v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -94,6 +94,7 @@ namespace Barotrauma.Networking
DebugConsole.Log("Recreating voipsound " + queueId);
client.VoipSound = new VoipSound(client.Name, GameMain.SoundManager, client.VoipQueue);
}
GameMain.SoundManager.ForceStreamUpdate();
if (client.Character != null && !client.Character.IsDead && !client.Character.Removed && client.Character.SpeechImpediment <= 100.0f)
{
@@ -102,7 +103,7 @@ namespace Barotrauma.Networking
client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameMain.Config.DisableVoiceChatFilters;
if (client.VoipSound.UseRadioFilter)
if (messageType == ChatMessageType.Radio)
{
client.VoipSound.SetRange(radio.Range * 0.8f, radio.Range);
}
@@ -110,7 +111,7 @@ namespace Barotrauma.Networking
{
client.VoipSound.SetRange(ChatMessage.SpeakRange * 0.4f, ChatMessage.SpeakRange);
}
if (!client.VoipSound.UseRadioFilter && Character.Controlled != null && !GameMain.Config.DisableVoiceChatFilters)
if (messageType != ChatMessageType.Radio && Character.Controlled != null && !GameMain.Config.DisableVoiceChatFilters)
{
client.VoipSound.UseMuffleFilter = SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRange, client.Character.CurrentHull);
}