v0.13.0.11
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using Barotrauma.Networking;
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using System;
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using System.Linq;
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namespace Barotrauma
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{
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partial class AbandonedOutpostMission : Mission
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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if (characters.Count == 0)
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{
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throw new InvalidOperationException("Server attempted to write AbandonedOutpostMission data when no characters had been spawned.");
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}
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msg.Write((byte)characters.Count);
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foreach (Character character in characters)
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{
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character.WriteSpawnData(msg, character.ID, restrictMessageSize: false);
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msg.Write(requireKill.Contains(character));
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msg.Write(requireRescue.Contains(character));
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msg.Write((ushort)characterItems[character].Count());
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foreach (Item item in characterItems[character])
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{
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item.WriteSpawnData(msg, item.ID, item.ParentInventory.Owner?.ID ?? Entity.NullEntityID, 0);
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}
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}
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}
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}
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}
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@@ -0,0 +1,19 @@
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using Barotrauma.Networking;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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partial class OutpostDestroyMission : AbandonedOutpostMission
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{
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private readonly List<Item> spawnedItems = new List<Item>();
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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msg.Write((ushort)spawnedItems.Count);
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foreach (Item item in spawnedItems)
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{
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item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0);
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}
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}
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}
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}
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