v0.13.0.11
This commit is contained in:
@@ -55,6 +55,11 @@ namespace Barotrauma
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set
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{
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if (controlled == value) return;
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if ((!(controlled is null)) && (!(Screen.Selected?.Cam is null)) && value is null)
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{
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Screen.Selected.Cam.TargetPos = Vector2.Zero;
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Lights.LightManager.ViewTarget = null;
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}
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controlled = value;
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if (controlled != null) controlled.Enabled = true;
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CharacterHealth.OpenHealthWindow = null;
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@@ -96,6 +101,13 @@ namespace Barotrauma
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get { return chromaticAberrationStrength; }
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set { chromaticAberrationStrength = MathHelper.Clamp(value, 0.0f, 100.0f); }
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}
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private float grainStrength;
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public float GrainStrength
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{
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get => grainStrength;
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set => grainStrength = MathHelper.Clamp(value, 0.0f, 1.0f);
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}
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private readonly List<ParticleEmitter> bloodEmitters = new List<ParticleEmitter>();
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public IEnumerable<ParticleEmitter> BloodEmitters
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@@ -115,6 +127,9 @@ namespace Barotrauma
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get { return gibEmitters; }
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}
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public static bool IsMouseOnUI => GUI.MouseOn != null ||
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(CharacterInventory.IsMouseOnInventory() && !CharacterInventory.DraggingItemToWorld);
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public class ObjectiveEntity
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{
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public Entity Entity;
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@@ -217,8 +232,7 @@ namespace Barotrauma
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float targetOffsetAmount = 0.0f;
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if (moveCam)
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{
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if (NeedsAir &&
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pressureProtection < 80.0f &&
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if (NeedsAir && !IsProtectedFromPressure() &&
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
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{
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float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
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@@ -285,6 +299,10 @@ namespace Barotrauma
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cam.OffsetAmount = targetOffsetAmount = 0.0f;
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}
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}
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else if (IsMouseOnUI)
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{
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targetOffsetAmount = cam.OffsetAmount;
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}
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else if (Vector2.DistanceSquared(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
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{
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Body body = Submarine.CheckVisibility(AnimController.Limbs[0].SimPosition, mouseSimPos);
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@@ -375,25 +393,63 @@ namespace Barotrauma
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partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool log)
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{
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HintManager.OnCharacterKilled(this);
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if (GameMain.NetworkMember != null && controlled == this)
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{
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string chatMessage = CauseOfDeath.Type == CauseOfDeathType.Affliction ?
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CauseOfDeath.Affliction.SelfCauseOfDeathDescription :
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TextManager.Get("Self_CauseOfDeathDescription." + CauseOfDeath.Type.ToString(), fallBackTag: "Self_CauseOfDeathDescription.Damage");
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if (GameMain.Client != null) chatMessage += " " + TextManager.Get("DeathChatNotification");
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if (GameMain.Client != null) { chatMessage += " " + TextManager.Get("DeathChatNotification"); }
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if (GameMain.NetworkMember.RespawnManager?.UseRespawnPrompt ?? false)
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{
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CoroutineManager.InvokeAfter(() =>
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{
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if (controlled != null || (!(GameMain.GameSession?.IsRunning ?? false))) { return; }
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var respawnPrompt = new GUIMessageBox(
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TextManager.Get("tutorial.tryagainheader"), TextManager.Get("respawnquestionprompt"),
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new string[] { TextManager.Get("respawnquestionpromptrespawn"), TextManager.Get("respawnquestionpromptwait") });
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respawnPrompt.Buttons[0].OnClicked += (btn, userdata) =>
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{
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GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: false);
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respawnPrompt.Close();
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return true;
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};
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respawnPrompt.Buttons[1].OnClicked += (btn, userdata) =>
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{
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GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: true);
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respawnPrompt.Close();
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return true;
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};
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}, delay: 5.0f);
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}
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GameMain.NetworkMember.AddChatMessage(chatMessage, ChatMessageType.Dead);
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GameMain.LightManager.LosEnabled = false;
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controlled = null;
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if (!(Screen.Selected?.Cam is null))
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{
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Screen.Selected.Cam.TargetPos = Vector2.Zero;
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Lights.LightManager.ViewTarget = null;
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}
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}
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PlaySound(CharacterSound.SoundType.Die);
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}
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partial void DisposeProjSpecific()
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{
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if (controlled == this) controlled = null;
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if (controlled == this)
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{
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controlled = null;
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if (!(Screen.Selected?.Cam is null))
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{
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Screen.Selected.Cam.TargetPos = Vector2.Zero;
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Lights.LightManager.ViewTarget = null;
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}
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}
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if (GameMain.GameSession?.CrewManager != null &&
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GameMain.GameSession.CrewManager.GetCharacters().Contains(this))
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@@ -634,9 +690,9 @@ namespace Barotrauma
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}
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}
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partial void SetOrderProjSpecific(Order order, string orderOption)
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partial void SetOrderProjSpecific(Order order, string orderOption, int priority)
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{
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GameMain.GameSession?.CrewManager?.AddCurrentOrderIcon(this, order, orderOption);
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GameMain.GameSession?.CrewManager?.AddCurrentOrderIcon(this, order, orderOption, priority);
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}
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public static void AddAllToGUIUpdateList()
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@@ -815,7 +871,7 @@ namespace Barotrauma
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iconPos.Y = -iconPos.Y;
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nameColor = iconStyle.Color;
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var icon = iconStyle.Sprites[GUIComponent.ComponentState.None].First();
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float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
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float iconScale = (30.0f / icon.Sprite.size.X / cam.Zoom) * GUI.Scale;
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icon.Sprite.Draw(spriteBatch, iconPos + new Vector2(-35.0f, -25.0f), iconStyle.Color * hudInfoAlpha, scale: iconScale);
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}
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}
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