v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -302,7 +302,7 @@ namespace Barotrauma
{
GUI.DrawLine(spriteBatch, new Vector2(edge.Point1.X + cell.Translation.X, -(edge.Point1.Y + cell.Translation.Y)),
new Vector2(edge.Point2.X + cell.Translation.X, -(edge.Point2.Y + cell.Translation.Y)), edge.NextToCave ? Color.Red : (cell.Body == null ? Color.Cyan * 0.5f : (edge.IsSolid ? Color.White : Color.Gray)),
width: edge.NextToCave ? 8 :1);
width: edge.NextToCave ? 8 : 1);
}
foreach (Vector2 point in cell.BodyVertices)
@@ -322,6 +322,11 @@ namespace Barotrauma
}
}*/
foreach (var abyssIsland in level.AbyssIslands)
{
GUI.DrawRectangle(spriteBatch, new Vector2(abyssIsland.Area.X, -abyssIsland.Area.Y - abyssIsland.Area.Height), abyssIsland.Area.Size.ToVector2(), Color.Cyan, thickness: 5);
}
foreach (var ruin in level.Ruins)
{
ruin.DebugDraw(spriteBatch);