v0.13.0.11
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@@ -302,7 +302,7 @@ namespace Barotrauma
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{
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GUI.DrawLine(spriteBatch, new Vector2(edge.Point1.X + cell.Translation.X, -(edge.Point1.Y + cell.Translation.Y)),
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new Vector2(edge.Point2.X + cell.Translation.X, -(edge.Point2.Y + cell.Translation.Y)), edge.NextToCave ? Color.Red : (cell.Body == null ? Color.Cyan * 0.5f : (edge.IsSolid ? Color.White : Color.Gray)),
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width: edge.NextToCave ? 8 :1);
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width: edge.NextToCave ? 8 : 1);
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}
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foreach (Vector2 point in cell.BodyVertices)
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@@ -322,6 +322,11 @@ namespace Barotrauma
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}
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}*/
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foreach (var abyssIsland in level.AbyssIslands)
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{
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GUI.DrawRectangle(spriteBatch, new Vector2(abyssIsland.Area.X, -abyssIsland.Area.Y - abyssIsland.Area.Height), abyssIsland.Area.Size.ToVector2(), Color.Cyan, thickness: 5);
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}
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foreach (var ruin in level.Ruins)
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{
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ruin.DebugDraw(spriteBatch);
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