v0.13.0.11
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@@ -5,15 +5,13 @@ namespace Barotrauma.Items.Components
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{
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partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable
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{
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private UInt16 originalDockingTargetID;
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(docked);
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if (docked)
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{
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msg.Write(originalDockingTargetID);
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msg.Write(DockingTarget.item.ID);
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msg.Write(IsLocked);
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}
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}
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@@ -8,7 +8,10 @@ namespace Barotrauma.Items.Components
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public override void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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base.ServerWrite(msg, c, extraData);
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if (!attachable || body == null) { return; }
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bool writeAttachData = attachable && body != null;
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msg.Write(writeAttachData);
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if (!writeAttachData) { return; }
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msg.Write(Attached);
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msg.Write(body.SimPosition.X);
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@@ -51,7 +51,7 @@ namespace Barotrauma.Items.Components
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if (dockingButtonClicked)
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{
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item.SendSignal(0, "1", "toggle_docking", sender: null);
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item.SendSignal("1", "toggle_docking");
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GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), true });
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}
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@@ -20,17 +20,20 @@ namespace Barotrauma.Items.Components
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ServerLog.MessageType.ItemInteraction);
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OutputValue = newOutputValue;
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ShowOnDisplay(newOutputValue);
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item.SendSignal(0, newOutputValue, "signal_out", null);
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item.SendSignal(newOutputValue, "signal_out");
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item.CreateServerEvent(this);
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}
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}
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partial void ShowOnDisplay(string input)
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partial void ShowOnDisplay(string input, bool addToHistory = true)
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{
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messageHistory.Add(input);
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while (messageHistory.Count > MaxMessages)
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if (addToHistory)
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{
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messageHistory.RemoveAt(0);
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messageHistory.Add(input);
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while (messageHistory.Count > MaxMessages)
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{
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messageHistory.RemoveAt(0);
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}
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}
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}
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