preferenceIndex < 3; preferenceIndex++)
|
||||
{
|
||||
if (unassignedSpawnPoints.Count == 0) { break; }
|
||||
foreach (Pair<JobPrefab, int> preferredJob in unassigned[i].JobPreferences)
|
||||
if (unassignedSpawnPoints.None()) { break; }
|
||||
for (int i = unassigned.Count - 1; i >= 0; i--)
|
||||
{
|
||||
//can't assign this job if maximum number has reached or the clien't karma is too low
|
||||
if (assignedClientCount[preferredJob.First] >= preferredJob.First.MaxNumber || unassigned[i].Karma < preferredJob.First.MinKarma)
|
||||
if (unassignedSpawnPoints.None()) { break; }
|
||||
Client client = unassigned[i];
|
||||
if (preferenceIndex >= client.JobPreferences.Count) { continue; }
|
||||
var preferredJob = client.JobPreferences[preferenceIndex];
|
||||
JobPrefab jobPrefab = preferredJob.First;
|
||||
if (assignedClientCount[jobPrefab] >= jobPrefab.MaxNumber || client.Karma < jobPrefab.MinKarma)
|
||||
{
|
||||
//can't assign this job if maximum number has reached or the clien't karma is too low
|
||||
continue;
|
||||
}
|
||||
//give the client their preferred job if there's a spawnpoint available for that job
|
||||
var matchingSpawnPoint = unassignedSpawnPoints.Find(s => s.AssignedJob == preferredJob.First);
|
||||
//if the job is not available in any spawnpoint (custom job?), treat empty spawnpoints
|
||||
//as a matching ones
|
||||
if (matchingSpawnPoint == null && !availableSpawnPoints.Any(s => s.AssignedJob == preferredJob.First))
|
||||
var matchingSpawnPoint = unassignedSpawnPoints.Find(s => s.AssignedJob == jobPrefab);
|
||||
if (matchingSpawnPoint == null && !availableSpawnPoints.Any(s => s.AssignedJob == jobPrefab))
|
||||
{
|
||||
//if the job is not available in any spawnpoint (custom job?), treat empty spawnpoints
|
||||
//as a matching ones
|
||||
matchingSpawnPoint = unassignedSpawnPoints.Find(s => s.AssignedJob == null);
|
||||
}
|
||||
if (matchingSpawnPoint != null)
|
||||
{
|
||||
unassignedSpawnPoints.Remove(matchingSpawnPoint);
|
||||
unassigned[i].AssignedJob = preferredJob;
|
||||
assignedClientCount[preferredJob.First]++;
|
||||
client.AssignedJob = preferredJob;
|
||||
assignedClientCount[jobPrefab]++;
|
||||
unassigned.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3660,15 +3760,13 @@ namespace Barotrauma.Networking
|
||||
|
||||
private Client FindClientWithJobPreference(List<Client> clients, JobPrefab job, bool forceAssign = false)
|
||||
{
|
||||
int bestPreference = 0;
|
||||
int bestPreference = int.MaxValue;
|
||||
Client preferredClient = null;
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
if (c.Karma < job.MinKarma) continue;
|
||||
if (ServerSettings.KarmaEnabled && c.Karma < job.MinKarma) { continue; }
|
||||
int index = c.JobPreferences.IndexOf(c.JobPreferences.Find(j => j.First == job));
|
||||
if (index == -1) index = 1000;
|
||||
|
||||
if (preferredClient == null || index < bestPreference)
|
||||
if (index > -1 && index < bestPreference)
|
||||
{
|
||||
bestPreference = index;
|
||||
preferredClient = c;
|
||||
@@ -3684,29 +3782,19 @@ namespace Barotrauma.Networking
|
||||
return preferredClient;
|
||||
}
|
||||
|
||||
public void UpdateMissionState(int state)
|
||||
public void UpdateMissionState(Mission mission, int state)
|
||||
{
|
||||
foreach (var client in connectedClients)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.MISSION);
|
||||
int missionIndex = GameMain.GameSession.GetMissionIndex(mission);
|
||||
msg.Write((byte)(missionIndex == -1 ? 255: missionIndex));
|
||||
msg.Write((ushort)state);
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
}
|
||||
|
||||
public static string ClientLogName(Client client, string name = null)
|
||||
{
|
||||
if (client == null) { return name; }
|
||||
string retVal = "‖";
|
||||
if (client.Karma < 40.0f)
|
||||
{
|
||||
retVal += "color:#ff9900;";
|
||||
}
|
||||
retVal += "metadata:" + (client.SteamID != 0 ? client.SteamID.ToString() : client.ID.ToString()) + "‖" + (name ?? client.Name) + "‖end‖";
|
||||
return retVal;
|
||||
}
|
||||
|
||||
public static string CharacterLogName(Character character)
|
||||
{
|
||||
if (character == null) { return "[NULL]"; }
|
||||
@@ -3782,6 +3870,7 @@ namespace Barotrauma.Networking
|
||||
public string Name;
|
||||
public string EndPoint;
|
||||
public UInt64 SteamID;
|
||||
public UInt64 OwnerSteamID;
|
||||
public float Karma;
|
||||
public int KarmaKickCount;
|
||||
public readonly List<Client> KickVoters = new List<Client>();
|
||||
@@ -3791,6 +3880,7 @@ namespace Barotrauma.Networking
|
||||
Name = c.Name;
|
||||
EndPoint = c.Connection?.EndPointString ?? "";
|
||||
SteamID = c.SteamID;
|
||||
OwnerSteamID = c.OwnerSteamID;
|
||||
}
|
||||
|
||||
public bool MatchesClient(Client c)
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class OrderChatMessage : ChatMessage
|
||||
{
|
||||
@@ -9,34 +7,19 @@ namespace Barotrauma.Networking
|
||||
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
|
||||
msg.Write(NetStateID);
|
||||
msg.Write((byte)ChatMessageType.Order);
|
||||
|
||||
msg.Write(SenderName);
|
||||
msg.Write(SenderClient != null);
|
||||
if (SenderClient != null)
|
||||
{
|
||||
msg.Write((SenderClient.SteamID != 0) ? SenderClient.SteamID : SenderClient.ID);
|
||||
}
|
||||
msg.Write(Sender != null && c.InGame);
|
||||
if (Sender != null && c.InGame)
|
||||
{
|
||||
msg.Write(Sender.ID);
|
||||
}
|
||||
|
||||
msg.Write((byte)Order.PrefabList.IndexOf(Order.Prefab));
|
||||
msg.Write(TargetCharacter == null ? (UInt16)0 : TargetCharacter.ID);
|
||||
msg.Write(TargetEntity is Entity ? (TargetEntity as Entity).ID : (UInt16)0);
|
||||
msg.Write((byte)Array.IndexOf(Order.Prefab.Options, OrderOption));
|
||||
msg.Write((byte)Order.TargetType);
|
||||
if (Order.TargetType == Order.OrderTargetType.Position && TargetEntity is OrderTarget orderTarget)
|
||||
{
|
||||
msg.Write(true);
|
||||
msg.Write(orderTarget.Position.X);
|
||||
msg.Write(orderTarget.Position.Y);
|
||||
msg.Write(orderTarget.Hull == null ? (UInt16)0 : orderTarget.Hull.ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write(false);
|
||||
if (Order.TargetType == Order.OrderTargetType.WallSection)
|
||||
{
|
||||
msg.Write((byte)(WallSectionIndex ?? Order.WallSectionIndex ?? 0));
|
||||
}
|
||||
}
|
||||
msg.WritePadBits();
|
||||
WriteOrder(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+16
-6
@@ -184,7 +184,7 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
if (serverSettings.BanList.IsBanned(inc.SenderConnection.RemoteEndPoint.Address, 0, out string banReason))
|
||||
if (serverSettings.BanList.IsBanned(inc.SenderConnection.RemoteEndPoint.Address, 0, 0, out string banReason))
|
||||
{
|
||||
//IP banned: deny immediately
|
||||
inc.SenderConnection.Deny(DisconnectReason.Banned.ToString() + "/ " + banReason);
|
||||
@@ -233,7 +233,7 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
if (pendingClient != null) { pendingClients.Remove(pendingClient); }
|
||||
if (serverSettings.BanList.IsBanned(conn.IPEndPoint.Address, conn.SteamID, out string banReason))
|
||||
if (serverSettings.BanList.IsBanned(conn.IPEndPoint.Address, conn.SteamID, conn.OwnerSteamID, out string banReason))
|
||||
{
|
||||
Disconnect(conn, DisconnectReason.Banned.ToString() + "/ " + banReason);
|
||||
return;
|
||||
@@ -308,7 +308,8 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
LidgrenConnection pendingConnection = pendingClient.Connection as LidgrenConnection;
|
||||
if (serverSettings.BanList.IsBanned(pendingConnection.NetConnection.RemoteEndPoint.Address, steamID, out string banReason))
|
||||
string banReason;
|
||||
if (serverSettings.BanList.IsBanned(pendingConnection.NetConnection.RemoteEndPoint.Address, steamID, ownerID, out banReason))
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.Banned, banReason);
|
||||
return;
|
||||
@@ -316,6 +317,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (status == Steamworks.AuthResponse.OK)
|
||||
{
|
||||
pendingClient.OwnerSteamID = ownerID;
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
pendingClient.UpdateTime = Timing.TotalTime;
|
||||
}
|
||||
@@ -442,8 +444,16 @@ namespace Barotrauma.Networking
|
||||
Steamworks.BeginAuthResult authSessionStartState = Steam.SteamManager.StartAuthSession(ticket, steamId);
|
||||
if (authSessionStartState != Steamworks.BeginAuthResult.OK)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "Steam auth session failed to start: " + authSessionStartState.ToString());
|
||||
return;
|
||||
if (requireSteamAuth)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "Steam auth session failed to start: " + authSessionStartState.ToString());
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
steamId = 0;
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
}
|
||||
}
|
||||
pendingClient.SteamID = steamId;
|
||||
pendingClient.Connection.Name = name;
|
||||
@@ -452,7 +462,7 @@ namespace Barotrauma.Networking
|
||||
pendingClient.AuthSessionStarted = true;
|
||||
}
|
||||
}
|
||||
else //TODO: could remove since this seems impossible
|
||||
else
|
||||
{
|
||||
if (pendingClient.SteamID != steamId)
|
||||
{
|
||||
|
||||
+19
-5
@@ -49,6 +49,16 @@ namespace Barotrauma.Networking
|
||||
Connection.SetSteamIDIfUnknown(value ?? 0);
|
||||
}
|
||||
}
|
||||
private UInt64? ownerSteamId;
|
||||
public UInt64? OwnerSteamID
|
||||
{
|
||||
get { return ownerSteamId; }
|
||||
set
|
||||
{
|
||||
ownerSteamId = value;
|
||||
Connection.SetOwnerSteamIDIfUnknown(value ?? 0);
|
||||
}
|
||||
}
|
||||
public Int32? PasswordSalt;
|
||||
public bool AuthSessionStarted;
|
||||
|
||||
@@ -59,6 +69,7 @@ namespace Barotrauma.Networking
|
||||
InitializationStep = ConnectionInitialization.SteamTicketAndVersion;
|
||||
Retries = 0;
|
||||
SteamID = null;
|
||||
OwnerSteamID = null;
|
||||
PasswordSalt = null;
|
||||
UpdateTime = Timing.TotalTime + Timing.Step * 3.0;
|
||||
TimeOut = NetworkConnection.TimeoutThreshold;
|
||||
@@ -107,8 +118,8 @@ namespace Barotrauma.Networking
|
||||
RemovePendingClient(pendingClient, DisconnectReason.InvalidVersion,
|
||||
$"DisconnectMessage.InvalidVersion~[version]={GameMain.Version}~[clientversion]={version}");
|
||||
|
||||
GameServer.Log(name + " (" + pendingClient.SteamID.ToString() + ") couldn't join the server (incompatible game version)", ServerLog.MessageType.Error);
|
||||
DebugConsole.NewMessage(name + " (" + pendingClient.SteamID.ToString() + ") couldn't join the server (incompatible game version)", Microsoft.Xna.Framework.Color.Red);
|
||||
GameServer.Log($"{name} ({steamId}) couldn't join the server (incompatible game version)", ServerLog.MessageType.Error);
|
||||
DebugConsole.NewMessage($"{name} ({steamId}) couldn't join the server (incompatible game version)", Microsoft.Xna.Framework.Color.Red);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -119,7 +130,7 @@ namespace Barotrauma.Networking
|
||||
if (nameTaken != null)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.NameTaken, "");
|
||||
GameServer.Log(name + " (" + pendingClient.SteamID.ToString() + ") couldn't join the server (name too similar to the name of the client \"" + nameTaken.Name + "\").", ServerLog.MessageType.Error);
|
||||
GameServer.Log($"{name} ({steamId}) couldn't join the server (name too similar to the name of the client \"" + nameTaken.Name + "\").", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -172,6 +183,7 @@ namespace Barotrauma.Networking
|
||||
else if (pendingClient.Connection is SteamP2PConnection s)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name, s.SteamID, banReason, duration);
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name, s.OwnerSteamID, banReason, duration);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,7 +195,8 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else if (pendingClient.Connection is SteamP2PConnection s)
|
||||
{
|
||||
return serverSettings.BanList.IsBanned(s.SteamID, out banReason);
|
||||
return serverSettings.BanList.IsBanned(s.SteamID, out banReason) ||
|
||||
serverSettings.BanList.IsBanned(s.OwnerSteamID, out banReason);
|
||||
}
|
||||
banReason = null;
|
||||
return false;
|
||||
@@ -199,7 +212,7 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
if (connectedClients.Count >= serverSettings.MaxPlayers - 1)
|
||||
if (connectedClients.Count >= serverSettings.MaxPlayers)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.ServerFull, "");
|
||||
}
|
||||
@@ -273,6 +286,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
Steam.SteamManager.StopAuthSession(pendingClient.SteamID.Value);
|
||||
pendingClient.SteamID = null;
|
||||
pendingClient.OwnerSteamID = null;
|
||||
pendingClient.AuthSessionStarted = false;
|
||||
}
|
||||
}
|
||||
|
||||
+9
-1
@@ -123,6 +123,7 @@ namespace Barotrauma.Networking
|
||||
if (!started) { return; }
|
||||
|
||||
UInt64 senderSteamId = inc.ReadUInt64();
|
||||
UInt64 ownerSteamId = inc.ReadUInt64();
|
||||
|
||||
byte incByte = inc.ReadByte();
|
||||
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
|
||||
@@ -145,7 +146,9 @@ namespace Barotrauma.Networking
|
||||
pendingClient?.Heartbeat();
|
||||
connectedClient?.Heartbeat();
|
||||
|
||||
if (serverSettings.BanList.IsBanned(senderSteamId, out string banReason))
|
||||
string banReason;
|
||||
if (serverSettings.BanList.IsBanned(senderSteamId, out banReason) ||
|
||||
serverSettings.BanList.IsBanned(ownerSteamId, out banReason))
|
||||
{
|
||||
if (pendingClient != null)
|
||||
{
|
||||
@@ -181,6 +184,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (pendingClient != null)
|
||||
{
|
||||
if (ownerSteamId != 0)
|
||||
{
|
||||
pendingClient.Connection.SetOwnerSteamIDIfUnknown(ownerSteamId);
|
||||
}
|
||||
ReadConnectionInitializationStep(pendingClient, new ReadOnlyMessage(inc.Buffer, false, inc.BytePosition, inc.LengthBytes - inc.BytePosition, null));
|
||||
}
|
||||
else
|
||||
@@ -223,6 +230,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
Language = GameMain.Config.Language
|
||||
};
|
||||
OwnerConnection.SetOwnerSteamIDIfUnknown(OwnerSteamID);
|
||||
|
||||
OnInitializationComplete?.Invoke(OwnerConnection);
|
||||
}
|
||||
|
||||
@@ -19,14 +19,22 @@ namespace Barotrauma.Networking
|
||||
if (c.SpectateOnly && (GameMain.Server.ServerSettings.AllowSpectating || GameMain.Server.OwnerConnection == c.Connection)) { continue; }
|
||||
if (c.Character != null && !c.Character.IsDead) { continue; }
|
||||
|
||||
//don't allow respawning if the client has previously disconnected and their corpse is still present on the server
|
||||
//don't allow respawn if the client already has a character (they'll regain control once they're in sync)
|
||||
var matchingData = campaign?.GetClientCharacterData(c);
|
||||
if (matchingData != null && matchingData.HasSpawned &&
|
||||
Character.CharacterList.Any(c => c.Info == matchingData.CharacterInfo && c.CauseOfDeath?.Type == CauseOfDeathType.Disconnected))
|
||||
if (matchingData != null && matchingData.HasSpawned &&
|
||||
Character.CharacterList.Any(c => c.Info == matchingData.CharacterInfo && !c.IsDead))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (UseRespawnPrompt)
|
||||
{
|
||||
if (matchingData != null && matchingData.HasSpawned)
|
||||
{
|
||||
if (!c.WaitForNextRoundRespawn.HasValue || c.WaitForNextRoundRespawn.Value) { continue; }
|
||||
}
|
||||
}
|
||||
|
||||
yield return c;
|
||||
}
|
||||
}
|
||||
@@ -68,34 +76,53 @@ namespace Barotrauma.Networking
|
||||
return botsToRespawn;
|
||||
}
|
||||
|
||||
private bool RespawnPending()
|
||||
private bool ShouldStartRespawnCountdown()
|
||||
{
|
||||
int characterToRespawnCount = GetClientsToRespawn().Count();
|
||||
return ShouldStartRespawnCountdown(characterToRespawnCount);
|
||||
}
|
||||
|
||||
private bool ShouldStartRespawnCountdown(int characterToRespawnCount)
|
||||
{
|
||||
int totalCharacterCount = GameMain.Server.ConnectedClients.Count;
|
||||
return (float)characterToRespawnCount >= Math.Max((float)totalCharacterCount * GameMain.Server.ServerSettings.MinRespawnRatio, 1.0f);
|
||||
}
|
||||
|
||||
partial void UpdateWaiting(float deltaTime)
|
||||
{
|
||||
bool respawnPending = RespawnPending();
|
||||
if (respawnPending != RespawnCountdownStarted)
|
||||
if (RespawnShuttle != null)
|
||||
{
|
||||
RespawnCountdownStarted = respawnPending;
|
||||
RespawnTime = DateTime.Now + new TimeSpan(0,0,0,0, (int)(GameMain.Server.ServerSettings.RespawnInterval * 1000.0f));
|
||||
GameMain.Server.CreateEntityEvent(this);
|
||||
RespawnShuttle.Velocity = Vector2.Zero;
|
||||
}
|
||||
|
||||
if (!RespawnCountdownStarted) { return; }
|
||||
int clientsToRespawn = GetClientsToRespawn().Count();
|
||||
if (RespawnCountdownStarted)
|
||||
{
|
||||
if (clientsToRespawn == 0)
|
||||
{
|
||||
RespawnCountdownStarted = false;
|
||||
GameMain.Server.CreateEntityEvent(this);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool shouldStartCountdown = ShouldStartRespawnCountdown(clientsToRespawn);
|
||||
if (shouldStartCountdown)
|
||||
{
|
||||
RespawnCountdownStarted = true;
|
||||
if (RespawnTime < DateTime.Now)
|
||||
{
|
||||
RespawnTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, (int)(GameMain.Server.ServerSettings.RespawnInterval * 1000.0f));
|
||||
}
|
||||
GameMain.Server.CreateEntityEvent(this);
|
||||
}
|
||||
}
|
||||
|
||||
if (DateTime.Now > RespawnTime)
|
||||
if (RespawnCountdownStarted && DateTime.Now > RespawnTime)
|
||||
{
|
||||
DispatchShuttle();
|
||||
RespawnCountdownStarted = false;
|
||||
}
|
||||
|
||||
if (RespawnShuttle == null) { return; }
|
||||
|
||||
RespawnShuttle.Velocity = Vector2.Zero;
|
||||
}
|
||||
|
||||
private void DispatchShuttle()
|
||||
@@ -114,10 +141,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
GameServer.Log("Dispatching the respawn shuttle.", ServerLog.MessageType.Spawning);
|
||||
|
||||
RespawnCharacters();
|
||||
Vector2 spawnPos = FindSpawnPos();
|
||||
RespawnCharacters(spawnPos);
|
||||
|
||||
CoroutineManager.StopCoroutines("forcepos");
|
||||
Vector2 spawnPos = FindSpawnPos();
|
||||
if (spawnPos.Y > Level.Loaded.Size.Y)
|
||||
{
|
||||
CoroutineManager.StartCoroutine(ForceShuttleToPos(Level.Loaded.StartPosition - Vector2.UnitY * Level.ShaftHeight, 100.0f), "forcepos");
|
||||
@@ -136,7 +163,7 @@ namespace Barotrauma.Networking
|
||||
GameServer.Log("Respawning everyone in main sub.", ServerLog.MessageType.Spawning);
|
||||
GameMain.Server.CreateEntityEvent(this);
|
||||
|
||||
RespawnCharacters();
|
||||
RespawnCharacters(null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,7 +210,6 @@ namespace Barotrauma.Networking
|
||||
|
||||
partial void UpdateTransportingProjSpecific(float deltaTime)
|
||||
{
|
||||
|
||||
if (!ReturnCountdownStarted)
|
||||
{
|
||||
//if there are no living chracters inside, transporting can be stopped immediately
|
||||
@@ -192,7 +218,7 @@ namespace Barotrauma.Networking
|
||||
ReturnTime = DateTime.Now;
|
||||
ReturnCountdownStarted = true;
|
||||
}
|
||||
else if (!RespawnPending())
|
||||
else if (!ShouldStartRespawnCountdown())
|
||||
{
|
||||
//don't start counting down until someone else needs to respawn
|
||||
ReturnTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, milliseconds: (int)(maxTransportTime * 1000));
|
||||
@@ -218,7 +244,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
partial void RespawnCharactersProjSpecific()
|
||||
partial void RespawnCharactersProjSpecific(Vector2? shuttlePos)
|
||||
{
|
||||
var respawnSub = RespawnShuttle ?? Submarine.MainSub;
|
||||
|
||||
@@ -230,6 +256,8 @@ namespace Barotrauma.Networking
|
||||
//get rid of the existing character
|
||||
c.Character?.DespawnNow();
|
||||
|
||||
c.WaitForNextRoundRespawn = null;
|
||||
|
||||
var matchingData = campaign?.GetClientCharacterData(c);
|
||||
if (matchingData != null && !matchingData.HasSpawned)
|
||||
{
|
||||
@@ -265,10 +293,21 @@ namespace Barotrauma.Networking
|
||||
//(in order to give them appropriate ID card tags)
|
||||
var mainSubSpawnPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
|
||||
|
||||
ItemPrefab divingSuitPrefab = MapEntityPrefab.Find(null, "divingsuit") as ItemPrefab;
|
||||
ItemPrefab oxyPrefab = MapEntityPrefab.Find(null, "oxygentank") as ItemPrefab;
|
||||
ItemPrefab scooterPrefab = MapEntityPrefab.Find(null, "underwaterscooter") as ItemPrefab;
|
||||
ItemPrefab batteryPrefab = MapEntityPrefab.Find(null, "batterycell") as ItemPrefab;
|
||||
ItemPrefab divingSuitPrefab = null;
|
||||
if ((shuttlePos != null && Level.Loaded.GetRealWorldDepth(shuttlePos.Value.Y) > Level.DefaultRealWorldCrushDepth) ||
|
||||
Level.Loaded.GetRealWorldDepth(Submarine.MainSub.WorldPosition.Y) > Level.DefaultRealWorldCrushDepth)
|
||||
{
|
||||
divingSuitPrefab = ItemPrefab.Prefabs.FirstOrDefault(it => it.Tags.Any(t => t.Equals("respawnsuitdeep", StringComparison.OrdinalIgnoreCase)));
|
||||
}
|
||||
if (divingSuitPrefab == null)
|
||||
{
|
||||
divingSuitPrefab =
|
||||
ItemPrefab.Prefabs.FirstOrDefault(it => it.Tags.Any(t => t.Equals("respawnsuit", StringComparison.OrdinalIgnoreCase))) ??
|
||||
ItemPrefab.Find(null, "divingsuit");
|
||||
}
|
||||
ItemPrefab oxyPrefab = ItemPrefab.Find(null, "oxygentank");
|
||||
ItemPrefab scooterPrefab = ItemPrefab.Find(null, "underwaterscooter");
|
||||
ItemPrefab batteryPrefab = ItemPrefab.Find(null, "batterycell");
|
||||
|
||||
var cargoSp = WayPoint.WayPointList.Find(wp => wp.Submarine == respawnSub && wp.SpawnType == SpawnType.Cargo);
|
||||
|
||||
@@ -276,8 +315,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
bool bot = i >= clients.Count;
|
||||
|
||||
characterInfos[i].CurrentOrder = null;
|
||||
characterInfos[i].CurrentOrderOption = null;
|
||||
characterInfos[i].ClearCurrentOrders();
|
||||
|
||||
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, isRemotePlayer: !bot, hasAi: bot);
|
||||
character.TeamID = CharacterTeamType.Team1;
|
||||
@@ -333,6 +371,15 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
var characterData = campaign?.GetClientCharacterData(clients[i]);
|
||||
if (characterData != null && Level.Loaded?.Type != LevelData.LevelType.Outpost && characterData.HasSpawned)
|
||||
{
|
||||
var respawnPenaltyAffliction = AfflictionPrefab.List.FirstOrDefault(a => a.AfflictionType.Equals("respawnpenalty", StringComparison.OrdinalIgnoreCase));
|
||||
if (respawnPenaltyAffliction != null)
|
||||
{
|
||||
character.CharacterHealth.ApplyAffliction(targetLimb: null, respawnPenaltyAffliction.Instantiate(10.0f));
|
||||
}
|
||||
}
|
||||
|
||||
if (characterData == null || characterData.HasSpawned)
|
||||
{
|
||||
//give the character the items they would've gotten if they had spawned in the main sub
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace Barotrauma.Networking
|
||||
outMsg.Write((byte)MaxPlayers);
|
||||
outMsg.Write(HasPassword);
|
||||
outMsg.Write(IsPublic);
|
||||
outMsg.Write(AllowFileTransfers);
|
||||
outMsg.WritePadBits();
|
||||
outMsg.WriteRangedInteger(TickRate, 1, 60);
|
||||
|
||||
@@ -159,6 +160,8 @@ namespace Barotrauma.Networking
|
||||
AutoRestart = autoRestart;
|
||||
}
|
||||
|
||||
RadiationEnabled = incMsg.ReadBoolean();
|
||||
|
||||
changed |= true;
|
||||
}
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace Barotrauma
|
||||
|
||||
public void ServerRead(IReadMessage inc, Client sender)
|
||||
{
|
||||
if (GameMain.Server == null || sender == null) return;
|
||||
if (GameMain.Server == null || sender == null) { return; }
|
||||
|
||||
byte voteTypeByte = inc.ReadByte();
|
||||
VoteType voteType = VoteType.Unknown;
|
||||
@@ -83,7 +83,10 @@ namespace Barotrauma
|
||||
{
|
||||
case VoteType.Sub:
|
||||
int equalityCheckVal = inc.ReadInt32();
|
||||
SubmarineInfo sub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.EqualityCheckVal == equalityCheckVal);
|
||||
string hash = equalityCheckVal > 0 ? string.Empty : inc.ReadString();
|
||||
SubmarineInfo sub = equalityCheckVal > 0 ?
|
||||
SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Type == SubmarineType.Player && s.EqualityCheckVal == equalityCheckVal) :
|
||||
SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Type == SubmarineType.Player && s.MD5Hash.Hash == hash);
|
||||
sender.SetVote(voteType, sub);
|
||||
break;
|
||||
case VoteType.Mode:
|
||||
|
||||
Reference in New Issue
Block a user