v0.13.0.11
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@@ -100,38 +100,6 @@ namespace Barotrauma
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return q1;
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}
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/// <summary>
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/// Convert a HSV value into a RGB value.
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/// </summary>
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/// <param name="hue">Value between 0 and 360</param>
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/// <param name="saturation">Value between 0 and 1</param>
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/// <param name="value">Value between 0 and 1</param>
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/// <see href="https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB">Reference</see>
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/// <returns></returns>
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public static Color HSVToRGB(float hue, float saturation, float value)
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{
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float c = value * saturation;
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float h = Math.Clamp(hue, 0, 360) / 60f;
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float x = c * (1 - Math.Abs(h % 2 - 1));
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float r = 0,
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g = 0,
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b = 0;
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if (0 <= h && h <= 1) { r = c; g = x; b = 0; }
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else if (1 < h && h <= 2) { r = x; g = c; b = 0; }
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else if (2 < h && h <= 3) { r = 0; g = c; b = x; }
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else if (3 < h && h <= 4) { r = 0; g = x; b = c; }
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else if (4 < h && h <= 5) { r = x; g = 0; b = c; }
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else if (5 < h && h <= 6) { r = c; g = 0; b = x; }
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float m = value - c;
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return new Color(r + m, g + m, b + m);
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}
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/// <summary>
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/// Convert a RGB value into a HSV value.
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/// </summary>
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