v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -21,18 +21,14 @@ namespace Barotrauma.Items.Components
private readonly List<Submarine> displayedSubs = new List<Submarine>();
private Point prevResolution;
partial void InitProjSpecific(XElement element)
{
noPowerTip = TextManager.Get("SteeringNoPowerTip");
CreateGUI();
}
protected override void OnResolutionChanged()
{
base.OnResolutionChanged();
CreateHUD();
}
protected override void CreateGUI()
{
GuiFrame.RectTransform.RelativeOffset = new Vector2(0.05f, 0.0f);
@@ -76,15 +72,10 @@ namespace Barotrauma.Items.Components
hullInfoFrame.AddToGUIUpdateList(order: 1);
}
public override void OnMapLoaded()
{
base.OnMapLoaded();
CreateHUD();
}
private void CreateHUD()
{
submarineContainer.ClearChildren();
prevResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
submarineContainer?.ClearChildren();
if (item.Submarine == null) { return; }
@@ -94,19 +85,15 @@ namespace Barotrauma.Items.Components
displayedSubs.AddRange(item.Submarine.DockedTo);
}
public override void FlipX(bool relativeToSub)
{
CreateHUD();
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
//recreate HUD if the subs we should display have changed
if ((item.Submarine == null && displayedSubs.Count > 0) || //item not inside a sub anymore, but display is still showing subs
!displayedSubs.Contains(item.Submarine) || //current sub not displayer
item.Submarine.DockedTo.Any(s => !displayedSubs.Contains(s)) || //some of the docked subs not diplayed
!submarineContainer.Children.Any() || // We lack a GUI
displayedSubs.Any(s => s != item.Submarine && !item.Submarine.DockedTo.Contains(s))) //displaying a sub that shouldn't be displayed
if ((item.Submarine == null && displayedSubs.Count > 0) || //item not inside a sub anymore, but display is still showing subs
!displayedSubs.Contains(item.Submarine) || //current sub not displayer
prevResolution.X != GameMain.GraphicsWidth || prevResolution.Y != GameMain.GraphicsHeight || //resolution changed
item.Submarine.DockedTo.Any(s => !displayedSubs.Contains(s)) || //some of the docked subs not diplayed
!submarineContainer.Children.Any() || // We lack a GUI
displayedSubs.Any(s => s != item.Submarine && !item.Submarine.DockedTo.Contains(s))) //displaying a sub that shouldn't be displayed
{
CreateHUD();
}