v0.13.0.11
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@@ -34,6 +34,11 @@ namespace Barotrauma
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public readonly Sprite[] CursorSprite = new Sprite[7];
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public UISprite RadiationSprite { get; private set; }
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public SpriteSheet RadiationAnimSpriteSheet { get; private set; }
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public SpriteSheet SavingIndicator { get; private set; }
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public UISprite UIGlow { get; private set; }
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public UISprite UIGlowCircular { get; private set; }
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@@ -77,6 +82,12 @@ namespace Barotrauma
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public Color TextColorDark { get; private set; } = Color.Black * 0.9f;
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public Color TextColorDim { get; private set; } = Color.White * 0.6f;
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public Color ColorReputationVeryLow { get; private set; } = Color.Red;
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public Color ColorReputationLow { get; private set; } = Color.Orange;
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public Color ColorReputationNeutral { get; private set; } = Color.White * 0.8f;
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public Color ColorReputationHigh { get; private set; } = Color.LightBlue;
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public Color ColorReputationVeryHigh { get; private set; } = Color.Blue;
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// Inventory
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public Color EquipmentSlotIconColor { get; private set; } = new Color(99, 70, 64);
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@@ -167,6 +178,21 @@ namespace Barotrauma
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case "textcolor":
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TextColor = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationverylow":
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ColorReputationVeryLow = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationlow":
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ColorReputationLow = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationneutral":
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ColorReputationNeutral = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationhigh":
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ColorReputationHigh = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationveryhigh":
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ColorReputationVeryHigh = subElement.GetAttributeColor("color", TextColor);
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break;
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case "equipmentsloticoncolor":
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EquipmentSlotIconColor = subElement.GetAttributeColor("color", EquipmentSlotIconColor);
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break;
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@@ -209,6 +235,12 @@ namespace Barotrauma
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case "uiglow":
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UIGlow = new UISprite(subElement);
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break;
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case "radiation":
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RadiationSprite = new UISprite(subElement);
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break;
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case "radiationanimspritesheet":
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RadiationAnimSpriteSheet = new SpriteSheet(subElement);
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break;
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case "uiglowcircular":
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UIGlowCircular = new UISprite(subElement);
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break;
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@@ -218,6 +250,9 @@ namespace Barotrauma
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case "focusindicator":
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FocusIndicator = new SpriteSheet(subElement);
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break;
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case "savingindicator":
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SavingIndicator = new SpriteSheet(subElement);
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break;
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case "font":
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Font = LoadFont(subElement, graphicsDevice);
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ForceFontUpperCase[Font] = subElement.GetAttributeBool("forceuppercase", false);
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