Changelog update, stuff
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@@ -233,7 +233,7 @@ namespace Barotrauma
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foreach (Submarine sub in Submarine.Loaded)
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{
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float movementFactor = (sub.Velocity == Vector2.Zero) ? 0.0f : sub.Velocity.Length() / 5.0f;
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float movementFactor = (sub.Velocity == Vector2.Zero) ? 0.0f : sub.Velocity.Length() / 10.0f;
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movementFactor = MathHelper.Clamp(movementFactor, 0.0f, 1.0f);
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if (Character.Controlled==null || Character.Controlled.Submarine != sub)
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