v0.13.0.11

This commit is contained in:
Joonas Rikkonen
2021-04-22 17:33:08 +03:00
parent 0697d7fc64
commit 8bb31f2893
391 changed files with 17271 additions and 5949 deletions
@@ -70,17 +70,15 @@ namespace Barotrauma.Items.Components
public override void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
base.ClientRead(type, msg, sendingTime);
bool readAttachData = msg.ReadBoolean();
if (!readAttachData) { return; }
bool shouldBeAttached = msg.ReadBoolean();
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
UInt16 submarineID = msg.ReadUInt16();
Submarine sub = Entity.FindEntityByID(submarineID) as Submarine;
if (!attachable)
{
DebugConsole.ThrowError("Received an attachment event for an item that's not attachable.");
return;
}
if (shouldBeAttached)
{
if (!attached)
@@ -96,7 +94,6 @@ namespace Barotrauma.Items.Components
if (attached)
{
DropConnectedWires(null);
if (body != null)
{
item.body = body;
@@ -106,6 +103,11 @@ namespace Barotrauma.Items.Components
DeattachFromWall();
}
else
{
item.SetTransform(simPosition, 0.0f);
item.Submarine = sub;
}
}
}
}
@@ -179,6 +179,23 @@ namespace Barotrauma.Items.Components
{
CanBeFocused = false
};
// Expand the frame vertically if it's too small to fit the text
if (label != null && label.RectTransform.RelativeSize.Y > 0.5f)
{
int newHeight = (int)(GuiFrame.Rect.Height + (2 * (label.RectTransform.RelativeSize.Y - 0.5f) * content.Rect.Height));
if (newHeight > GuiFrame.RectTransform.MaxSize.Y)
{
Point newMaxSize = GuiFrame.RectTransform.MaxSize;
newMaxSize.Y = newHeight;
GuiFrame.RectTransform.MaxSize = newMaxSize;
}
GuiFrame.RectTransform.Resize(new Point(GuiFrame.Rect.Width, newHeight));
content.RectTransform.Resize(GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin);
label.CalculateHeightFromText();
guiCustomComponent.RectTransform.Resize(new Vector2(1.0f, Math.Max(1.0f - label.RectTransform.RelativeSize.Y, minInventoryAreaSize)));
}
Inventory.RectTransform = guiCustomComponent.RectTransform;
}
@@ -39,6 +39,8 @@ namespace Barotrauma.Items.Components
private Pair<Rectangle, string> tooltip;
private GUITextBlock requiredTimeBlock;
partial void InitProjSpecific()
{
CreateGUI();
@@ -384,8 +386,6 @@ namespace Barotrauma.Items.Components
FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
if (targetItem != null)
{
var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
Rectangle slotRect = outputContainer.Inventory.visualSlots[0].Rect;
if (fabricatedItem != null)
@@ -398,11 +398,15 @@ namespace Barotrauma.Items.Components
GUI.Style.Green * 0.5f, isFilled: true);
}
itemIcon.Draw(
spriteBatch,
slotRect.Center.ToVector2(),
color: targetItem.TargetItem.InventoryIconColor * 0.4f,
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y) * 0.9f);
if (outputContainer.Inventory.IsEmpty())
{
var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
itemIcon.Draw(
spriteBatch,
slotRect.Center.ToVector2(),
color: targetItem.TargetItem.InventoryIconColor * 0.4f,
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y) * 0.9f);
}
}
if (tooltip != null)
@@ -522,7 +526,7 @@ namespace Barotrauma.Items.Components
AutoScaleHorizontal = true,
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), ToolBox.SecondsToReadableTime(requiredTime),
requiredTimeBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), ToolBox.SecondsToReadableTime(requiredTime),
font: GUI.SmallFont);
return true;
}
@@ -606,6 +610,12 @@ namespace Barotrauma.Items.Components
}
}
partial void UpdateRequiredTimeProjSpecific()
{
if (requiredTimeBlock == null) { return; }
requiredTimeBlock.Text = ToolBox.SecondsToReadableTime(timeUntilReady > 0.0f ? timeUntilReady : requiredTime);
}
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
{
int itemIndex = pendingFabricatedItem == null ? -1 : fabricationRecipes.IndexOf(pendingFabricatedItem);
@@ -21,18 +21,14 @@ namespace Barotrauma.Items.Components
private readonly List<Submarine> displayedSubs = new List<Submarine>();
private Point prevResolution;
partial void InitProjSpecific(XElement element)
{
noPowerTip = TextManager.Get("SteeringNoPowerTip");
CreateGUI();
}
protected override void OnResolutionChanged()
{
base.OnResolutionChanged();
CreateHUD();
}
protected override void CreateGUI()
{
GuiFrame.RectTransform.RelativeOffset = new Vector2(0.05f, 0.0f);
@@ -76,15 +72,10 @@ namespace Barotrauma.Items.Components
hullInfoFrame.AddToGUIUpdateList(order: 1);
}
public override void OnMapLoaded()
{
base.OnMapLoaded();
CreateHUD();
}
private void CreateHUD()
{
submarineContainer.ClearChildren();
prevResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
submarineContainer?.ClearChildren();
if (item.Submarine == null) { return; }
@@ -94,19 +85,15 @@ namespace Barotrauma.Items.Components
displayedSubs.AddRange(item.Submarine.DockedTo);
}
public override void FlipX(bool relativeToSub)
{
CreateHUD();
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
//recreate HUD if the subs we should display have changed
if ((item.Submarine == null && displayedSubs.Count > 0) || //item not inside a sub anymore, but display is still showing subs
!displayedSubs.Contains(item.Submarine) || //current sub not displayer
item.Submarine.DockedTo.Any(s => !displayedSubs.Contains(s)) || //some of the docked subs not diplayed
!submarineContainer.Children.Any() || // We lack a GUI
displayedSubs.Any(s => s != item.Submarine && !item.Submarine.DockedTo.Contains(s))) //displaying a sub that shouldn't be displayed
if ((item.Submarine == null && displayedSubs.Count > 0) || //item not inside a sub anymore, but display is still showing subs
!displayedSubs.Contains(item.Submarine) || //current sub not displayer
prevResolution.X != GameMain.GraphicsWidth || prevResolution.Y != GameMain.GraphicsHeight || //resolution changed
item.Submarine.DockedTo.Any(s => !displayedSubs.Contains(s)) || //some of the docked subs not diplayed
!submarineContainer.Children.Any() || // We lack a GUI
displayedSubs.Any(s => s != item.Submarine && !item.Submarine.DockedTo.Contains(s))) //displaying a sub that shouldn't be displayed
{
CreateHUD();
}
@@ -16,7 +16,8 @@ namespace Barotrauma.Items.Components
{
Default,
Disruption,
Destructible
Destructible,
LongRange
}
private PathFinder pathFinder;
@@ -69,6 +70,9 @@ namespace Barotrauma.Items.Components
private const float DisruptionUpdateInterval = 0.2f;
private float disruptionUpdateTimer;
private const float LongRangeUpdateInterval = 10.0f;
private float longRangeUpdateTimer;
private float showDirectionalIndicatorTimer;
private readonly List<LevelObject> nearbyObjects = new List<LevelObject>();
@@ -122,6 +126,10 @@ namespace Barotrauma.Items.Components
{
BlipType.Destructible,
new Color[] { Color.TransparentBlack, new Color(74, 113, 75) * 0.8f, new Color(151, 236, 172) * 0.8f, new Color(153, 217, 234) * 0.8f }
},
{
BlipType.LongRange,
new Color[] { Color.TransparentBlack, Color.TransparentBlack, new Color(254, 68, 19) * 0.8f, Color.TransparentBlack }
}
};
@@ -133,7 +141,7 @@ namespace Barotrauma.Items.Components
public static Vector2 GUISizeCalculation => Vector2.One * Math.Min(GUI.RelativeHorizontalAspectRatio, 1f) * sonarAreaSize;
private List<Tuple<Vector2, List<Item>>> MineralClusters { get; set; }
private List<(Vector2 center, List<Item> resources)> MineralClusters { get; set; }
private readonly List<GUITextBlock> textBlocksToScaleAndNormalize = new List<GUITextBlock>();
@@ -471,25 +479,26 @@ namespace Barotrauma.Items.Components
{
if (MineralClusters == null)
{
MineralClusters = new List<Tuple<Vector2, List<Item>>>();
foreach (var p in Level.Loaded.PathPoints)
MineralClusters = new List<(Vector2, List<Item>)>();
Level.Loaded.PathPoints.ForEach(p => p.ClusterLocations.ForEach(c => AddIfValid(c)));
Level.Loaded.AbyssResources.ForEach(c => AddIfValid(c));
void AddIfValid(Level.ClusterLocation c)
{
foreach (var c in p.ClusterLocations)
if (c.Resources == null) { return; }
if (c.Resources.None(i => i != null && !i.Removed && i.Tags.Contains("ore"))) { return; }
var pos = Vector2.Zero;
foreach (var r in c.Resources)
{
if (c.Resources.None(i => i != null && !i.Removed && i.Tags.Contains("ore"))) { continue; }
var pos = Vector2.Zero;
foreach (var r in c.Resources)
{
pos += r.WorldPosition;
}
pos /= c.Resources.Count;
MineralClusters.Add(new Tuple<Vector2, List<Item>>(pos, c.Resources));
pos += r.WorldPosition;
}
pos /= c.Resources.Count;
MineralClusters.Add((center: pos, resources: c.Resources));
}
}
else
{
MineralClusters.RemoveAll(t => t.Item2 == null || t.Item2.None() || t.Item2.All(i => i == null || i.Removed));
MineralClusters.RemoveAll(c => c.resources == null || c.resources.None() || c.resources.All(i => i == null || i.Removed));
}
}
@@ -673,7 +682,6 @@ namespace Barotrauma.Items.Components
}
disruptionUpdateTimer -= deltaTime;
for (var pingIndex = 0; pingIndex < activePingsCount; ++pingIndex)
{
var activePing = activePings[pingIndex];
@@ -683,12 +691,46 @@ namespace Barotrauma.Items.Components
pingRadius, activePing.PrevPingRadius, displayScale, range / zoom, passive: false, pingStrength: 2.0f);
activePing.PrevPingRadius = pingRadius;
}
if (disruptionUpdateTimer <= 0.0f)
{
disruptionUpdateTimer = DisruptionUpdateInterval;
}
longRangeUpdateTimer -= deltaTime;
if (longRangeUpdateTimer <= 0.0f)
{
foreach (Character c in Character.CharacterList)
{
if (c.AnimController.CurrentHull != null || !c.Enabled) { continue; }
if (c.Params.HideInSonar) { continue; }
if (!c.IsUnconscious && c.Params.DistantSonarRange > 0.0f &&
((c.WorldPosition - transducerCenter) * displayScale).LengthSquared() > DisplayRadius * DisplayRadius)
{
Vector2 targetVector = c.WorldPosition - transducerCenter;
if (targetVector.LengthSquared() > MathUtils.Pow2(c.Params.DistantSonarRange)) { continue; }
float dist = targetVector.Length();
Vector2 targetDir = targetVector / dist;
int blipCount = (int)MathHelper.Clamp(c.Mass, 50, 200);
for (int i = 0; i < blipCount; i++)
{
float angle = Rand.Range(-0.5f, 0.5f);
Vector2 blipDir = MathUtils.RotatePoint(targetDir, angle);
Vector2 invBlipDir = MathUtils.RotatePoint(targetDir, -angle);
var longRangeBlip = new SonarBlip(transducerCenter + blipDir * Range * 0.9f, Rand.Range(1.9f, 2.1f), Rand.Range(1.0f, 1.5f), BlipType.LongRange)
{
Velocity = -invBlipDir * (MathUtils.Round(Rand.Range(8000.0f, 15000.0f), 2000.0f) - Math.Abs(angle * angle * 10000.0f)),
Rotation = (float)Math.Atan2(-invBlipDir.Y, invBlipDir.X),
Alpha = MathUtils.Pow2((c.Params.DistantSonarRange - dist) / c.Params.DistantSonarRange)
};
longRangeBlip.Size.Y *= 5.0f;
sonarBlips.Add(longRangeBlip);
}
}
}
longRangeUpdateTimer = LongRangeUpdateInterval;
}
if (currentMode == Mode.Active && currentPingIndex != -1)
{
return;
@@ -828,8 +870,8 @@ namespace Barotrauma.Items.Components
float directionalPingVisibility = useDirectionalPing && currentMode == Mode.Active ? 1.0f : showDirectionalIndicatorTimer;
if (directionalPingVisibility > 0.0f)
{
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, MathHelper.ToRadians(DirectionalPingSector * 0.5f));
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, MathHelper.ToRadians(-DirectionalPingSector * 0.5f));
DrawLine(spriteBatch, Vector2.Zero, sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, Vector2.Zero, sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
}
@@ -862,9 +904,9 @@ namespace Barotrauma.Items.Components
{
DrawMarker(spriteBatch,
Level.Loaded.StartLocation.Name,
"outpost",
Level.Loaded.StartOutpost != null ? "outpost" : "location",
Level.Loaded.StartLocation.Name,
Level.Loaded.StartPosition, transducerCenter,
Level.Loaded.StartExitPosition, transducerCenter,
displayScale, center, DisplayRadius);
}
@@ -872,9 +914,9 @@ namespace Barotrauma.Items.Components
{
DrawMarker(spriteBatch,
Level.Loaded.EndLocation.Name,
"outpost",
Level.Loaded.EndOutpost != null ? "outpost" : "location",
Level.Loaded.EndLocation.Name,
Level.Loaded.EndPosition, transducerCenter,
Level.Loaded.EndExitPosition, transducerCenter,
displayScale, center, DisplayRadius);
}
@@ -906,10 +948,8 @@ namespace Barotrauma.Items.Components
}
}
if (GameMain.GameSession.Mission != null)
foreach (Mission mission in GameMain.GameSession.Missions)
{
var mission = GameMain.GameSession.Mission;
if (!string.IsNullOrWhiteSpace(mission.SonarLabel))
{
foreach (Vector2 sonarPosition in mission.SonarPositions)
@@ -926,16 +966,16 @@ namespace Barotrauma.Items.Components
if (AllowUsingMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null)
{
foreach (var t in MineralClusters)
foreach (var c in MineralClusters)
{
var unobtainedMinerals = t.Item2.Where(i => i != null && i.GetRootInventoryOwner() == i);
var unobtainedMinerals = c.resources.Where(i => i != null && i.GetRootInventoryOwner() == i);
if (unobtainedMinerals.None()) { continue; }
if (!CheckResourceMarkerVisibility(t.Item1, transducerCenter)) { continue; }
if (!CheckResourceMarkerVisibility(c.center, transducerCenter)) { continue; }
var i = unobtainedMinerals.FirstOrDefault();
if (i == null) { continue; }
DrawMarker(spriteBatch,
i.Name, "mineral", i,
t.Item1, transducerCenter,
c.center, transducerCenter,
displayScale, center, DisplayRadius * 0.95f,
onlyShowTextOnMouseOver: true);
}
@@ -947,6 +987,19 @@ namespace Barotrauma.Items.Components
if (connectedSubs.Contains(sub)) { continue; }
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (item.Submarine != null)
{
//hide enemy team
if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
{
continue;
}
else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
{
continue;
}
}
DrawMarker(spriteBatch,
sub.Info.DisplayName,
sub.Info.HasTag(SubmarineTag.Shuttle) ? "shuttle" : "submarine",
@@ -1046,15 +1099,18 @@ namespace Barotrauma.Items.Components
foreach (DockingPort dockingPort in DockingPort.List)
{
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (dockingPort.Item.Submarine == null) { continue; }
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
if (!dockingPort.Item.Submarine.ShowSonarMarker && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null)
{
if ((dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && item.Submarine.TeamID == CharacterTeamType.Team2) ||
(dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && item.Submarine.TeamID == CharacterTeamType.Team1))
if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
{
continue;
}
else if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
{
continue;
}
@@ -1382,6 +1438,7 @@ namespace Barotrauma.Items.Components
MathHelper.Clamp(c.Mass * 0.03f, 0.1f, 2.0f));
if (!passive && !CheckBlipVisibility(blip, transducerPos)) { continue; }
sonarBlips.Add(blip);
HintManager.OnSonarSpottedCharacter(Item, c);
}
continue;
}
@@ -1401,6 +1458,7 @@ namespace Barotrauma.Items.Components
MathHelper.Clamp(limb.Mass * 0.1f, 0.1f, 2.0f));
if (!passive && !CheckBlipVisibility(blip, transducerPos)) { continue; }
sonarBlips.Add(blip);
HintManager.OnSonarSpottedCharacter(Item, c);
}
}
}
@@ -1554,12 +1612,12 @@ namespace Barotrauma.Items.Components
float scale = (strength + 3.0f) * blip.Scale * blipScale;
Color color = ToolBox.GradientLerp(strength, blipColorGradient[blip.BlipType]);
sonarBlip.Draw(spriteBatch, center + pos, color, sonarBlip.Origin, blip.Rotation ?? MathUtils.VectorToAngle(pos),
sonarBlip.Draw(spriteBatch, center + pos, color * blip.Alpha, sonarBlip.Origin, blip.Rotation ?? MathUtils.VectorToAngle(pos),
blip.Size * scale * 0.5f, SpriteEffects.None, 0);
pos += Rand.Range(0.0f, 1.0f) * dir + Rand.Range(-scale, scale) * normal;
sonarBlip.Draw(spriteBatch, center + pos, color * 0.5f, sonarBlip.Origin, 0, scale, SpriteEffects.None, 0);
sonarBlip.Draw(spriteBatch, center + pos, color * 0.5f * blip.Alpha, sonarBlip.Origin, 0, scale, SpriteEffects.None, 0);
}
private void DrawMarker(SpriteBatch spriteBatch, string label, string iconIdentifier, object targetIdentifier, Vector2 worldPosition, Vector2 transducerPosition, float scale, Vector2 center, float radius,
@@ -1644,7 +1702,7 @@ namespace Barotrauma.Items.Components
}
}
if (string.IsNullOrEmpty(iconIdentifier) || !targetIcons.ContainsKey(iconIdentifier))
if (iconIdentifier == null || !targetIcons.ContainsKey(iconIdentifier))
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X - 3, (int)markerPos.Y - 3, 6, 6), markerColor, thickness: 2);
}
@@ -1777,6 +1835,7 @@ namespace Barotrauma.Items.Components
public float? Rotation;
public Vector2 Size;
public Sonar.BlipType BlipType;
public float Alpha = 1.0f;
public SonarBlip(Vector2 pos, float fadeTimer, float scale, Sonar.BlipType blipType = Sonar.BlipType.Default)
{
@@ -351,14 +351,19 @@ namespace Barotrauma.Items.Components
{
OnClicked = (btn, userdata) =>
{
if (GameMain.GameSession?.Campaign is CampaignMode campaign)
if (GameMain.GameSession?.Missions.Any(m => !m.AllowUndocking) ?? false)
{
new GUIMessageBox("", TextManager.Get("undockingdisabledbymission"));
return false;
}
else if (GameMain.GameSession?.Campaign is CampaignMode campaign)
{
if (Level.IsLoadedOutpost &&
DockingSources.Any(d => d.Docked && (d.DockingTarget?.Item.Submarine?.Info?.IsOutpost ?? false)))
{
// Undocking from an outpost
campaign.CampaignUI.SelectTab(CampaignMode.InteractionType.Map);
campaign.ShowCampaignUI = true;
campaign.CampaignUI.SelectTab(CampaignMode.InteractionType.Map);
return false;
}
else if (!Level.IsLoadedOutpost && DockingModeEnabled && ActiveDockingSource != null &&
@@ -398,7 +403,7 @@ namespace Barotrauma.Items.Components
{
if (GameMain.Client == null)
{
item.SendSignal(0, "1", "toggle_docking", sender: null);
item.SendSignal("1", "toggle_docking");
}
else
{
@@ -722,7 +727,19 @@ namespace Barotrauma.Items.Components
}
}
pressureWarningText.Visible = item.Submarine != null && item.Submarine.AtDamageDepth && Timing.TotalTime % 1.0f < 0.8f;
pressureWarningText.Visible = item.Submarine != null && Timing.TotalTime % 1.0f < 0.8f;
float depthEffectThreshold = 500.0f;
if (Level.Loaded != null && pressureWarningText.Visible &&
item.Submarine.RealWorldDepth > Level.Loaded.RealWorldCrushDepth - depthEffectThreshold && item.Submarine.RealWorldDepth > item.Submarine.RealWorldCrushDepth - depthEffectThreshold)
{
pressureWarningText.Visible = true;
pressureWarningText.Text = item.Submarine.AtDamageDepth ? TextManager.Get("SteeringDepthWarning") : TextManager.Get("SteeringDepthWarningLow").Replace("[crushdepth]", ((int)item.Submarine.RealWorldCrushDepth).ToString());
}
else
{
pressureWarningText.Visible = false;
}
iceSpireWarningText.Visible = item.Submarine != null && !pressureWarningText.Visible && showIceSpireWarning && Timing.TotalTime % 1.0f < 0.8f;
if (Vector2.DistanceSquared(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerRadius * steerRadius)
@@ -748,7 +765,7 @@ namespace Barotrauma.Items.Components
}
if (!AutoPilot && Character.DisableControls && GUI.KeyboardDispatcher.Subscriber == null)
{
steeringAdjustSpeed = character == null ? 0.2f : MathHelper.Lerp(0.2f, 1.0f, character.GetSkillLevel("helm") / 100.0f);
steeringAdjustSpeed = character == null ? DefaultSteeringAdjustSpeed : MathHelper.Lerp(0.2f, 1.0f, character.GetSkillLevel("helm") / 100.0f);
Vector2 input = Vector2.Zero;
if (PlayerInput.KeyDown(InputType.Left)) { input -= Vector2.UnitX; }
if (PlayerInput.KeyDown(InputType.Right)) { input += Vector2.UnitX; }
@@ -914,7 +931,7 @@ namespace Barotrauma.Items.Components
if (dockingButtonClicked)
{
item.SendSignal(0, "1", "toggle_docking", sender: null);
item.SendSignal("1", "toggle_docking");
}
if (autoPilot)
@@ -98,8 +98,11 @@ namespace Barotrauma.Items.Components
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
float chargeRatio = charge / capacity;
chargeIndicator.Color = ToolBox.GradientLerp(chargeRatio, Color.Red, Color.Orange, Color.Green);
if (chargeIndicator != null)
{
float chargeRatio = charge / capacity;
chargeIndicator.Color = ToolBox.GradientLerp(chargeRatio, Color.Red, Color.Orange, Color.Green);
}
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
@@ -1,5 +1,4 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
@@ -28,15 +27,7 @@ namespace Barotrauma.Items.Components
int x = panelRect.X, y = panelRect.Y;
int width = panelRect.Width, height = panelRect.Height;
Vector2 scale = new Vector2(GUI.Scale);
if (panel.GuiFrame.RectTransform.MaxSize.X < int.MaxValue)
{
scale.X = panel.GuiFrame.RectTransform.MaxSize.X / panel.GuiFrame.Rect.Width;
}
if (panel.GuiFrame.RectTransform.MaxSize.Y < int.MaxValue)
{
scale.Y = panel.GuiFrame.RectTransform.MaxSize.Y / panel.GuiFrame.Rect.Height;
}
Vector2 scale = GetScale(panel.GuiFrame.RectTransform.MaxSize, panel.GuiFrame.Rect.Size);
bool mouseInRect = panelRect.Contains(PlayerInput.MousePosition);
@@ -66,15 +57,15 @@ namespace Barotrauma.Items.Components
//two passes: first the connector, then the wires to get the wires to render in front
for (int i = 0; i < 2; i++)
{
Vector2 rightPos = new Vector2(x + width - 80 * scale.X, y + 60 * scale.Y);
Vector2 leftPos = new Vector2(x + 80 * scale.X, y + 60 * scale.Y);
Vector2 rightPos = GetRightPos(x, y, width, scale);
Vector2 leftPos = GetLeftPos(x, y, scale);
Vector2 rightWirePos = new Vector2(x + width - 5 * scale.X, y + 30 * scale.Y);
Vector2 leftWirePos = new Vector2(x + 5 * scale.X, y + 30 * scale.Y);
int wireInterval = (height - (int)(20 * scale.Y)) / Math.Max(totalWireCount, 1);
int connectorIntervalLeft = (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
int connectorIntervalRight = (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
int connectorIntervalLeft = GetConnectorIntervalLeft(height, scale, panel);
int connectorIntervalRight = GetConnectorIntervalRight(height, scale, panel);
foreach (Connection c in panel.Connections)
{
@@ -101,15 +92,12 @@ namespace Barotrauma.Items.Components
{
if (i == 0)
{
c.DrawConnection(spriteBatch, panel, rightPos,
new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.DisplayName.ToUpper()).X - 25 * panel.Scale, rightPos.Y + 5 * panel.Scale),
scale);
c.DrawConnection(spriteBatch, panel, rightPos, GetOutputLabelPosition(rightPos, panel, c), scale);
}
else
{
c.DrawWires(spriteBatch, panel, rightPos, rightWirePos, mouseInRect, equippedWire, wireInterval);
}
rightPos.Y += connectorIntervalLeft;
rightWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
}
@@ -117,15 +105,12 @@ namespace Barotrauma.Items.Components
{
if (i == 0)
{
c.DrawConnection(spriteBatch, panel, leftPos,
new Vector2(leftPos.X + 25 * panel.Scale, leftPos.Y - 5 * panel.Scale - GUI.SmallFont.MeasureString(c.DisplayName.ToUpper()).Y),
scale);
c.DrawConnection(spriteBatch, panel, leftPos, GetInputLabelPosition(leftPos, panel, c), scale);
}
else
{
c.DrawWires(spriteBatch, panel, leftPos, leftWirePos, mouseInRect, equippedWire, wireInterval);
}
leftPos.Y += connectorIntervalRight;
leftWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
}
@@ -215,14 +200,11 @@ namespace Barotrauma.Items.Components
private void DrawConnection(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 scale)
{
string text = DisplayName.ToUpper();
Vector2 textSize = GUI.SmallFont.MeasureString(text);
//nasty
var labelSprite = GUI.Style.GetComponentStyle("ConnectionPanelLabel")?.Sprites.Values.First().First();
if (labelSprite != null)
if (GUI.Style.GetComponentStyle("ConnectionPanelLabel")?.Sprites.Values.First().First() is UISprite labelSprite)
{
Rectangle labelArea = new Rectangle(labelPos.ToPoint(), textSize.ToPoint());
labelArea.Inflate(10 * scale.X, 3 * scale.Y);
Rectangle labelArea = GetLabelArea(labelPos, text, scale);
labelSprite.Draw(spriteBatch, labelArea, IsPower ? GUI.Style.Red : Color.SteelBlue);
}
@@ -256,7 +238,8 @@ namespace Barotrauma.Items.Components
if (!PlayerInput.PrimaryMouseButtonHeld())
{
if (GameMain.NetworkMember != null || panel.CheckCharacterSuccess(Character.Controlled))
if ((GameMain.NetworkMember != null || panel.CheckCharacterSuccess(Character.Controlled)) &&
Wires.Count(w => w != null) < MaxPlayerConnectableWires)
{
//find an empty cell for the new connection
int index = FindEmptyIndex();
@@ -390,5 +373,115 @@ namespace Barotrauma.Items.Components
}
}
}
public static bool CheckConnectionLabelOverlap(ConnectionPanel panel, out Point newRectSize)
{
Rectangle panelRect = panel.GuiFrame.Rect;
int x = panelRect.X, y = panelRect.Y;
Vector2 scale = GetScale(panel.GuiFrame.RectTransform.MaxSize, panel.GuiFrame.Rect.Size);
Vector2 rightPos = GetRightPos(x, y, panelRect.Width, scale);
Vector2 leftPos = GetLeftPos(x, y, scale);
int connectorIntervalLeft = GetConnectorIntervalLeft(panelRect.Height, scale, panel);
int connectorIntervalRight = GetConnectorIntervalRight(panelRect.Height, scale, panel);
newRectSize = panelRect.Size;
var labelAreas = new List<Rectangle>();
for (int i = 0; i < 100; i++)
{
labelAreas.Clear();
foreach (var c in panel.Connections)
{
if (c.IsOutput)
{
var labelArea = GetLabelArea(GetOutputLabelPosition(rightPos, panel, c), c.DisplayName.ToUpper(), scale);
labelAreas.Add(labelArea);
rightPos.Y += connectorIntervalLeft;
}
else
{
var labelArea = GetLabelArea(GetInputLabelPosition(leftPos, panel, c), c.DisplayName.ToUpper(), scale);
labelAreas.Add(labelArea);
leftPos.Y += connectorIntervalRight;
}
}
bool foundOverlap = false;
for (int j = 0; j < labelAreas.Count; j++)
{
for (int k = 0; k < labelAreas.Count; k++)
{
if (k == j) { continue; }
if (!labelAreas[j].Intersects(labelAreas[k])) { continue; }
newRectSize += new Point(10);
Point maxSize = new Point(
Math.Max(panel.GuiFrame.RectTransform.MaxSize.X, newRectSize.X),
Math.Max(panel.GuiFrame.RectTransform.MaxSize.Y, newRectSize.Y));
scale = GetScale(maxSize, newRectSize);
rightPos = GetRightPos(x, y, newRectSize.X, scale);
leftPos = GetLeftPos(x, y, scale);
connectorIntervalLeft = GetConnectorIntervalLeft(newRectSize.Y, scale, panel);
connectorIntervalRight = GetConnectorIntervalRight(newRectSize.Y, scale, panel);
foundOverlap = true;
break;
}
}
if (!foundOverlap) { break; }
}
return newRectSize.X != panel.GuiFrame.Rect.Width || newRectSize.Y > panel.GuiFrame.Rect.Height;
}
private static Vector2 GetScale(Point maxSize, Point size)
{
Vector2 scale = new Vector2(GUI.Scale);
if (maxSize.X < int.MaxValue)
{
scale.X = maxSize.X / size.X;
}
if (maxSize.Y < int.MaxValue)
{
scale.Y = maxSize.Y / size.Y;
}
return scale;
}
private static Vector2 GetInputLabelPosition(Vector2 connectorPosition, ConnectionPanel panel, Connection connection)
{
return new Vector2(
connectorPosition.X + 25 * panel.Scale,
connectorPosition.Y - 5 * panel.Scale - GUI.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y);
}
private static Vector2 GetOutputLabelPosition(Vector2 connectorPosition, ConnectionPanel panel, Connection connection)
{
return new Vector2(
connectorPosition.X - 25 * panel.Scale - GUI.SmallFont.MeasureString(connection.DisplayName.ToUpper()).X,
connectorPosition.Y + 5 * panel.Scale);
}
private static Rectangle GetLabelArea(Vector2 labelPos, string text, Vector2 scale)
{
Vector2 textSize = GUI.SmallFont.MeasureString(text);
Rectangle labelArea = new Rectangle(labelPos.ToPoint(), textSize.ToPoint());
labelArea.Inflate(10 * scale.X, 3 * scale.Y);
return labelArea;
}
private static Vector2 GetLeftPos(int x, int y, Vector2 scale)
{
return new Vector2(x + 80 * scale.X, y + 60 * scale.Y);
}
private static Vector2 GetRightPos(int x, int y, int width, Vector2 scale)
{
return new Vector2(x + width - 80 * scale.X, y + 60 * scale.Y);
}
private static int GetConnectorIntervalLeft(int height, Vector2 scale, ConnectionPanel panel)
{
return (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
}
private static int GetConnectorIntervalRight(int height, Vector2 scale, ConnectionPanel panel)
{
return (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
}
}
}
@@ -24,9 +24,15 @@ namespace Barotrauma.Items.Components
get { return GuiFrame.Rect.Width / 400.0f; }
}
partial void InitProjSpecific(XElement element)
private Point originalMaxSize;
private Vector2 originalRelativeSize;
partial void InitProjSpecific()
{
if (GuiFrame == null) { return; }
originalMaxSize = GuiFrame.RectTransform.MaxSize;
originalRelativeSize = GuiFrame.RectTransform.RelativeSize;
CheckForLabelOverlap();
new GUICustomComponent(new RectTransform(Vector2.One, GuiFrame.RectTransform), DrawConnections, null)
{
UserData = this
@@ -40,7 +46,7 @@ namespace Barotrauma.Items.Components
partial void UpdateProjSpecific(float deltaTime)
{
foreach (Wire wire in DisconnectedWires)
foreach (var _ in DisconnectedWires)
{
if (Rand.Range(0.0f, 500.0f) < 1.0f)
{
@@ -112,6 +118,32 @@ namespace Barotrauma.Items.Components
}
}
protected override void OnResolutionChanged()
{
base.OnResolutionChanged();
if (GuiFrame == null) { return; }
CheckForLabelOverlap();
}
private void CheckForLabelOverlap()
{
GuiFrame.RectTransform.MaxSize = originalMaxSize;
GuiFrame.RectTransform.Resize(originalRelativeSize);
if (Connection.CheckConnectionLabelOverlap(this, out Point newRectSize))
{
int xCenter = (int)(GameMain.GraphicsWidth / 2.0f);
int maxNewWidth = 2 * Math.Min(xCenter - HUDLayoutSettings.CrewArea.Right, xCenter - HUDLayoutSettings.ChatBoxArea.Right);
int yCenter = (int)(GameMain.GraphicsHeight / 2.0f);
int maxNewHeight = 2 * Math.Min(yCenter - HUDLayoutSettings.MessageAreaTop.Bottom, HUDLayoutSettings.InventoryTopY - yCenter);
// Make sure we don't expand the panel interface too much
newRectSize = new Point(Math.Min(newRectSize.X, maxNewWidth), Math.Min(newRectSize.Y, maxNewHeight));
GuiFrame.RectTransform.MaxSize = new Point(
Math.Max(GuiFrame.RectTransform.MaxSize.X, newRectSize.X),
Math.Max(GuiFrame.RectTransform.MaxSize.Y, newRectSize.Y));
GuiFrame.RectTransform.Resize(newRectSize);
}
}
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
if (GameMain.Client.MidRoundSyncing)
@@ -50,7 +50,8 @@ namespace Barotrauma.Items.Components
var textBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform), ciElement.Signal, style: "GUITextBoxNoIcon")
{
OverflowClip = true,
UserData = ciElement
UserData = ciElement,
MaxTextLength = ciElement.MaxTextLength
};
//reset size restrictions set by the Style to make sure the elements can fit the interface
textBox.RectTransform.MinSize = textBox.Frame.RectTransform.MinSize = new Point(0, 0);
@@ -63,21 +63,23 @@ namespace Barotrauma.Items.Components
}
OutputValue = input;
item.SendSignal(0, input, "signal_out", null);
ShowOnDisplay(input);
item.SendSignal(input, "signal_out");
}
partial void ShowOnDisplay(string input)
partial void ShowOnDisplay(string input, bool addToHistory = true)
{
messageHistory.Add(input);
while (messageHistory.Count > MaxMessages)
if (addToHistory)
{
messageHistory.RemoveAt(0);
}
while (historyBox.Content.CountChildren > MaxMessages)
{
historyBox.RemoveChild(historyBox.Content.Children.First());
messageHistory.Add(input);
while (messageHistory.Count > MaxMessages)
{
messageHistory.RemoveAt(0);
}
while (historyBox.Content.CountChildren > MaxMessages)
{
historyBox.RemoveChild(historyBox.Content.Children.First());
}
}
GUITextBlock newBlock = new GUITextBlock(
@@ -87,7 +87,7 @@ namespace Barotrauma.Items.Components
SpriteEffects.None,
depth);
}
}
}
private static Sprite defaultWireSprite;
private Sprite overrideSprite;
private Sprite wireSprite;
@@ -156,7 +156,8 @@ namespace Barotrauma.Items.Components
drawOffset = sub.DrawPosition + sub.HiddenSubPosition;
}
float depth = item.IsSelected ? 0.0f : SubEditorScreen.IsWiringMode() ? 0.02f : wireSprite.Depth + (item.ID % 100) * 0.000001f;// item.GetDrawDepth(wireSprite.Depth, wireSprite);
float baseDepth = UseSpriteDepth ? item.SpriteDepth : wireSprite.Depth;
float depth = item.IsSelected ? 0.0f : SubEditorScreen.IsWiringMode() ? 0.02f : baseDepth + (item.ID % 100) * 0.000001f;// item.GetDrawDepth(wireSprite.Depth, wireSprite);
if (item.IsHighlighted)
{
@@ -225,7 +225,7 @@ namespace Barotrauma.Items.Components
foreach (AfflictionPrefab affliction in combinedAfflictionStrengths.Keys)
{
texts.Add(TextManager.AddPunctuation(':', affliction.Name, ((int)combinedAfflictionStrengths[affliction]).ToString() + " %"));
texts.Add(TextManager.AddPunctuation(':', affliction.Name, Math.Max(((int)combinedAfflictionStrengths[affliction]), 1).ToString() + " %"));
textColors.Add(Color.Lerp(GUI.Style.Orange, GUI.Style.Red, combinedAfflictionStrengths[affliction] / affliction.MaxStrength));
}
}
@@ -130,12 +130,15 @@ namespace Barotrauma.Items.Components
}
}
powerIndicator = new GUIProgressBar(new RectTransform(new Vector2(0.18f, 0.03f), GUI.Canvas, Anchor.TopCenter)
powerIndicator = new GUIProgressBar(new RectTransform(new Vector2(0.18f, 0.03f), GUI.Canvas, Anchor.BottomCenter)
{
MinSize = new Point(100,20),
MinSize = new Point(100, 20),
RelativeOffset = new Vector2(0.0f, 0.01f)
},
barSize: 0.0f, style: "DeviceProgressBar");
},
barSize: 0.0f, style: "DeviceProgressBar")
{
CanBeFocused = false
};
}
public override void Move(Vector2 amount)
@@ -497,9 +500,15 @@ namespace Barotrauma.Items.Components
foreach (MapEntity e in item.linkedTo)
{
if (!(e is Item linkedItem)) { continue; }
availableAmmo.AddRange(linkedItem.ContainedItems);
}
var itemContainer = linkedItem.GetComponent<ItemContainer>();
if (itemContainer == null) { continue; }
availableAmmo.AddRange(itemContainer.Inventory.AllItems);
for (int i = 0; i < itemContainer.Inventory.Capacity - itemContainer.Inventory.AllItems.Count(); i++)
{
availableAmmo.Add(null);
}
}
float chargeRate =
powerConsumption <= 0.0f ?
1.0f :
@@ -531,15 +540,16 @@ namespace Barotrauma.Items.Components
if (ShowProjectileIndicator)
{
Point slotSize = (Inventory.SlotSpriteSmall.size * Inventory.UIScale).ToPoint();
int spacing = 5;
Point spacing = new Point(GUI.IntScale(5), GUI.IntScale(20));
int slotsPerRow = Math.Min(availableAmmo.Count, 6);
int totalWidth = slotSize.X * slotsPerRow + spacing * (slotsPerRow - 1);
Point invSlotPos = new Point(GameMain.GraphicsWidth / 2 - totalWidth / 2, (int)(60 * GUI.Scale));
int totalWidth = slotSize.X * slotsPerRow + spacing.X * (slotsPerRow - 1);
int rows = (int)Math.Ceiling(availableAmmo.Count / (float)slotsPerRow);
Point invSlotPos = new Point(GameMain.GraphicsWidth / 2 - totalWidth / 2, powerIndicator.Rect.Y - (slotSize.Y + spacing.Y) * rows);
for (int i = 0; i < availableAmmo.Count; i++)
{
// TODO: Optimize? Creates multiple new objects per frame?
Inventory.DrawSlot(spriteBatch, null,
new VisualSlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing)), slotSize)),
new VisualSlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing.X), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing.Y)), slotSize)),
availableAmmo[i], -1, true);
}
if (flashNoAmmo)
@@ -578,7 +588,7 @@ namespace Barotrauma.Items.Components
//ID ushort.MaxValue = launched without a projectile
if (projectileID == ushort.MaxValue)
{
Launch(null);
Launch(null, user);
}
else
{
@@ -587,7 +597,7 @@ namespace Barotrauma.Items.Components
DebugConsole.ThrowError("Failed to launch a projectile - item with the ID \"" + projectileID + " not found");
return;
}
Launch(projectile, launchRotation: newTargetRotation);
Launch(projectile, user, launchRotation: newTargetRotation);
}
}
}