v0.13.0.11
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+34
-2
@@ -24,9 +24,15 @@ namespace Barotrauma.Items.Components
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get { return GuiFrame.Rect.Width / 400.0f; }
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}
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partial void InitProjSpecific(XElement element)
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private Point originalMaxSize;
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private Vector2 originalRelativeSize;
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partial void InitProjSpecific()
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{
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if (GuiFrame == null) { return; }
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originalMaxSize = GuiFrame.RectTransform.MaxSize;
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originalRelativeSize = GuiFrame.RectTransform.RelativeSize;
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CheckForLabelOverlap();
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new GUICustomComponent(new RectTransform(Vector2.One, GuiFrame.RectTransform), DrawConnections, null)
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{
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UserData = this
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@@ -40,7 +46,7 @@ namespace Barotrauma.Items.Components
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partial void UpdateProjSpecific(float deltaTime)
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{
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foreach (Wire wire in DisconnectedWires)
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foreach (var _ in DisconnectedWires)
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{
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if (Rand.Range(0.0f, 500.0f) < 1.0f)
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{
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@@ -112,6 +118,32 @@ namespace Barotrauma.Items.Components
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}
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}
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protected override void OnResolutionChanged()
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{
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base.OnResolutionChanged();
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if (GuiFrame == null) { return; }
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CheckForLabelOverlap();
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}
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private void CheckForLabelOverlap()
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{
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GuiFrame.RectTransform.MaxSize = originalMaxSize;
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GuiFrame.RectTransform.Resize(originalRelativeSize);
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if (Connection.CheckConnectionLabelOverlap(this, out Point newRectSize))
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{
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int xCenter = (int)(GameMain.GraphicsWidth / 2.0f);
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int maxNewWidth = 2 * Math.Min(xCenter - HUDLayoutSettings.CrewArea.Right, xCenter - HUDLayoutSettings.ChatBoxArea.Right);
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int yCenter = (int)(GameMain.GraphicsHeight / 2.0f);
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int maxNewHeight = 2 * Math.Min(yCenter - HUDLayoutSettings.MessageAreaTop.Bottom, HUDLayoutSettings.InventoryTopY - yCenter);
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// Make sure we don't expand the panel interface too much
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newRectSize = new Point(Math.Min(newRectSize.X, maxNewWidth), Math.Min(newRectSize.Y, maxNewHeight));
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GuiFrame.RectTransform.MaxSize = new Point(
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Math.Max(GuiFrame.RectTransform.MaxSize.X, newRectSize.X),
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Math.Max(GuiFrame.RectTransform.MaxSize.Y, newRectSize.Y));
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GuiFrame.RectTransform.Resize(newRectSize);
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}
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}
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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if (GameMain.Client.MidRoundSyncing)
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