(a5643136e) Removed the separate "my character panel" from the top right corner of the screen in MP (not needed anymore because the job preferences etc can be edited in the info menu), removed the radio button below the chatbox (looks bad and not necessary now that we have a dedicated chat hotkey)
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@@ -158,14 +158,7 @@ namespace Barotrauma
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get;
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private set;
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}
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public GUIFrame MyCharacterFrame
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{
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get { return myCharacterFrame; }
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}
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public bool MyCharacterFrameOpen;
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public GUIFrame InfoFrame
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{
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get { return infoFrame; }
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@@ -300,18 +293,7 @@ namespace Barotrauma
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OnSelected = TogglePlayYourself,
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UserData = "playyourself"
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};
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var toggleMyPlayerFrame = new GUIButton(new RectTransform(new Point(25, 70), myCharacterFrame.RectTransform, Anchor.TopLeft, Pivot.TopRight), "", style: "GUIButtonHorizontalArrow");
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toggleMyPlayerFrame.OnClicked += (GUIButton btn, object userdata) =>
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{
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MyCharacterFrameOpen = !MyCharacterFrameOpen;
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foreach (GUIComponent child in btn.Children)
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{
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child.SpriteEffects = MyCharacterFrameOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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}
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return true;
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};
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//player list ------------------------------------------------------------------
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playerListFrame = new GUIFrame(new RectTransform(new Vector2(0.3f - panelSpacing, 0.35f - panelSpacing), defaultModeContainer.RectTransform, Anchor.BottomRight));
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@@ -698,7 +680,6 @@ namespace Barotrauma
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public override void Deselect()
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{
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textBox.Deselect();
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myCharacterFrame.GetChild<GUIButton>().Visible = true;
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CampaignCharacterDiscarded = false;
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}
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@@ -713,10 +694,7 @@ namespace Barotrauma
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textBox.Select();
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textBox.OnEnterPressed = GameMain.Client.EnterChatMessage;
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textBox.OnTextChanged += GameMain.Client.TypingChatMessage;
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myCharacterFrame.RectTransform.AbsoluteOffset = new Point(0, 0);
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myCharacterFrame.GetChild<GUIButton>().Visible = false;
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subList.Enabled = AllowSubSelection;// || GameMain.Server != null;
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shuttleList.Enabled = AllowSubSelection;// || GameMain.Server != null;
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